Great Spin


 * Not to be confused with the Series:, a different version of spin attack used in .

The is a recurring ability in.

The TPHD: is the seventh and final TPHD: that TPHD: learns in. TPHD: can learn this TPHD: by first finding a TPHD: to awaken the TPHD:. The TPHD: needed to learn the TPHD: can be found in the TPHD: near the TPHD:. After howling with the TPHD:, the TPHD: instructs TPHD: to find him while in human form. The TPHD: also marks the location of where he can be found on TPHD:'s TPHD:. Once TPHD: returns to human form, he can find the TPHD: waiting in front of TPHD:. Approaching the TPHD: will return TPHD: to the clouded area where the TPHD: can teach TPHD: the TPHD:.

This TPHD: is a much stronger version of TPHD:'s normal TPHD:}. At full health, TPHD: uses a wide-range TPHD: with a powerful wave for an extended radius. The difference between the TPHD: and the TPHD: can be noticed by how the TPHD:'s attack radius is red instead of the TPHD:'s light green.

In the TPHD:, if TPHD: is at full health and has absorbed the TPHD: into the TPHD:, the TPHD: will reach its maximum radius, as the TPHD: has the same reach as the TPHD:, and combined with the TPHD:'s radius makes it much wider (approximately 1.5 the radius of the Great Spin).

The TPHD: returns in as the reward for returning all 100 NaN Maiamais to ALBW:. It works as an increase in power and radius over the normal ALBW:.

TFH: can perform the TFH: in by purchasing and donning the TFH:, an TFH: which becomes available once the young hero reaches the final TFH: of the TFH:, TFH:. This version of the TFH: has double the range, power, and duration of the normal TFH:, and grants TFH: invincibility while performing the attack, allowing him to strike any type of TFH: without being harmed and causing traps such as NaN Guruguru Bars to pass through him.