Walkthrough:The Legend of Zelda: Oracle of Seasons/Haru Mclean Namikaze

Basic information about this walkthrough: Side quests, rings, and heart piece information will be placed at the end of the walkthrough. Dungeon directions will be in numbered step format, so it’s easier to find where you are in the dungeon, or where you left off. Dungeons will have their own pages, while pre-dungeon quests will be put on this page. I will put Linked Game differences in parentheses next to the regular game difference. If there is something unusually difficult, ask about it on the talk age, and I will answer in detail about it. Also, I will put explanations next to things that need explanations in parentheses. Now, to start the walkthrough:

Pre-Gnarled Root Dungeon Quest
Once you gain control of Link, you can have a look around and notice that you can’t leave this certain area. So, in the Wagon Screen (the screen with the wagon), go right, into a screen full of people playing instruments, singing, drinking, and a dancing girl on a stump. Now, you have to talk to every single person first (for button mashers, press B in stead of a, so you don’t accidentally talk to them again), then talk to the dancing girl. Apparently, her names Din, and she has an affinity to dancing. She’s also the one who saved you in the woods. Talk to her a second time, to start DANCING!!!!! Mid-dancing (after the animated cut scene), she’ll start talking again about how you have a triangle on your hand, and how she... um... MOVING ON. After some more dancing, lightning strikes at the troupé's equipment, an evil voice speaks, and tornado appears. The voice belongs to Onox, the main bad guy, and he wants Din for himself. Then the tornado goes to every single person and throws them away, throws you a little, then goes to Din. You try to stop it, but your thrown away like everyone else. Then a cut scene about how special Din is starts, and you later find yourself in some grass. You talk to Impa, and apparently she’s Zelda’s nurse, sent by Zelda, to watch over Din. But OW, she's been wounded, so you need to save Din by yourself. Once you gain control again, I suggest saving(press start, then select twice), then go down a screen, into Horon Village.

Horon Village
There’s a lot of stuff in this rinky-dink place. There’s a shop, a place that appraises Seed Rings, a guy named Mr. Write, a heart piece, a mayor, and a family of Bipin, Blossom, and a kid that you yourself can name. Impa said you need to see the Maku Tree, so go as right as possible, and up a screen. There’s a gate. You need courage to open it. Sigh. Remember where you first came in? Go over to that screen, then go left 2 screens., into the Western Coast. (In a linked game, you should already have the sword in your inventory, so skip the next few parts.)

Western Coast
This place is pretty much a beach, and you can’t do much here for now. Firstly, jump off of the ledge at the bottom of this screen. you’ll land near some octoroks, whom you can’t kill yet. Go left a screen, down to the bottom of this screen, then right a screen. HOLY COW A CAVE. Enter the cave.

Hero’s Cave
In this wicked awesome cave, go right a screen. Push the block to the right, and go up the newly opened passageway. Push the block up, move around the narrow path, and push the left block down, and the right block right. Venture this next path into an other room. Dodge the keese and those adorable red blobs, and press a button on the far right side of the room. Open the chest and receive your first key. Go back through the previous room (the left block goes up, the right one right, and the last block outwards) into the first block room. Push it to the right again, and go to the room at the bottom. Use your newly achieved key t open this locked door, into the next room. In this room, go up to press this button, the go all the way around the room to the opened door, into the next room. Open the holy chest of holiness to get your the Wooden Sword. Now you get teleported out of the cave.

Western Coast
Outside of the cave, go left a screen, up a screen where there's piles of snow, then right a screens and back into Horon Village.

Horon Village
Go back to the gate that needs courage and SWING YOUR NEWLY ATTAINED SWORD!!!! Go up, into the Maku Tree’s place. Pop his snot bubble with your sword, and he’ll tell you the general objective of the game in a long speech. Get the Essences, save Din from Onox. Don’t make him repeat it, unless you didn't quite get it. Take the Gnarled Key, and leave your homey’s pad. Exit Horon Village throught the north exit into North Horon.

North Horon
Go right a screen, then up a screen, and cut the grass with your wood. Go up an other screen. Cut the grass on the left with your wood, and go left. Go over the bridge onto this island thing, and walk up to the rock. Keep holding up, and Link should put the Gnarled Key in the key hole. Enter the Gnarled Root into the Gnarled Root Dungeon.