Mount


 * For other uses of the term, see Mount (Disambiguation).

are a recurring mechanic in. They are NaN Animals or enemies whose movements are manually controlled for the purposes of Transportation, combat, or playing NaN Mini-Games. Some NaN Mounts can be summoned with a special Series:. In some games, Series: can unseat an enemy's Series: and use it himself. In other games, he can only use his own.

Series: is the most common of Series:'s personal NaN Mounts. In general, flying by Series: is the most frequently recurring form of animal-based transportation in.

In, LA: revives the LA:. It then follows the hero around LA:. Picking up the LA: causes LA: to fly just above the ground, allowing him to retrieve the LA: in LA:. When LA: completes LA:, he can no longer use the LA: – it has gone to live in the LA:.

In, when OoT3D: (child or adult) jumps off a ledge carrying a OoT3D:, he will glide slowly downward. OoT3D: can use this technique to gather the OoT3D:'s NaN Cuccos in OoT3D: for a OoT3D:. Lone NaN Cuccos at OoT3D: and OoT3D: can be used to obtain NaN Piece of Hearts nearby.

Adult OoT3D: can mount the saddled NaN Horses at OoT3D:. A OoT3D: canters when its rider digs their heels into its sides. It gallops when whipped. OoT3D: can whip his OoT3D: up to 6 times in succession to maintain a gallop. The number of remaining whippings is represented as NaN Carrots which regenerate over time. A galloping OoT3D: can jump over fences, but only if approaching the fence head-on.

OoT3D: wins OoT3D: from OoT3D: by beating him in two horseback races. OoT3D: escapes OoT3D: on OoT3D:'s back by making her jump over the outer fence. OoT3D: can also jump across the broken bridge over OoT3D:. OoT3D: needs her in order to play at the OoT3D: and to hunt NaN Big Poes, who only appear while OoT3D: is on horseback. OoT3D: can draw his OoT3D: while on horseback, but cannot use his other weapons. He is also invincible while mounted on OoT3D:.

OoT3D: and OoT3D: ride a white OoT3D: out of OoT3D: as OoT3D: purses them on a black stallion. OoT3D: rides an identical stallion.

In, MM3D: rides a young MM3D: without a saddle, which he was unable to do in. MM3D: steals MM3D: from him in the MM3D:. MM3D: must retrieve her from MM3D: in order to jump the fences in MM3D: barring the entrances to MM3D: and MM3D:. MM3D: also needs her in order to race the NaN Gorman Brotherss at the MM3D:. During the MM3D: event, MM3D: defends MM3D:'s MM3D: against the masked NaN Gorman Brotherss as they attempt to attack the MM3D: on horseback.

One of the MM3D: in MM3D: uses a MM3D: to glide away from MM3D: when playing MM3D:.

The MM3D: MM3D: mounts a MM3D:.

and
In, OoA: mounts one of the three NaN Animal Companions to traverse the OoA:. Each OoA: has an attack move as well as a special ability. OoA: can leap up cliffs and over holes, OoA: can fly, and OoA: can swim against currents and up waterfalls.

In, OoS: mounts all three NaN Animal Companions, but as in he can only summon the one whose OoS: he owns (OoS:, OoS:, OoS:). Their special abilities are needed to traverse OoS: (OoS:), OoS: (OoS:), OoS: (OoS:), and OoS: (whichever one Link can OoS:). In, OoS: also uses a OoS: (similar to the LA: from ) to reach the eastern summit of OoS: where the OoS: tree is located.

In FSA: stage, the FSA: instantaneously mount NaN Horses when one of them picks up a FSA:. The NaN Horses are needed to jump fences and can also trample enemies and FSA:. They disappear after a certain amount of time, unless the FSA: pick up another FSA: before then.

NaN Horses also appear in the FSA: FSA:.

In, TPHD: mounts TPHD: to herd NaN Goats at TPHD:. TPHD: disappears when a band of NaN Bulblins mounted on NaN Bullbos attack TPHD:. Their leader, TPHD:, mounts TPHD:. TPHD: reappears in TPHD: after throwing off a pair of TPHD: riders. Link subdues his frenzied horse and regains the ability to TPHD: her with TPHD:, and later the TPHD:. TPHD: can draw his TPHD: and swing his TPHD: while mounted on TPHD:. Unlike previous games, he is not invincible while mounted and can even be knocked off TPHD: by an attack. Likewise, TPHD: can knock TPHD: riders off their TPHD:. When TPHD: kidnaps TPHD:, a mounted battle ensues between TPHD: and TPHD: defended by NaN Bulblins. TPHD: then defeats TPHD: in a joust. Later on in the game, TPHD: again mounts TPHD: to fend off mounted NaN Bulblins attacking the TPHD: carrying TPHD: and TPHD: to TPHD:. At the end of the game, TPHD: fights TPHD: on horseback. TPHD: summons NaN Phantom Riders to attack TPHD:.

NaN Bulblins always ride two to a TPHD: — one steers the animal while an archer sits behind. In TPHD:, where TPHD: cannot call TPHD:, Link can ride NaN Bullbos and use their charging ability to destroy the wooden fences in the area.

NaN Cuccos can once again be used to glide to otherwise unreachable places. In particular, TPHD: uses the TPHD: to cross the gorge in TPHD:, in order to reach the TPHD: on the other side. The TPHD: TPHD: features TPHD:-gliding as well.

After TPHD: kills the TPHD:'s TPHD: rider, TPHD: can mount the beast and steer it up TPHD: with TPHD: in its claws. The same is true for the giant TPHD: used to play TPHD:.

ST:-riding NaN Bulblins occasionally attack the ST:.

NaN Mounted Miniblins ride NaN Armoss.

[[SS -]]
Adults in SS: mount NaN Loftwings to travel to the floating islands of the SS:. NaN Loftwings are bound to their riders for life. SS: pairs with a rare SS: and uses it to fly to the islands of the SS:, to the NaN Column of Lights, and to the inside of the SS:.