User:Isdrakthül/Zelda Game the First/Part 1

This is the first part of my Zelda Game, or it will be once I write it.

The Boring Beginning
Link, as always, is in a little village in the forest. He does some stuff, conveniently learning the controls in the process. Some of it involves Hawk Grass. There are lots of boring and mostly pointless cutscenes (A Zelda tradition). As you can probably tell, this isn't one of the parts I've really planned out much, mostly because the beginning is always boring and there's nothing I could possibly do with it to fix that. Maybe I'll update it later. Anyway, some senior village person or something decides that Link should travel a bit and see the world since he's a big boy now. Lovely.

Hyrule Castle Town
Now that the thoroughly uninspired part is out of the way, we move on to the partially uninspired part. Actually, most of the game outside of dungeons is pretty uninspired. On that note, I'd like to say that I probably won't add little caves and chests where you can get heart pieces and the like unless I get a good idea for one. Just imagine that there are a few around. Anyway, Link leaves his village and sets out for Hyrule Castle, crossing a small stretch of Hyrule Field in the process. It should be noted that he doesn't have a sword or even a sharpened stick at this point. Yes, this is still fairly bad, but bear with me and it will get better (I hope).

In Hyrule Castle Town, there are several points of interest. There are three noteworthy shops; one that sells arrows, bombs, hearts, etc and is run by a fat merchant; one that sells a bottle and various bottle-able items and is run by a short, bald man; and one that is run by a Goron selling Iron Boots, goron iron, steel made with goron iron, and a metal bag (a bag for holding metal, not a bag made of metal). Also notable are Zubora and Gabora's Metalworking (currently closed) and a bald man prancing around the town babbling about being late for something important. Freak.

At this point, Link's wallet holds 300 rupees. We don't need anything right now, but I'd recommend buying the bottle for 50 rupees, the Iron Boots for 150 rupees, and the metal bag for 75 rupees. If your wallet was full, also buy some milk for 25 rupees. Now that that's done, proceed to Hyrule Castle.

Hyrule Castle
Fortunately for you, it's "Meet Princess Zelda Day" in the castle, so you don't have to sneak past the guards. Link meets Zelda and they become instant friends or some -expletive deleted- like that. To be honest, it's just here to add to the tragedy later on. Anyway, they have a wonderful time talking to each other and then Link goes and stays in a hotel that I forgot to mention earlier in Hyrule Castle Town.

The Unsettling Dream
Link has an unsettling dream. In the dream, Zelda is in her room, looking out from the balcony. She turns and goes inside for something, and we see a black figure drop onto the balcony from above. It advances into the room, and we can see that it is a humanoid figure in a black hooded cloak, black gloves, black boots, and other assorted items of black clothing. Yep, this guy is a graduate of the Darth Vader School of Fashion. His face, if he has one, is entirely hidden within the shadows of his hood. He's holding a sword that is hard to describe, so let's say that it has the same basic dimensions as the master sword and a fang motif for the hilt and leave it at that. He moves toward Zelda, and she hears him. She turns to face him, gasps, and then the view of the dream moves to the exterior of Hyrule Castle and we hear her scream.

ReZelda
Once Link wakes up, he runs to the castle. The soldier by the gate informs him that Princess Zelda has issued the order that no one may see her and that anyone trying should be thrown out. If you look closely, you should notice a slightly pale area in the shape of a phantom's sight area on the ground in front of the soldier. Yup, it's time for a stealth level!

In this level, you must sneak past the guards and enter the throne room. Fortunately for you, they all have ADD and can be easily distracted. If you throw a rock, they will rush to the spot where it landed before returning to their posts. However, the best thing to do is to use one of the Hawk Grasses growing nearby to throw a hawk across their vision area. They will run after until it flies away, giving you ample time to run past their post. Anyway, enter the throne room.

When you go in, Zelda is sitting on her throne with her eyes closed, flanked by two throne room guards. You notice that her skin has a slight grayish tinge to it. Link walks up to the throne, and Zelda opens her eyes (revealing that they are now pure white, without any iris or pupil) and lets out a scream that should be instantly recognizable to anyone who has ever had the misfortune to fight a ReDead. Link freezes in place, and the two guards grab him and drag him away.

Prison
Link is in Hyrule Castle's dungeon. You are in a cell with a stool and a table that has a pot on it. If you look closely, you'll notice that one half of the cell floor is covered with small tiles. The half with the table and stool has one large tile. As you've probably guessed, you have to move the stool and the table off the large tile. When you do, it rises out of the floor a bit and part of the wall swings open to reveal a passageway. Walk down the passageway to trigger a cutscene.

Link comes out into a stone chamber. In its center is a figure that looks like the one that was in Princess Zelda's room except that this one has white robes. It's also slightly translucent and there are little wisps of blue flame on it. It says: "I see that you managed to escape. You are quite a resourceful boy. Your name is Link, isn't it?" Link gasps. "You are surprisingly dull-witted, boy. You come here in the garb of the hero of legend and expect me not to know your name?" Yeah, I forgot to mention it, but Link got the Hero's Clothes back in the village. "My name is Maliv. My people live in a land far away, and I came to Hyrule to gain control over it. However, my plans were thwarted by one much like you. I was killed, and my soul was forced to serve the goddesses forevermore. They have decreed that I join you and aid you in your quest." Basically, this guy's going to help you whether you want it or not. Great.

Anyway, continue down the passage until you come out in the ruins of the Baudelaire Mansion a house in Hyrule Castle Town. It's abandoned and the door is boarded up, so you have to escape by jumping out of the second-story window. Now that you're out, it's time to get a sword.

Goblin Camp
In this version of Hyrule, the main portion of Hyrule Field is in the southeast of Hyrule and there is a small area of field surrounding Hyrule Castle Town and Hyrule Castle. Leave Hyrule Castle Town and head for the main part of Hyrule Field. After a bit of exploring, you should find the Goblin Camp, which is the first dungeon of the game (sort of). It has all the elements of a dungeon except for the fact that the only thing separating it from the overworld is a wooden fence.

I'm not going to write walkthrough-style dungeon descriptions for this game. That being said, let's get to the actual dungeon.

First Half
In this half, there are Miniblins on guard throughout the dungeon. You must defeat them by throwing rocks at them or using the Hawk Grass to have hawks attack them.

Miniboss: Dalblin
First, a word about Dalblins. They are tall, thin Goblins with red skin. Most carry a version of the Razor Sword with an elongated blade and a shield like the ones King Bulblin used. There are two exceptions: This Miniboss and Lord Dalblin. This Miniboss wields a short sword made of bronze and a bronze buckler with no boss. Lord Dalblin uses the same type of shield as his brethren and somehow managed to get his hands on the Execution Sword.

Anyway, this guy will just use his shield if you attack him directly with a rock or Hawk Grass. However, you'll notice that he'll also attack the hawk with his sword. You have to throw a hawk a little off to one side of him. He'll chase it, turning his back on you and giving you a chance to hit him with a thrown rock. After he takes enough damage, he'll die and leave you his sword and shield. The sword is the weakest you'll get, and the shield is horrible. Using it prevents the damage you'd take from an attack, but the attack's other effects remain (For example, an attack that would knock you backward still does).

Second Half
The dungeon now revolves around finding hidden caves throughout the camp. When you enter a cave, the Mad Batter will appear. In this game, he is a humanoid warrior with the head of a bat. He will curse you for waking him from his deep, dark sleep, then say that you will never escape his wrath unless you instructions for hidden skill here. For example, the first time you meet him, he says: "Curse you for waking me from my deep, dark sleep! You will never escape my wrath unless you use A to finish me while I'm down!" He will then start fighting you until you kill him with the hidden skill. When he dies, he drops a piece of the boss key and a Swordsman's Scroll, which records the hidden skill. The hidden skills are the ending blow, the shield attack, the helm splitter, the back slice, the jump strike, and the disengage. (It should be noted that the shield attack doesn't do anything but make the helm splitter prompt appear until you get a shield with a boss). The disengage is a new hidden skill. If you attack three times quickly with your sword and all of your attacks are deflected, the disengage prompt will appear. If you press A, Link will do a stab. When the enemy parries the stab with its sword, Link will dip his sword in a U or V shape, bringing it to the other side of the opponent's blade and bypassing the parry.

Boss: Moblin
This is the only Moblin in the game. He's not really that good at fighting, but he deals one heart of damage per hit. Since you only have three hearts, be careful. You have to start with the disengage to bypass his defenses, but you can use any hidden skill while he's off balance. You have to hit him with all of the hidden skills except the ending blow, which causes the finish prompt to appear. When that happens, you can use the ending blow to finish him off. When he dies, he drops a heart container and two necklaces. The first one has a shard of transparent crystal on it, and Maliv explains that the hooded figure we saw in our dream is called Valin. Valin is a powerful magician that could kill Link instantly, and we need to gather the shards of crystal to form an amulet which will protect us from Valin's most powerful spells. Fetch quest! He also explains about the triforce, but everybody knows about that, so I won't even summarize the explanation.

The other necklace is like the horse call from TP, but it's shaped like hawk grass instead of horse grass. Using it calls the Roc, which looks like a giant version of the hawk. It's not as big as TP's giant kargoroc, but it is big enough for Link to ride on its back. It will serve as Link's steed for this game.

Miscellaneous
Link leaves the dungeon and is immediately surrounded by Hyrulian Soldiers. He draws his sword, but a soldier in fancy armor steps forward and introduces himself as Captain Daven. He tells Link that he discovered that Zelda was being controlled by Valin and is searching for a way to free her, but he apparently hasn't noticed that Zelda was killed and zombified. Whatever. We could use the help. He also cautions that the Throne Room Guards refuse to believe that Zelda is in trouble and continue to follow her orders. Anyway, he and his soldiers decide to use the now-deserted Goblin Camp as their base of operations.