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{{Merge|Kargarok}}
{{Item
 
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{{Boss
|name = Keys
 
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|name = Shadow Kargarok Rider
|type = Key
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|type = mini
|image = [[File:SmallKeySS.png|100px]]
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|image = [[File:Rider.png|250px]]
|caption =
 
|game = All
+
|title =
|cost = 80-100 [[Rupee]]s{{Exp|The Legend of Zelda}}<br>Free
+
|game = ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
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|dungeon = [[Lake Hylia]] <small>([[Twilight]], Drained)</small>
|uses = Unlock doors, [[block]]s, and [[Treasure Chest|chest]]s
 
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|weakness = Rider ([[Wolf Link]]'s jump attack)
|comp = [[#Boss Key|Boss Keys]], [[#Dungeon Key|Dungeon Keys]], [[#Small Keys|Small Keys]]
 
 
}}
 
}}
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The {{Name|Shadow Kargarok Rider}} appears when [[Link]] first travels to [[Lake Hylia]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. [[Fyer]] believes it was a customer at first, but then realizes it as a "monster". The [[Bulblin]] nearby on the lakebed then uses a patch of [[Grass Whistles#Hawk Grass|Hawk Grass]] to summon a [[Kargarok#Twilight Princess|Shadow Kargarok]], which it then mounts.
'''Keys''' are items found in the [[dungeon]]s of every [[The Legend of Zelda (Series)|''Zelda'' game]]. They are necessary for advancing through [[lock]]ed doors. Keys can be obtained through a variety of different puzzles. For example, sometimes Link may need to defeat all the enemies in a room. Other times, busting a hole into a wall with [[Bomb]]s will do the trick, as many keys throughout the titles are hidden in hard-to-reach areas. Once a key is used, it disappears from Link's [[Inventory]].
 
   
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==Strategy==
There are roughly three different keys: [[#Small Keys|Small Keys]] (the most common keys), [[#Boss Key|Boss Keys]] (big keys that grant access to the dungeon's boss), [[#Dungeon Key|Dungeon Keys]] (needed to enter their respective dungeons).
 
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To attack, Link must wait until the bird gets close to the ground and then jump on it. Upon doing so, he then proceeds to rapidly bite the rider. As the pattern is repeated the necessary times, the young hero must also take care to dodge the [[Fire Arrow]]s from the rider until next time the bird tries to attack him with a closer attack. When the rider falls on the ground, Link battles it with physical attacks. With the rider being dead, [[Midna]] will take control of the bird so that she and Link can fly to [[Zora's Domain]].
   
==Types of Keys==
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==Trivia==
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*This enemy is slightly similar to the [[Grim Creeper]], the [[Evil Eagle]] rider from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', since both hop on a vulture-like bird and are defeated in a similar manner. Also, the Shadow Kargaroc Rider wears a mask that is very similar to the Grim Creeper's face.
===Small Keys===
 
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{{clear}}
[[File:MM SmallKey.png|50px|left]]
 
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{{HumanEnemy}}
The '''Small Key''' is featured in many ''Zelda'' games. It can be found in small chests and by defeating enemies, such as [[Rat]]s in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', but could actually be bought from a [[Merchant]] in ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''. A Small Key can be used to open [[Lock#Locked Door|locked doors]] that have chains around them<ref>{{cite|You found a Small Key! This key will open a locked door. You can use it only in this dungeon.|Ocarina of Time}}</ref> and [[Lock#Key Block|key blocks]]. In every ''Zelda'' game, except ''The Legend of Zelda'', they can only be used in the dungeon where they're found.
 
 
In game such as ''Link's Awakening'' and ''Majora's Mask'', having the [[compass]] will alert Link to a hidden key in a room, via the dungeon map. The alert could be a tone, sounded upon entering the room, as in ''Link's Awakening'', or a colored blip on the map as seen in ''The Wind Waker''.<ref>{{cite|You've got the Compass! Now, you can see where the chests and Nightmare are hidden! This Compass has a new feature — a tone will tell you if a key is hidden in a room when you enter!|N/A|Link's Awakening}}</ref>
 
 
===Boss Key===
 
[[File:MM BossKey.png|left|80px]]
 
{{Image|type=caption|image=Bosskey.png|size=70px|align=right|caption=Big Key in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]*''}}
 
{{Image|type=caption|image=Goron_Mines_Boss_Key.png|size=70px|align=right|caption=Completed Goron Mines Boss Key}}
 
The '''Boss Key''' is one of the three standard dungeon items, the other two being the [[Compass]] and the [[Dungeon Map]]. Alternatively, it is also called '''Big Key''',<ref>{{cite|You got the Big Key! This is the master key of the dungeon. It can open many locks that small keys cannot.|N/A|A Link to the Past}})</ref> and is specifically known as the '''Nightmare Key'''<ref>{{cite|Eh? It's locked! You can open the door with the Nightmare Key.|N/A|Link's Awakening}}</ref> in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''. It is generally used to open the big door leading to the boss' chamber. In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Big Keys also are necessary to open the treasure chests containing a dungeon's special item, and doors unlocked by the Big Key may not necessarily lead directly to the boss. In ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', the Boss Key from the [[Goron Mines]] had to be put together by obtaining the three '''Key Shards''' from the [[Goron Elder]]s; in the [[Snowpeak Ruins]], the Big Key is replaced by the '''Bedroom Key''', as said dungeon is actually the mansion residence of [[Yeto]] and [[Yeta]]. In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', Link must carry the Big Key in his hands rather than inventory. In certain instances in ''Spirit Tracks'', the key is electrified and Link must have his [[Phantom]] partner carry it for him.
 
 
<small><nowiki>*</nowiki>The design is also used in ''The Wind Waker'', ''Phantom Hourglass'', and ''Spirit Tracks''.</small>
 
 
===Dungeon Key===
 
Dungeon keys allow access to a dungeon. Not all dungeons in games that feature dungeon keys require a dungeon key to open. Alternatively, dungeon keys are specific to which dungeon they open.
 
*In ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', Link must find: [[Tail Key]], [[Slime Key]], [[Angler Key]], [[Face Key]], and [[Bird Key]]
 
*In ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'', Link must find: [[Graveyard Key]], [[Crown Key]], and [[Mermaid Key]]
 
*In ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'', Link must find: [[Gnarled Key]], [[Floodgate Key]], and [[Dragon Key]]
 
*In ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', Link must obtain three keys held by three [[Snurgle|Snurglar]]s to gain access to the [[Fire Temple]].
 
 
===Other Types===
 
[[Great Key]]s are special keys given to the player upon completing a mission in ''[[The Legend of Zelda: Four Swords|Four Swords]]''. They are required to unlock the final mission in the game, as well as to unlock bonus content.
 
 
''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' featured three keys needed to open special doors spread across the islands of the [[World of the Ocean King]]: the [[Sun Key]], the [[Ghost Key]], and the [[King's Key]].
 
 
[[Boss Door Objects]]s in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' are special types of keys with unique three-dimensional structures. The objects must be rotated until it glows gold, indicating that it is in the correct orientation. The object is then inserted into the lock and the door opens automatically.
 
 
==Gallery==
 
===Small Keys===
 
<gallery>
 
File:KeyArtwork.png|Artwork of a Key from ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''
 
File:KeyLoZArt.png|Artwork of a Key from ''The Legend of Zelda''
 
File:KeyLoZ.png|Key sprite from ''The Legend of Zelda''
 
File:Key(AoL).gif|Key sprite from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
 
File:Key Sprite LttP.gif|Small Key sprite from ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''
 
File:Small Key LA.png|Small Key sprite from ''Link's Awakening''
 
File:Nightmare Key.png|Nightmare Key sprite from ''Link's Awakening''
 
File:WW Key.png|Small Key in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''
 
File:Small Key MC.gif|Small Key sprite from ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
 
File:SmallKey(TMC).gif|Small Key as seen in ''The Minish Cap''
 
File:SmallKeyCubed.gif|Small Key encased in an ice block in ''The Minish Cap''
 
File:Small Key Icon TP.png|Small Key sprite in ''Twilight Princess''
 
File:SmallKeySS.png|Small key in ''Skyward Sword''
 
</gallery>
 
 
===Boss Keys===
 
<gallery>
 
File:ALTTP Big Key.png|Artwork of the Big Key from ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''
 
File:Big Key Sprite LttP.gif|Big Key sprite from ''A Link to the Past''
 
File:Big_Key_MC.gif|Big Key sprite from ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
 
File:BigKeyCubed.gif|Boss Key encased in an [[Block#Ice Block|ice block]] in ''The Minish Cap''
 
File:Boss Key Icon TP.png|Boss Key sprite in ''Twilight Princess''
 
File:Goron Mines Key Shard.png|Key Shard sprite in ''Twilight Princess''
 
File:Goron Mines Key Shard2.png|Key Shard sprite in ''Twilight Princess''
 
File:Goron Mines Key Shard3.png|Key Shard sprite in ''Twilight Princess''
 
File:Goron Mines Key Sprite.png|Completed Goron Mines Key in ''Twilight Princess''
 
File:Bedroom Key Icon.png|Bedroom Key sprite in ''Twilight Princess''
 
File:Boss Key TP.png|A Boss Key in ''Twilight Princess''
 
</gallery>
 
 
 
==See Also==
 
*[[:Category:Keys|List of Keys]]
 
*[[Lock]]
 
 
==References==
 
<div class="references-small">
 
<references/>
 
</div>
 
<br>
 
{{Names
 
|English=
 
|Japanese= {{exp|Kagi (Key)|鍵}}
 
|Spanish=
 
|Spanish(LA)= {{exp|Small Key|Llave pequeña}} {{exp|Skyward Sword}}
 
|Spanish(SP)=
 
|French=
 
|French(CA)= {{exp|Small Key|Petite clé}} {{exp|Skyward Sword}}
 
|French(FR)=
 
|German= Schlüssel
 
|Italian= }}
 
 
[[Category:Keys]]
 

Revision as of 01:08, 31 July 2012

TMC Kinstone Piece Artwork 2
It has been suggested that this article or section be merged with Kargarok.

Discuss this on the article's talk page.

Template:Boss The {{{2}}} appears when Link first travels to Lake Hylia in Twilight Princess. Fyer believes it was a customer at first, but then realizes it as a "monster". The Bulblin nearby on the lakebed then uses a patch of Hawk Grass to summon a Shadow Kargarok, which it then mounts.

Strategy

To attack, Link must wait until the bird gets close to the ground and then jump on it. Upon doing so, he then proceeds to rapidly bite the rider. As the pattern is repeated the necessary times, the young hero must also take care to dodge the Fire Arrows from the rider until next time the bird tries to attack him with a closer attack. When the rider falls on the ground, Link battles it with physical attacks. With the rider being dead, Midna will take control of the bird so that she and Link can fly to Zora's Domain.

Trivia

  • This enemy is slightly similar to the Grim Creeper, the Evil Eagle rider from Link's Awakening, since both hop on a vulture-like bird and are defeated in a similar manner. Also, the Shadow Kargaroc Rider wears a mask that is very similar to the Grim Creeper's face.