Zant's Hand

Zant's Hand is an enemy from The Legend of Zelda: Twilight Princess. They are disembodied hands with the single purpose of guarding the Sols, magical objects sacred to the Twili race. Despite their name, they are not believed to be controlled by Zant, but rather separate beings. Their function is somewhat similar to Wallmasters, which are both very much disliked by game fans.

In the Palace of Twilight in the Twilight Realm can be found two chambers containing Zant's Hands, guarding Sols. Should Link attempt to take the Sol one is holding, it awakens once he exits the room. It then floats slowly in the air, trying to recapture the Sol. Once the Hand is situated directly above a Sol, it will (after a brief pause) slam down and attempt to grab it. If it successfully manages to grab a Sol, it will ascend, turn around and float back to its chamber. If Link happens to be holding the Sol when the Hand swoops down to grab it, he will be knocked away and will take damage. Link can stun Zant's Hand with his weapons, or grab the Sol from the hand's grasp with the Double Clawshots. Zant's Hand can move through walls that connect rooms and will follow Link from room to room if he is carrying the Sol. Only after Link takes the Sol outside the Palace of Twilight does the Hand cease its steady pursuit.

After both Sols have been placed in the depressions in the ground outside the temple, Link uses them to transform the Master Sword into the Light Sword. The Light Sword has the ability to fend off Zant's Hands; however, the need to avoid Zant's Hands is not presented at any later time in the game.

When Zant's Hand is in pursuit of Link, an eerie tune plays and increases intensity as it nears the Sol. When the hand is right above the Sol, the music is at its loudest and angriest, which can help the player realize the hand has reanimated after being stunned or simply aid the less attentive player.