Makar

Makar is a character from The Legend of Zelda: The Wind Waker. He is a turnip-shaped Korok that lives on Forest Haven island. He plays a violin that he has inherited from his ancestors, although he uses it as a cello. He is also one of the few characters that is not Link in the Legend of Zelda series that the player can control.

Biography
On his way to play music for the annual Korok festival, Makar flew over the Forbidden Woods and lost control. He crashed into the dungeon and was eaten by its boss, Kalle Demos. However, he is eventually rescued by Link, the Hero of Winds. When Link and Makar return to the Forest Haven, Makar cries because he is afraid that his guardian, the Great Deku Tree will punish him. The Great Deku Tree tells Makar that it is okay and tells him not to cry. Makar then plays his violin (because of his short height, he plays it as a cello) as his brother Koroks sing along. Later, he is found practicing his violin and is later awakened as the new Sage of Wind, recognized by his ownership of Fado's violin. He greatly assists Link in the Wind Temple, including returning power to the Master Sword. In the Wind Temple, Link can play the Command Melody to take control of Makar.

In the ending cutscene, when Link and Tetra return to the surface of the Great Sea, Makar and Medli appear on the deck of the Pirate Ship to see Link and Tetra.

Control
When the player gains control of Makar, they can quickly tap the A button to make Makar fly. The player can also make Makar plant small seeds in patches of dirt by pressing A. The seeds instantly grow into trees that allow Link to Hookshot to higher areas. The trees can also open locked doors.