Spin Attack

The Spin Attack is a recurring skill in the Legend of Zelda series. When Link performs it, he charges his sword, either by just getting it into the correct position, or by making it glow with what appears to be magic. When charged, he lets go in a 360-degree slash that harms all enemies around him, often making more damage than a regular sword strike. The Spin Attack usally spins in a clockwise direction with the exceptions of The Legend of Zelda: Link's Awakening, where it spins counter-clockwise, and The Legend of Zelda: Twilight Princess, where it can spin either clockwise or counter-clockwise depending on how it is executed: the usual clockwise spin is performed by either charging it normally, or by rotating the Control Stick clockwise and pressing the B Button; a counter-clockwise spin is performed by rotating the Control Stick counter-clockwise and pressing the B Button.

The Legend of Zelda: A Link to the Past
The Spin Attack first appears in this game. It is taught to Link by his Uncle. It is executed by holding the sword button to charge and releasing to attack. Link's Sword sparkles just before and during the attack.

In the Game Boy Advance version of the game Link can engage in the Quest for the Whirlwind Sword Attack to learn a stronger version called the Whirlwind Sword Attack. The quest can only be started if Link collects ten Medals of Courage in The Legend of Zelda: Four Swords. Using the Whirlwind version consumes Link's Magic Meter.

The Legend of Zelda: Link's Awakening
The Spin Attack is referred to as the Whirling Blade Technique in this game. Link can automatically use it once he has retrieved his Sword. An explanation of the attack is given in the Mabe Village Library. According to the book it is a secret technique handed down through a generation of Heroes. Unlike other versions of the Spin Attack this version rotates counter clockwise instead of clockwise.

The Legend of Zelda: Ocarina of Time
Link begins the game with a basic Spin Attack that can be used by either charging the sword button or rotating the control stick and pressing the sword button once. Later in the game Link can visit the Great Fairy of Death Mountain and obtain the Magic Spin Attack. The Magic Spin Attack is a more powerful version that consumes a small portion of Link's Magic Meter with each use. The Magic Spin Attack comes in to variations. A blue spin and a larger orange version which spins Link around twice but must be charged longer. Once Link has learned the Magic Spin Attack he can perform the blue version by rotating the control stick and pressing the sword button. Performing it this way does not cost magic but can only be done provided Link has some magic left.

The Legend of Zelda: Majora's Mask
Link starts off this game with the blue version of the Magic Spin Attack but must learn the orange version by collecting all the Faries in Woodfall Temple returning them to the Fairy Fountain. Unlike in Ocarina of Time when Link rotates the control stick and presses the sword button he performs the orange version instead of the blue version (provided he has learned the orange version). Due to the Great Fairy's Sword being on a C button rather then the default B button it can not perform the charged version.

Link can also perform an attack similar to the Spin Attack while wearing the Deku Mask. It doesn't require the use of a sword &mdash; instead, Link spins his entire body to damage or stun an enemy. Spin Attacks can also be performed while wearing the Fierce Deity's Mask, but for unexplained reasons he can not use the Magic version of it.

The Legend of Zelda: Oracle of Ages and Oracle of Seasons
Link knows the Spin Attack in this game as soon as he obtains his Sword. Like in other games it can be used by holding the sword button to charge and releasing it to attack. The Spin Attack is used to open the gate to the Maku Tree in Oracle of Seasons. Some heavily armored enemies like General Onox and Ganon can only be harmed with the Spin Attack when fighting them with the Wooden or Noble Sword. Various Magical Rings can affect Link's Spin Attack. The Charge Ring allows Link to perform the Spin Attack with out charging as long. The Spin Ring allows Link to perform a second Spin Attack directly afterwards and the Energy Ring can be used to replace Link's Spin Attack with a Sword Beam.

The Legend of Zelda: The Wind Waker
Link can use the Spin Attack as soon as he obtains his Sword. Like in previous games it can be used by holding and releasing the sword button. Like in Ocarina of Time and Majora's Mask it can also be used by rotating the control stick and pressing the sword button once. Link will also automatically perform a Spin Attack after using the thrust attack four times. When using Orca's Sword the Spin Attack is green in colour but when using the Master Sword it will be blue in colour.

By collection ten Knight's Crest and taking them to Orca Link can learn the powerful Hurricane Spin attack. It can be performed by charging longer and using magic power. Link's Sword will glow yellow and the attack will last longer. If Link doesn’t hit a solid wall while performing this attack he will be left dizzy and disorientated afterwards.

The Legend of Zelda: Four Swords Adventures
The four Links use the Spin Attack quite often in this game. They will do so upon entering and finishing every stage as well as stepping on switches and solving certain puzzles. The attack can be used by holding the sword button and releasing or by rotating the control stick and pressing the sword button once. Like in The Wind Waker the Links will automatically use the spin attack after using the thrust attack four times. The spin attack is particularly useful in conjunction with the diamond arrangement when fighting a lot of enemies.

The Legend of Zelda: The Minish Cap
Unlike most games Link does not learn the Spin Attack while obtaining his first sword. Link learns the Spin Attack from Swiftblade in his Dojo. Link uses the spin attack to prove to a Guard that he is strong enough to enter Mount Crenel.

Later in the game Link can learn the Great Spin Attack from Swiftblade the First. It allows Link to continue spinning for a limited time by pressing the sword button.

The Legend of Zelda: Twilight Princess
In the Nintendo GameCube version of Twilight Princess Link can perform the Spin Attack by pressing the sword button to charge it or rotating the control stick and pressing the sword button once. In the Wii version due to the lack of a sword button Link is unable to charge the Spin Attack but can quickly perform it by shaking the nunchuck. Link must wait for several seconds afterwards before he can perform another spin attack using this method.

Link can learn the stronger Great Spin Attack from the Hero's Shade. It is preformed exactly like the standard Spin Attack but has a larger reach and does more damage. It can only be done when all Link's Hearts are full.

The Legend of Zelda: Phantom Hourglass
Link can perform the Spin Attack in this game by drawing a circle around him using the stylus. Link can also use the Great Spin attack after completing the Quest for the Great Spin Attack. It can be performed by using the spin attack three times in a row. It is red in colour and works very like the Hurricane Spin attack in The Wind Waker.

The Legend of Zelda: Spirit Tracks
Like in Phantom Hourglass, Link can preform a Spin Attack by drawing a circle around him using the stylus. Like in most games Link knows how to use the spin attack upon receiving his sword. The Great Spin Attack can also be learned after collecting all 20 stamps for Niko's Stamp Book. It is executed in the same manner as in Phantom Hourglass and leaves Link stunned for a short while after using it.

Super Smash Bros.
The Spin Attack appears as Link's Up Special in this game. It is bright red in colour and looks like the fully charged Magic Sword Spin from Ocarina of Time. It can be used to get back on to the stage from the air or used as a strong attack on the ground. While performing it in the air it is notably less red in colour.

Super Smash Bros. Melee
The Spin attack is used by both Link and Young Link in this game. It is a mixture of blue and orange in this game possibly a reference to the semi charged as well as the fully charged Spin Attack from Ocarina of Time and Majora's Mask. Young Links version is weaker but faster and hits the foe several times.

Soulcalibur II
Two version of the Spin Attack appears in this game as Link's combo attacks. The first is called the cyclone attack and in involves Link jumping into the air using the Spin Attack a lot like the Super Smash Bros. version. It is used by simulations pressing Up and A. The longer it is charged the higher Link will jump. The second version is harder to perform but stronger. It involves Links spinning around several times on the ground. It is used by rotating the control stick down and back and pressing A at the end. The loner A is pressed the stronger the attack will be. When charged fully fire surrounds Link's sword and the attack is unblockable.

Super Smash Bros. Brawl
The Spin Attack is used be both Link and Toon Link in this game. Unlike previous Super Smash Bros games Link has the ability to charge his Spin Attack in this game. It can be used as a way of getting back on to the stage in the air or strong attack on the ground. The colour of the spin in this game is red with strands of blue possibly a reference to the Great Spin Attack in Twilight Princess or to the blue and orange versions of he Magic Spin Attack in Ocarina of Time and Majora's Mask.