User:Darkness/Sandbox/Archive 1

=Hello!= This is an archive of various completed projects I posted in my sandbox. I don't want to delete them yet, so I constantly archive all of the finished projects.

Redo for the bottom of the HTML page
Redo for the bottom of the HTML page|*Current Status: Completed== For specifying the colors to be displayed in a template or style command, we use what's called a hex triplet. Hex triplets are a six-digit, hexadecimal number used in various computing applications such as HTML, CSS and JS. The three bytes, or each pair of two digits in each hexadecimal code stand for the RGB (red, green and blue) components of every color. Each byte represents a number between 00 to FF in hexadecimal notation which represent the shade of each of the color components. A hex triplet is formed by adding together three bytes in hexadecimal notation, in the following order: Byte 1: red value Byte 2: green value Byte 3: blue value

For example, in the color where the values are decimal numbers, i.e. red=127, green=255, and blue=212. (The decimal numbers 127, 255 and 212 are the same as the hexadecimal numbers 7F, FF and D4) You create a hexadecimal triplet by adding together the 6 hexadecimal digits together. In this case, 2468A0. If any one of the three bytes has a value less than 10 in hex code or 16 in decimal code, a 0 must be added to the beginning of the byte so that the triplet always has exactly six digits. For example, the hex digits 06, 07, and 11 would form the hex triplet 060711, or this color.

Hexadecimal code like this can be used in any place when you are required to list a color, such as with the style "color" command. For example:


 * 1) FF0000 = Red


 * 1) 8A0808 = Dark Red


 * 1) FF0080 = Pink


 * 1) 4C0B5F = Violet


 * 1) 08088A = Dark Blue


 * 1) 58D3F7 = Light Blue


 * 1) 00FFBF = Teal


 * 1) 088A08 = Green


 * 1) 00FF00 = Light Green


 * 1) FFFF00 = Yellow


 * 1) FFBF00 = Mustard Yellow


 * 1) FF8000 = Orange

Ocean redo
Oceans are large bodies of water which often connect to major landmasses in. Various oceans have appeared in the series, and they often are unique. They appear in The Adventure of Link, Link's Awakening, Majora's Mask, Oracle of Ages, The Wind Waker, Phantom Hourglass, Spirit Tracks and Skyward Sword; however they appear most in and, as most of the game is centered around the ocean and sea transportation, however the idea of using an in-game boat to navigate large waterways is also seen in games such as SS undefined as a minor form of transportation.
 * Current Status: I'm going to do this by myself!==

The Adventure of Link

 * See also: Palace on the Sea

The fifth dungeon in, it is also the first appearance of an ocean in , that being the "sea" that it is on.

Link travels through a unnamed ocean/sea during a terrible storm. When lightning strikes down on Link, he is thrown off the boat and finds himself on an island called Koholint Island The name of the ocean is not mentioned in the game.

Majora's Mask

 * See also: Great Bay

In Majora's Mask, the western region in the land of Termina, the Great Bay, is a sandy coast bordering a large ocean to the west of Termina that stretches as far as the eye can see, but a mysterious fog prevents anyone from going too far off of the land. It is here where the Zoras live and also the location of the Great Bay Temple, the third dungeon of the game.


 * See also: Sea of No Return, Sea of Storms, Zora Seas==

In, there is a large ocean to the south which is separated into smaller divisions, but together it is called Zora's Sea. It is home of the Zoras.

The Wind Waker
In the The Wind Waker, the ocean Link traverses across is the Great Sea. It is composed of forty-nine islands set up in a 7x7 grid. There are three main races of this ocean: the Koroks, the Rito, and Humans

Spirit Tracks
===

Skyward Sword
The Sand Sea, a large desert sea, is home to the Sandship, the fifth dungeon of the game. The sea, however, has evaporated over time and turned into a large patch of quicksand. To navigate the Sea, Link must activate a Timeshift stone in a boat, activating the boat and returning a patch of quicksand around the boat to it's present state.

I'm not done yet!

Stuff, by the name of Sacred Songs
The Sacred Songs are four songs learned in SS undefined. They are known as Nayru's Wisdom, Farore's Courage, Din's Power, and the Song of the Hero.
 * Current Status:Completed

Learning Location and Uses
All of the songs are learned on the Isle of Songs inside the Thunderhead. When played on Zelda's harp, each song is used to open the Silent Realm in the respective province that each goddess watches over. Fi sings vocals for the songs, although she does not speak actual words.==

Farore's Courage
Farore's Courage is the first song Link learns, after he faces the Imprisoned and renews the seal holding it for the first time. It creates the portal to the Faron Woods Silent Realm. Once the young hero completes this Silent Realm, he is rewarded with the Water Dragon's Scale.

Din's Power
Din's Power is the second which Link learns, after traversing the Ancient Cistern. Once the hero plays it in Eldin Volcano, the portal to the region's Silent Realm opens. Once Link completes this trial, he is rewarded with the Fireshield Earrings, which allow him to traverse the extreme temperatures of the Upper Summit to reach the Fire Sanctuary and obtain Din's Flame.==

Nayru's Wisdom
Link learns Nayru's Wisdom after defeating Koloktos, the boss of the Ancient Cistern. Once played in Lanayru Desert, this song reveals the third Silent Realm. Once Link clears this trial, he receives the Clawshots.==

Song of the Hero
The "Song of the Hero" is split into four parts. Three of the parts are learned from each of the dragons protecting the three regions of The Surface: Faron, Eldin, and Lanayru. The fourth part is learned from Levias inside the Thunderhead. It serves as a key to the final Silent Realm, played in a duet with Fi and Link. The full song contains parts from the classic Zelda theme.

There is an infamous glitch during the quest that prevents the player from completing the game. To activate the glitch, Link must complete Lanayru's part of the song before completing Faron and/or Eldin. After that, if Link talks to Golo in the Lanayru Mine, he will be unable to start the quest in Faron or Edlin. If the player saves at this point, the game cannot be completed normally. To avoid the glitch, Link can either: If the player does save after activating the glitch, he or she can recover his or her game by using the Save Data Update Channel.
 * Complete Lanayru's part of the song last; or
 * Avoid talking to Golo in the Lanayru Mine. However, talking to him in the Lanayru Caves will not trigger the glitch.

Trivia

 * The Song of the Hero contains both the original The Legend of Zelda theme and the opening notes of the Hyrule Field theme from Ocarina of Time.

Farore's Courage

 * File:Farore's Courage (Skyward Sword).ogg

Din's Power

 * File:Din's Power (Skyward Sword).ogg

Nayru's Wisdom

 * File:Nayru's Wisdom (Skyward Sword).ogg

Song of the Hero

 * File:Song of the Hero (Skyward Sword).ogg(harp instrumental)
 * File:Song of the Hero (Fi).ogg(harp with Fi's vocal)
 * File:Song of the Hero (Dragons).ogg(sung by the dragons)