Dungeon Map

, also simply known as, are recurring NaN Items in.

In the Original game, after collecting the map item, It shows the player the layout of the dungeon. However, it doesn't show the player any hidden rooms that can occasionally appear in later dungeons.

From onward, Dungeon Maps now have the property to indicate which rooms Link has already visited. Unlike the original game, there aren't any hidden rooms on the maps.

This game functions as {{ALttp}] does.

Ocarina of Time functions relatively the same as previous installments, only due to the complex nature of the 3D environment, individual rooms can span multiple floors. The first dungeon for example has a room that expands three different floors. In the original Nintendo 64 version, The model for the Dungeon Map has a drawn layout of the game's second dungeon,.

Majora's Mask functions as it did in the previous installment. In the original Nintendo 64 version, the model is reused from, so the map still shows the layout of.

Each of the six NaN Dungeons in have a TMC:, with each one contained in a large blue TMC:. They are displayed on the TMC: in place of the TMC: whenever TMC: is inside the relevant TMC:. Rooms that TMC: has visited are a lighter shade of blue, while rooms he has not visited are darker blue; the room he is currently in blinks on the TMC:.

[[SS -]]
In SS undefined, Dungeon Maps also reveal the location of Treasure Chests.