User:Midoro/ZA Quotes

This page is meant to document quotes from the Philips CD-i game, for documentation and sourcing purposes. This page will include spoken quotes from the game itself, as well as any notable excerpts from the Dutch magazine CD Interactief.

Update: Thanks to Zelda Legends, I was able to locate a proper transcript for this game, which I'll be using instead of listening by ear. This sandbox will be still be kept for keeping track of magazine excerpts and anything else noteworthy.

Magazine quotes
All quotes translated by SacredSturgeon of the ZU forums.

(Confirms feather guy's name as Waldensop. Also names the thieves' den as White Steed Lodge.)
 * Om de Shrine King Avianna te verslaan, heb je he Feather-wapen nodig. Die heb je in de tweede regio gekregen van Waldensop, die buiten de White Steed Lodge stond met twee paarden. (Vol. 3, Issue 10, Pg 40-41)
 * To defeat the Shrine King Avianna, you need [the] feather-weapon. You got this in the second region from Waldensop, who was outside of the White Steed Lodge with two horses.

(Confirms thirsty woman's name as Glebb.)
 * ''De truc is dat je Vial of Wind nodig hebt voordat je het vlot kunt gebruiken. Om te beginnen heb je een leeg flesje nodig. Dat krijg je van de dorstige vrouw Glebb. Als je erin slaagt om de lege fles met wat water te vullen (aan de rivier is één plek waar dat mogelijk is!) en deze retourneert aan Glebb, ontvang je van haar de Vial of Wind. (Vol. 4, Issue 4, Pg 39)
 * The trick is that you need the Vial of Wind before you can use the raft. To start with, you need an empty bottle. You get it from the thirsty woman Glebb. If you succeed in filling the empty bottle with water (on the riverside is one place where this can be done) and return it to Glebb, you will receive the Vial of Wind from her.

(Confirms the innkeeper's name as Lothar and the guy who gives the Dagger as Krebb.)
 * Binnen zitten de herbergier Lothar en drie klanten. Hier kun je voor 100 rupees de Calm Spell kopen. Praat met Krebb om de dolk te krijgen. (Vol. 4, Issue 5, Pg 43)
 * Inside are the innkeeper Lothar and three costumers. Here you can buy the Calm Spell for 100 rupees. Talk to Krebb to get the dagger.

Enemies
The three blue tornadoes can only be defeated with the Calm Spell. (The tornado enemies are simply "blue tornadoes".)
 * De drie blauwe tornado's kunnen alleen worden verslagen met de Kalmerende Spreuk. (Vol 3, Issue 12, Pg 41)

When Zelda defeats the three Loccasins, they will leave behind a magic brown jar. (Refers to the bug enemies near the beginning of the Shrine of Air as Loccasins. The magazine makes an error, as they do not drop a jar but rather the Bow & Arrow.)
 * Als Zelda de drie Loccasins verslaat laten ze een magische bruine kruik achter. (Vol 3, Issue 12, Pg 41)

To remove the two blocks blocking the way west, Zelda must first kill all four Dragonflies. (The dragonfly enemies are referred to simply as such.)
 * Om de twee blokken te verwijderen die de toegang naar het westen blokkeren, moet Zelda eerst alle vier de Dragonflies doden. (Vol 3, Issue 12, Pg 41)

To remove the blue rays of light blocking the way north, Zelda must kill the Vapora. (Refers to the cloud enemies as Vapora.)
 * Om de blauwe lichtstralen te verwijderen die de toegang naar het noorden blokkeren, moet Zelda de Vapora doden. (Vol 3, Issue 12, Pg 41)

Push the topmost block to the west, and three Voltas will appear. (Pushing the wrong block in the Shrine of Air makes three bird-men appear. Voltas appears to refer to them.)
 * Duw het bovenste blok naar het westen, en er verschijnen drie Volta's. (Vol. 3, Issue 12, Pg 41)

A slide will let Zelda land between three Jackaroos. (Refers to the dinosaur enemies at the start of the Shrine of Illusion.)
 * Een glijbaan laat Zelda landen tussen drie Jackaroos. (Vol 4, Issue 1/2, Pg 44)

Next, kill the three Molluskas firing pearls at Zelda to get a key for the eastern door. (Names the strange, brain-like enemies in the later parts of the Shrine of Illusion.)
 * Dood vervolgens de drie Molluskas die parels afvuren op Zelda om een sleutel voor de Oostelijke deur te krijgen. (Vol 4, Issue 1/2, Pg 45)

Next, kill the three Locassins, after which they will automatically drop the magical brown jar. (Another line referring to the Shrine of Air's bug enemies, but with name spelled differently and most likely typo. Still makes jug error.)
 * Dood vervolgens de drie Locassins, waar na deze vanzelf de magische bruine kruik laten vallen. (Vol. 4, Issue 5, Pg 43)

Other notes

 * Magazine confirms Agwanda spelled as is, not as "Aquanda" or whatever.
 * Aviana has been both spelled as "Aviana" and "Avianna".
 * Yvonne and Eric and Ian are spelled as is.
 * Malmord is spelled as is.

Shrine of Earth section
Shurmak (Intro): I am Shurmak your guide. I have known you since you were a child. You were given a difficult challenge. You will have to go far and overcome great danger. Stay calm and use your knowledge and strength to defeat your enemies. Remember what you learn along the way and persevere. Go now to the one who has a bed but never sleeps. Where by its side the red willow weeps, and to its mouth that never speaks.

Shurmak (Urging Zelda to find wand): Zelda, do not be hasty! There is something you must have nearby here. Exploration is the key to your success. [...] Zelda, Zelda! Do not roam unprotected. Look nearby for something to aide you.

Hag (Around Forest of Ogbam): Come close princess, and I'll tell you a great secret. [...] Hear me whisper, trust no one with hair. Oh ho ho, don't even trust me! Ha ha! I've stolen one of your lives! [Zelda loses one life heart]

Merchant (In Forest of Ogbam): Come here bright young lady, I have a wonderful bargain for you. Take some ??? and look around, there's plenty to buy! [After making a purchase] That was a wise purchase, young princess!

Beggar (Outside of Moblin's Head Inn): Oh, fair princess, pity your suffering creature exiled from Great Wimbich in the north. I ask only enough for a single meal for my children who hunger and are chilled by the wind. [After giving her 5 Rupees] You will be blessed a thousand times, a thousand ???.

Moblin's Head Innkeeper: Welcome to the Moblin's Head Inn, my princess! You look dry, have a cup of Andor's cider on the house! [...] I have a spell of Calm to sell but it will cost 100 Rubies. [After purchasing] That is wise beyond your years. The spell of Calm will help you when you need it most. Use it well, and look after yourself on the lonely Plain of Andor(?).

Red Guy in Moblin's Head Inn: Why spend a whole lifetime being defeated like me? Get it over with. Quit, go home, give up. [...] Impatient. I can see you're not one to surrender. Alright, take this Dagger from me. It may do you more service than it ever did for me.

Brown Guy in Moblin's Head Inn: I am so exhausted from my travels, if only I had known to cross the chasm with the Ladder. It would have saved me months!

Purple Woman in Moblins' Head Inn: You look like an honest maid. Sit a moment. It is said that those who go deep into the earth learn to overcome the sins of greed. That may be true, but I do know this: a Candle and a silver key can bring you bliss. Hurry now lass, time's a wasting!

Treasure Chest (Shrine of Earth): Oh, what we have here? A human person coming close. Why would they ????.

Gaspra (After defeating Llort): Congratulations Zelda, you've prevailed. Hurry now, you must travel to a place of festival. Rumor tells as far as the great forest to the north. And remember, all is not what it seems.

Shrine of Illusion section
Talking Mushroom: Oohoo hoo hoo, those Moblins are very(?) slow and stupid. (Rest cannot be clearly heard.)

Farmer (In Meadow of Skotness): Hello there miss! Watch how you go(?) up in the meadows. They're full of Leevers and Tektites this time of year!

Juggling woman (Near Great Wimbich): Great Wimbich is such a peculiar little town. The shops ??? up the street have anything you can wish for. And if you can't find it there, you're sure to stumble across it in the market square.

Farmer Ghost: Far away, one of Ganon's allies lives in a world of water. The entrance is hidden and you may never find it, if you fear the touch of underwater.(???) You can cross any form(?) in Skotness river with the red bulls.(???)

Town Square Merchant: Thirty suns, my husband and I ran a great locksmith forge for Warbane. Then Ganon came and pressed Warbane into service for his own evil plans. The forge was closed. Warbane built a fortified retreat of his own, somewhere off in the Forest of Canvula to the north. We were left with nothing but these trinkets to sell. Perhaps they will be of use to you in the underground, but I cannot give them up cheap.

Bored Man with Dog (In Great Wimbich): Hi there, don't worry about the dog, he won't bite. Wish he did bite, then there would be a little excitement here in Great Wimbich. Nothing ever happens here! When people do come here, they're even more boring. Everyone's dull. [...] Uuuhh, I'll see you around.

Store Owner (In Great Wimbich): Hello little one! Heh, I hope I can be of help to you. Uh, did you see my dog out on upper street? How did he smell? With his nose, of course! Hoohoohahaha! [After buying Bone] Oooh, heheheh! That was smart, ha ha! Come again little one! Come again. [...] Is a shrine a thing to be taken lightly? No, and the Candle is neither to light a shrine! Hoohoohoohahaha ho ho ho! Oh, we made joke to pass the time, princess. But we are all troubled about the creature of Tolemac. You must seek out the tablets and save us.

Madame Kraggle (Magic Shop Owner): At last, Madame Kraggle is approached by an innocent who wishes to grow in the use of magic and spells. My old friend Shurmak had told me of your coming. I have awaited you many moons and suns. It is important to remember that magic adornments will defend thee from many beings who will attack you with magic. You may purchase my Turquoise Ring, or my Jade Amulet to raise your defenses. [After making a purchase] Oh wise choice for setting out. Come and see me again.

Mechanic (In Great Wimbich): Who goes there? Oh it's a young girl. Don't touch anything! People steal me blind(?), I know you all hate me. What did I ever do to any of you? I give an honest bargain, I grind your coal into Rubies, I stay open late, I work my fingers to the bone, but do any of you appreciate it? No!

Yvonne: Hello Zelda, my name is Yvonne. You look like a music lover too. Music can soothe the savage beast. I believe Shurmak has graced you with her friendship. She helped me once, so I am going to help you. Listen to this. [Plays flute] This flute can be used to calm the savage hiss of a snake.

Eric & Ian, the twins: Hello Zelda! I'm Eric and this is Ian! What do you mean? I'm Eric, I've always been! No you're not, I'm Eric!

Twins' Father: Hello Zelda, welcome to my home! I'm the twins' father, and even I don't know which twin is which. Still it is good of you to come and visit. My name is Zelda and you must be the father. No wait, that can't be true. You just came in. You must be Zelda!

Bards (Village east of Torian Forest) Bard 2: Welcome to our fair village, my princess! We have heard of your coming. Please accept this token of welcome. Let all around, hear my song. Know that Zelda brave and strong! Will rid this land of every sadness, and Ganon too that Prince of Badness. Ganon too that Prince of Badness.

Woman Villager (Village east of Torian Forest): You look tired, my lady! I have something you may be able to use. It creates a noise. Use it when you must.

Affectionate Man (Man who gives feather): (Missing two sentences of speech) I would like to give you a feather as a sign of my affection. This will take you to new heights!

Sir Basil (When encountered north of Torian Forest): Hail Princess Zelda, friend of Shurmak. I am Sir Basil of Tolemac, and Shurmak has sent me to assist you.

Gaspra (After defeating Pasquinade): Sweet(?) victory. But your journey has barely begun, my child. Beware of dangerous waters that await you. Watch for the mists, eye of the mountains.

Shrine of Air section
Village Farmer (Village east of Torian Forest) (Seems to replace woman from before): Greetings, I am Lonlan(?) and I am a farmer. I have heard of you and your quest. I am a man of little wealth, but all that I have I give you. [Gives 25 Rupees]

Prophet (Desert Canyon area): Something you seek is not of this world. But a belly.(???) Defeat the woman of the air. It is to the east you must go.

Cabin Man (Desert Canyon area): Come in! Sit with me. Warm yourself by the fire. I know it can get colder than Ganon's heart up here. But I've endured worse. Once when I was in the Forest of Torian... No, it was... it was the Forest of Canvula... No, no, that cannot be true. Canvula is always hot. And I did say it was cold, right? Well then it was the Forest of Torian.

Aviana (First encounter in Air Shrine): You can never catch me! Ha ha ha rah!

Vapora (Cloud enemy): So bold one, you challenge me? Can you be serious?

Aviana (Second encounter in Air Shrine): Here are some feathered friends for you to play with! Rah!

Gaspra (After defeating Aviana): You are a brave princess indeed. Your quest continues to the north west, to a place of burial where destiny can be challenged. Remember, nothing is written Zelda. You alone control your fate, no matter how loud the voices of doom may be.

Shrine of Destiny section
Malmord (Second encounter in Destiny Shrine): Zelda! I am your destiny! I weave the clothe of your quest. I measure and I cut what you lose. I deem what is fate and what is best and I leave you no power to choose! Ha!

Gaspra (After defeating Malmord): Bravo. Once again you have proven you are worthy of your quest. Hurry now, the waters of healing and allure await you. Remember, look to the great sea island to the south.

Shrine of Water section
Shurmak (at red couch): Hello Zelda. I see you found your own way to my retreat. You already know about ???, you have been doing well so there is nothing more I can do at the moment. I will always be there for you. Good luck.

Sailor (In house on the shore): Welcome my landlocked friend. ????. South Port is definitely the place to come if you need to set for sea.

Man Carrying Crate (At shore): I'm too busy to help you now, miss. Find another teacher!(?)

Man at Shore Lodge: Elderberry.(?) You're a small thing to be lost in a rough place like this! You won't learn anything from any of these, they've been to sea too long and their brains are scrambled. Nah.

Sailor by Pier: Elderberry.(?) If you wish to cross the sea, bring us 20 Rubies and a Vial of Wind. Arrh. ???'s wind has died down and you must to bring your breeze!

Shurmak (Entering Shrine of Water): A strong spirit leads to the troubled waters that lie ahead. Stay above water and you will conquer the evil Agwanda.

South Kelpi (First Kelpi): I am the South Kelpi. It is my honor to fight you for my mistress, the great Agwanda.

Agwanda (Second encounter): I am Agwanda. I dam up the streams, I draw the water underground, I gather up even the droplets of dew and deny them to my enemies. You are trespassing here.

North Kelpi (Second Kelpi): I am the North Kelpi, guardian of the whirlpool that lies beyond!

Agwanda (Third encounter): I know you've come to steal the water of life. You shall not have it while I have substance to fill my form. Begone!

Agwanda (After being defeated): You think you have beaten me. But water takes many shapes, and I'll be back!

Gaspra (After defeating Agwanda): You've overcome great trials. But evil still looms over Tolemac, Zelda. Stay true to your journey, that will bring you closer to young Link who lies captive by Ganon. I hear tell of a vast fortress of strength and power. Go forward bravely, and you will be victorious.

Shrine of Strength section
Woman in swamp: It's good of you to come see me. I was the one who was guiding Link across Tolemac, when we were spotted by one of Ganon's spies. I did what I could to stand with Link, but there were too many of them and he was taken. I wish I could come with you, but as you can see I have not recovered yet and there is no way I could survive the north desert. Listen closely, and I will tell you what I can. You must heed both Shurmak and Gaspra. There is some envy between them, but it is a small thing and they both fight for the right in different ways.

Gaspra (Ending): Gaspra: Princess Zelda, you've succeeded. Your victory has brought peace and light back to Tolemac. Your courage and strength will not be forgotten. For now, your work is done. Off you go to celebrate Link's return. But first, remember, lessons of the heart, mercy, and inner(?) kindness will go above all else. Farewell, young princess.