Skeldritch

Skeldritch, Ancient Demon (known as Capbone in Europe) is the boss of the Sand Temple, the fifth dungeon in The Legend of Zelda: Spirit Tracks. Skeldritch is a giant helmeted skull with a long, thick spinal column that extends into the room's sandy floor, with armor plating on all but the lowest two sections.

Battle
Skeldritch attacks by launching a boulder from the lowest vertebrae of his spinal column, or by firing a beam from his mouth. Link must use the Sand Wand to stop the boulder and maneuver it to one of the four contraptions in the room. With the boulder in place, he must then strike the crystal next to the contraption to fire the boulder at Skeldritch, which shatters a segment of his spine. After the unarmored segments are destroyed, Link must place a boulder and circle around the boss until the gap in his armor is facing the boulder; as Link must face Skeldritch away from the boulder, he must strike the crystal from a distance. When Skeldritch is down to his last segment, the boulders he launches are red, and are with greater velocity, which means that Link must use more sand to slow them down, and work fast to move them, before another boulder clashes with it and shattering both.

When his spine is completely destroyed, Skeldritch's helmet falls off, revealing a large red jewel. Link must use the Sand Wand to both hold Skeldritch in place and gain access to the jewel. After sustaining enough damage, Skeldritch is defeated.

Etymology
"Skeldritch" is a portmanteau of skeleton and eldritch, an adjective originating from the Middle Ages, used to describe something eerie or supernatural. The european name, Capbone is an even more obvious reference, dervived from cap which some bones have, and obviously bone which the demon is made from. Cap may be also be dervived from the large helmet or cap it wears.

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