Fortress of Winds

The is a location in. It is large complex that was once inhabited by the TMC:; however, they abandoned it and traveled to the TMC:, making it serve as the third TMC: in the game. Instead of receiving the TMC: from this TMC:, which the TMC: took with them to the skies, the TMC: is obtained, allowing TMC: to fly to any uncovered TMC: in TMC:.

Entrance to the Fortress
The TMC: is located deep within the TMC:. To access the TMC:, TMC: must bypass the TMC: statues scattered across the TMC: and make his way to the northeastern section of the TMC:, where the TMC: is situated. Shortly after entering the TMC:, TMC: will warn TMC: to watch his step while in the TMC:.

Themes and Navigation
The TMC: is effectively a three-dimensional maze, as it has three floors and rooms on the same floor are rarely connected, moreso than in most other NaN Dungeons. Thus, it routes from one part of the TMC: to another involving both horizontal travel through part of a given floor and vertical travel between floors via ladders or holes that TMC: must fall through. Much of the TMC: requires the use of the TMC: to hit NaN Eyeball Switchs, the TMC: in order for TMC: to hold down multiple floor NaN Switchs or push large blocks, and the TMC: in order to cross temporary bridges. The main items of the TMC: are the TMC:, which are instrumental for navigation, as much of the TMC: is filled with loose earth that must be tunneled through to proceed. Sections of the TMC: require TMC: to become TMC:-sized to access other areas. A TMC: requires TMC: to shrink down and fall down from the third floor, enter a crack in the wall and reemerge from a TMC: to obtain it.

There area total of five NaN Kinstone Pieces within the TMC:. On the opposite sides of the first room, there is a TMC: containing a TMC: and a large green TMC:. The middle-left room from the first room leads to an area with two NaN Treasure Chests that contain NaN Kinstone Pieces. The following rooms contain NaN Kinstone Pieces within NaN Treasure Chests that are surrounded by loose earth. The TMC: is found in a room guarded by two NaN Eyegore Statues. To activate them, TMC: must charge the TMC: and create a copy of himself to step on the two NaN Switchs in front of them. Once destroyed, the TMC: containing the TMC: will appear. The TMC: is located on a raised platform in the central pathway on the second floor, though NaN Eyegore Statues block the path to it.

A TMC: serves as one of the NaN Sub-Bosss. When defeated, a blue portal appears, leading back to the entrance of the TMC:. The TMC: are located in a room behind a TMC:-destructible wall in a narrow passageway following the TMC:'s chamber. Within the same room is a TMC: containing 100 NaN Rupees. The other NaN Sub-Bosss are two NaN Wizzrobes aided by four malicious NaN Torchs, which guard a TMC: with 80 NaN Mysterious Shells. The red portal appears near the TMC:'s chamber. To activate it, TMC: must push a lone block towards the nearest wall, making it symmetrical with the other blocks in the room. The TMC: is located in the southeastern-most part of the second floor. To reach it, TMC: must descend from the right hole on the eastern section of the third floor. The left hole will lead TMC: to the left divide of the platform containing the TMC:, which TMC: can jump down from to try again.

The TMC: is home to TMC:, an automated mechanism that serves to defend the TMC: from intruders. Unusual for, the TMC: has a post-TMC: area. After defeating TMC:, TMC: ascends to the roof of the TMC:, where he finds the TMC: and a plaque telling of the TMC:'s departure to the TMC: and the true location of the TMC:.

Trivia

 * Despite its name, the TMC: is not wind-themed whatsoever. The name refers to the TMC: who previously inhabited the TMC:.
 * The TMC: is one of only two main NaN Dungeons in that do not reward an TMC: upon completion, the other being TMC:.