Wisp


 * For the recurring enemies similar in appearance, see Series:.

, also known as, are recurring NaN Enemies in.

In, NaN Whisps resemble skulls fully engulfed in flames. They move in slow, random paths and curse OoS: when they collide with him, leaving him unable to use his OoS: for a short while, however, he can still use his other items. They are invincible enemies that cannot be defeated or dispelled. Wearing the OoS: prevents the effects of being cursed by them.

In, NaN Whisps resemble skulls fully engulfed in flames. They move in slow, random paths and curse OoA: when they collide with him, leaving him unable to use his OoA: for a short while, however, he can still use his other items. They are invincible enemies that cannot be defeated or dispelled. Wearing the OoA: prevents the effects of being cursed by them.

In, NaN Wisps are skulls with colored flames revolving around them. They come in two varieties: NaN Blue Wisps and NaN Red Wisps. Both types move in erratic, random patterns. NaN Wisps do not inflict any damage to TMC:, but instead TMC: him so that he is unable to use any of his items for a short while. When TMC: is hit by a TMC:, it disappears and its flames surround TMC: for as long as the TMC: lasts. They cannot be attacked directly, but can be sucked up into the TMC:, or defeated by shooting NaN Arrows at them. Throwing the TMC: at them will make them disappear, though they will reappear once TMC: leaves and enters the area again.