Majora's Mask (Item)

is a recurring Series:, Series:, and Series: in. Series: goes unnamed in.

MM3D: is first introduced after the MM3D: removes the curse that was placed on MM3D: by MM3D:. The MM3D: explains that MM3D: is an ancient artifact that was used by an ancient tribe for its bewitching rituals, but MM3D:'s wicked power became so great that it was sealed away to prevent a great catastrophe. However, since the ancient tribe vanished, no one accurately knows the true nature of its power. The MM3D: fears the great devastation that could befall MM3D: if MM3D: is not taken back from the MM3D:.

When the MM3D: donned MM3D:, it transformed a world into the land of MM3D: out of a combination of the evil within the MM3D: and the MM3D:'s memories and delusions.

For a majority of the game, MM3D: is worn by MM3D: on the MM3D:, drawing the MM3D: to MM3D:. Although the MM3D: is unaware, MM3D: is gradually beginning to take complete control of his mind, with his once harmless pranks becoming malicious acts of evil. Prior to the game's events, MM3D: used the power of MM3D: to prank and curse others around him, such as MM3D:.

After the NaN Guardian Deities are called, MM3D: abandons MM3D: and enters the MM3D: so that it can push it through the NaN Guardian Deities' blockade and complete its destructive path. MM3D: then proceeds to follow MM3D: into the MM3D:. Once inside, he finds four MM3D: wearing the MM3D: remains and one lonely child under a MM3D: wearing MM3D:. If MM3D: gives all his non-transformation NaN Masks to the four children, the child wearing MM3D: will give him the MM3D:. He will then take MM3D: to the final MM3D: room.

After the young hero and MM3D: defeat MM3D:, they return to the land of MM3D: where the MM3D: informs them that the evil inside the MM3D: has disappeared. MM3D: is last seen as the MM3D: departs with it in his hands.

MM3D:
When the battle starts, MM3D: comes to life and grows hairlike tentacles. To defeat it, MM3D: must first stun it with any projectile by hitting it in the back. This will make it collapse to the ground, allowing MM3D: to strike it with his MM3D:. Alternatively, MM3D: can transform into MM3D: and use his MM3D: fins. When MM3D: the MM3D:, the fins will fly behind it, hitting its back. Additionally, MM3D: can burrow into the flower designs on the ground, protecting him from any attack. This also allows MM3D: to hit the MM3D: as it flies over him. After MM3D: has taken enough damage, the four MM3D: Remains will begin to attack MM3D: as well, shooting energy bolts at him. They can be defeated by shooting NaN Arrows at them. MM3D: will also start shooting fire beams at MM3D:, which can be reflected back with the MM3D:. MM3D: also uses its tentacles to perform a whirling attack. The attack cannot be blocked, but it can be countered with a MM3D:, causing MM3D: to become stunned.

MM3D:
After the MM3D: form is defeated, it loses its tentacles and grows a set of arms and legs, as well as a tiny, one-eyed head with horns. This form of MM3D: will run around the room, pausing every now and then to perform a variety of dances, including the, , pirouettes, and or to make taunting gestures at MM3D:. Its only attack is a rapid-fire barrage of energy bolts it fires from its hands. To defeat MM3D:, MM3D: must hit it with either his MM3D: or MM3D: when it stops dancing. When hit, it will fall to the ground on its face and flail about. After being struck a few times with the MM3D:, it will get up again. During the entire battle, MM3D: makes clucking and whooping noises, and emits a high-pitched screech whenever struck.

MM3D:
After the final scream from MM3D: is heard, it stands up to assume its final form. Its muscles then begin to throb and inflate into a more humanoid shape. Whip-like tentacles also shoot out from its hands, and a new head bursts forth from its neck, becoming MM3D:. To defeat MM3D:, MM3D: must use a projectile weapon to stun it while it is immobile. He can then strike it with a MM3D: or his MM3D:. It often jumps from one side of the arena to the other. Its attacks are fast-hitting, but slow to wind up, giving MM3D: a window of opportunity to attack. MM3D: attacks by whipping its tentacles three times, throwing giant spinning tops lined with spikes, grabbing MM3D: and tossing him across the room, and using a furious whipping attack with an accompanying shriek. Most of MM3D:'s attacks have a long reach which allows it to attack numerous times in succession. Defeating MM3D: causes the monster to disintegrate into ashes, winning MM3D: the battle.

In, ALBW: can be seen hanging in ALBW:, which later becomes ALBW:. It is unknown if ALBW: is the genuine article, as it is unclear how and when it would have been found in the Series:, as well as how it would've ended up in ALBW:. ALBW: cannot be worn, although ALBW: can ALBW: behind it to create an illusion of wearing it. ALBW: was placed in the game as a hint of the Nintendo 3DS remake of.

In, BotW: appears as BotW: in DLC Pack. Obtaining BotW: is the objective of the BotW: "BotW:". BotW: is mentioned in BotW: in the BotW:, while BotW: itself is hidden in a BotW: at the BotW:. After obtaining the BotW:, BotW: will begin selling it for 50 NaN Rupees. The BotW: only offers 1 defense, but allows BotW: to approach multiple enemies, including NaN Bokoblins, NaN Moblins, and NaN Lizalfoss without provoking them to attack. NaN Lynels are also affected in this manner, but will attack after a short amount of time. As a result, it basically has the power of BotW:'s BotW:, BotW:, BotW:, and BotW: disguises all roled into one.

(Himekawa)
In an extra chapter of the it is explained that before the time setting of, there was an evil creature which fed on the desires of humans who had come to try and claim its armor and be granted their wishes. A traveler then comes forward to the place where the monster lived and starts talking with the creature, where he finds that the monster itself wanted to die, being so miserable. The man then proceeded to pull out his bongo and started playing. The monster went into a trance and started dancing. The traveler played for three days straight, and on the third day, the beast dropped dead from dancing. The traveler then took its magical armor, but instead of wishing upon it, he carved it into a Mask in an attempt to seal the beast's power inside the Mask forever. The Mask was named Majora after the beast. The Mask had a spirit because Majora's evil power lingered on inside the Mask seeking a host, not resting until its wish was granted.

In, SSBM: serves as a stage for , "Trophy Tussle 3." If all three opponents are defeated within three minutes and without losing the 2 lives granted, the player is rewarded with the SSBM: SSBM:.


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In, HWDE: appears in the DLC Pack as part of HWDE:'s HWDE: HWDE:. HWDE: also appears as an HWDE: in the HWDE: from HWDE:, where it maxes out a HWDE:'s HWDE: and HWDE: gauges for a single battle. HWDE: is also worn by the HWDE:, who appears as a playable HWDE:, and who also appears when HWDE: summons the HWDE: during his HWDE:. NaN Majora's Mask (Item)s are also NaN Gold Materials which are dropped by HWDE: in and.

In, Skull Kid wearing the Majora's Mask appears as an. When summoned, he flips the stage upside-down, inverting the direction of the Fighters' movements. A Trophy of the Skull Kid wearing the Majora's Mask and another Trophy of the Mask itself can be bought from the. In, Majora's Mask appears as an item in , inflicting 50% of damage to the user while doubling its stats.


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Majora's Mask appears several times in. It can be seen worn by the Skull Kid Assist Trophy, as its own Support Spirit, as well as part of the Skull Kid & Majora's Mask Primary Spirit. Majora's Mask is featured in two Mii Headgears which can be worn by any Mii Fighter, as the eponymous Majora's Mask and as part of the Skull Kid's Hat.

Trivia

 * During the battle with MM3D:, it can be heard "singing" part of the TLoZ: theme from.
 * concept artwork of TPHD: in bears what appears to be an effigy of Series: on his armor.
 * In the original Japanese text, the MM3D: states that the race that used the mask was destroyed. He also refers to the ones who sealed the mask away as "our ancestors", suggesting that the ones who sealed the mask away were MM3D: and a separate party from the ones who used MM3D: in their rituals.

Nomenclature
"Mujura," the Japanese name for Majora, was created by Takaya Imamura, designer of the Series: and art director for the original game. He created the word by combining Imamura, his last name, with.