User:Diachronos

About me
''This is your user page. Please edit this page to tell the community about yourself!''

My contributions

 * User contributions

My favorite pages

 * Add links to your favorite pages on the wiki here!
 * Favorite page #2
 * Favorite page #3

Twilight Princess Enemy Guide
(this is only temporary, while I try to figure out how to work it into the Walkthrough category; I'll move it there once I get it figured out) Guide Key:
 * Also known as: Other names that are sometimes used to refer to the creature (This section will only be present if the creature has other names in the first place)
 * Description: A basic description of the creature's appearance.
 * Threat: A 10-point ranking of the creature's overall threat to the player, with 1 being little more than an annoyance and 10 being extremely dangerous. (Note: The ranking is based mainly on how hard they are to me; other players might have an easier or harder time on certain creatures than I do).
 * Effective Attacks: Any particular weapon(s) or Hidden Skill(s) that make killing the creature easier. (Notes: "Sword" simply means all of the sword-based attacks that he knows from the start (Spin Attack, slashes, Jump Attack, etc.). Unless I say otherwise, assume that "Bombs" means Bomb Arrows as well)
 * Strategy: How to defeat the creature with minimal difficulties.

Okay, let's get this show on the road!

Aeralfos

 * Description: A humanoid lizard creature with bat/dragon wings. They attack with a sword, and carry shields with Clawshot medallions on them. Aerolfos zometimes wear metal helmets with ridges over the eye openings that cover the tops of their heads, but these are jsut for show.
 * Threat: 3/10; can be higher if fought in groups.
 * Effective Attacks: (In the air) Clawshot, Gale Boomerang; (on the ground) Sword (Shield Attack, Helm Splitter)
 * Strategy: The Aerolfos attacks by swooping down and slashing at you. First things first: You can't hurt the Aerolfos when he's flying around; you need to get him down to your level. When he's preparing to attack, he raises his shield; when he does this, use the Clawshot to drag him to the ground (you can force him to raise his shield by throwing the Gale Boomerang at him). Once the Aerolfos is on the ground, slash him as much as you can (I've found that mixing in Shield Attacks and Helm Splitters works very well); if you keep attacking, he should die before he tries to get back into the air.
 * Do NOT use the Clawshot on him while he's grounded; he'll just pull you to him and smack you.

Armos

 * Description: A dark grey statue carrying a large hammer. They're dormant until Link gets to close, at which point blue lines appear on them and they start slowly hopping after Link. A large blue jewel on the back is the weak point.
 * Threat: 2/10. They move too slowly to be very dangerous, although large groups of them can be a problem.
 * Effective Attacks: Sword, Mortal Draw, Back Slice
 * Strategy: Obviously, the easiest strategy for dealing with an Armos is to just leave it alone. If you do have to destroy one (because you woke it up or you need to clear an area of enemies to make something happen), just get behind it and smack the gem a couple times. They're slow enough that this shouldn't prove to hard. Just make sure to back off once it's been damaged enough; they jump around swinging their hammers like crazy for a few seconds before exploding (note that the explosion is harmless), and when they're doing this they can even hit you if you're behind them!
 * If you encounter a large number of them, try to lure them away one at a time with a ranged attack (like the Clawshot).

Baba Serpent

 * Description: A reddish plant-like creature, vaguely similar to a Venus flytrap, with a big mouth full of sharp teeth. They can grow up from the ground or down from the ceiling.
 * Threat: 2/10. Early on, they can be somewhat of a hassle, but they're not quite as dangerous once you've gotten the Gale Boomerang.
 * Effective Attacks: Sword, Gale Boomerang, Clawshot, Bow
 * Strategy: They're invincible while attached to the roots, so sever the stem (ideally from a distance). After being freed, they slither towards you (probably why they're called Baba Serpents) and try to bite. If they do, they latch on and keep snapping, which can drain your health fast; shake 'em off with a Spin Attack, which should also kill them right away.

Baby Gohma

 * Description: Small brownish spiders with massive white abdomens.
 * Threat: 2/10. They might not attack Link directly or intentionally, but they can hurt him just by touching him. Add to that the facts that they're small, fast, and always found in swarms, and they can deal some nasty damage to you if you're not careful.
 * Effective Attacks: Sword, Clawshot, Spinner, Ball and Chain, Dominion Rod (controlling a statue that is capable of attacking)
 * Strategy: More often than not, these things are going to be little more than living obstacles. Kill them however you wish; just keep in mind that they tend to run amok whenever you get close, and they have this annoying habit of running into Link in their attempts to flee from him. The Spinner remedies this problem, as they'll be killed by it on contact.

Bari

 * Description: Large, blue jellyfish creatures found only underwater. They have a yellowish organ in the center of their heads, and attack by generating electricity (any contact with them while they're doing this will hurt you, so be careful).
 * Threat: 1/10. Easy to avoid and easy to kill, the only way they'll hurt you is if you get teh timing wrong on your attack.
 *  Effective Attacks: Clawshot
 * Strategy: It's simple: Stand (or float) in one spot, and fire the Clawshot at them once they finish their electric attack to rip out the yellow organ for an instant kill.

Beamos

 * Description: They come in 2 varieties: A rotating, reddish-brown, box-shaped statue with a glowing pink gem on one side; and a white, pillar-shaped statue (looks kind of like a marble column used in Greek architecture) with a rotating dome on top that also has a pink gem in it.
 * Threat: 1/10. You have to get pretty close to get it to fire its laser at you, and even if it does fire it's not hard to move out of the way.
 * Effective Attacks: Bow
 * Strategy: Shoot the pink gem with an Arrow. The white variety, which is only found in the Temple of Time, can also be smashed with the hammer-wielding statue that you control with the Dominion Rod.
 * When defeated, many Beamos become moveable; moving them often opens a new path or uncovers a chest.

Big Baba

 * Description: A massive Deku Baba attached to a Deku Like. The Baba portion lunges at Link, trying to bite him.
 * Threat: 2/10. It hits kind of hard, but its attacks are fairly easy to avoid. It only appears in 2 places (the Forest Temple and the City in the Sky), and doesn't reappear after being defeated the first time.
 * Effective Attacks: Sword, Bombs (except Bomb Arrows)
 * Strategy: Stand in one spot until the Baba rears back; when it starts to lunge, jump to the side and start attacking it. Repeat this until the Baba is defeated. After the Baba dies, the Deku Like portion opens up; throw a Bomb (or, in the Forest Temple, a Bombling) into its mouth to defeat it.

Bokoblin

 * Description: They look kind of like a mix between a goblin and a human (that's the best description I can come up with), with white hair and blue/purple or red skin. They wield wooden clubs.
 * Threat: 1/10 for Blue, 2/10 for Red.
 * Effective Attacks: Pretty much whatever you feel like using.
 * Strategy: Among the first enemies you fight in the game, Bokoblins are more to get you used to swordplay than to actually challenge you. The Blue variety appears first, and can take only a few hits from your weapons before dying (except the Slingshot; even these things take a while to kill with that...). Red Bokoblins are a little tougher, with roughly twice the health of a Blue, but they don't gain anything offensively. Take advantage of their frequency to practice using the Ending Blow once you have it.

Bomb Fish

 * Description: They look like Water Bombs. Probably because they ARE Water Bombs, only... alive.
 * Threat: 1/10. Clawshot them, and you've got a free Water Bomb. Just make sure you're away before they blow; underwater or not, explosions HURT.
 * Effective Attacks: Clawshot
 * Strategy: If you see one of these, there's most likely an underwater obstacle for you to blow up. Lure them near your target, then Clawshot them and set them in place. Then back off. Your path is cleared, and there's no explosive fish chasing you; talk about a win-win scenario.

Bombling

 * Description: Imagine a greenish-colored Bomb, and add long, thin bug legs. That's a Bombling.
 * Threat: 1/10. They're the Bomb Flowers of Twilight Princess. Only with legs, and they try to bump into you when you get too close.
 * Effective Attacks: Slingshot, Sword, Blocking (yes, Blocking)
 * Strategy: Either attack them or block their attacks with your shield to knock them back; this starts a detonation timer. Pick them up and get them to your desired location before they explode. They mostly appear before the Goron Mines, and temprarily take the place of Bombs until you can buy the Bomb Bag from Barnes.
 * Barnes also develops Bomblings as a purchaseable item! Set one down and watch it run... in a straight line... and explode if it touches anything other than flat ground in front of it... Actually, I think I'll just stick with Bomb Arrows... Yeah, the Bombling is a crappy version of the Bombchu from OoT (dang thing can't even climb walls, as far as I know!).

Bomskit

 * Description: Imagine a flea about the size of a Deku Baba's head, with 2 huge eyes and a pair of long, skinny legs. That's a Bomskit.
 * Threat: 1/10. They run away from you, dropping tiny bombs in self defense.
 * Effective Attacks: Bow, Sword, Epona (run over them), Gale Boomerang (stuns them)
 * Strategy: Quite honestly, these things are a waste of time to kill; they're only a threat if you chase them. Pretty much the only reason to kill them is to get some bait for your Fishing Rod.

Bubble

 * Description: A skull with bat wings; they sometimes have red or blue flames surrounding them (these Bubbles have special abilities).
 * Threat: 3/10. The can be hard to hit at times (mostly when they're hopping around after being grounded), usually come in groups, and when they're dormant they look exactly like the item-holding skulls lying around. And they're usually sitting in clusters of those skulls.
 * Effective Attacks: Clawshot, Bow, Sword
 * Strategy: If they're close to you, you can just smack them with your sword; I don't think they take more than 2 hits from the Master Sword to beat. At range, an Arrow will usually kill them instantly, while the Clawshot will stop them from flying and drag them over to you. Just don't try using the Ending Blow on them; they'll usually jump out of the way, leaving you open to attack.
 * Red Bubbles set Link on fire, and will burn any wooden shields he has equipped; Blue Bubbles freeze him, temporarily making him unable to move while slowly damaging him. I strongly recommend against fighting them with the Zora Armor equipped.

Bulblin

 * Also Known As: Bulblin Archers (the ones with Bows), Bulblin Riders (referring to the Bulblins that ride in pairs on the back of Bullbos); Sometimes they are mistakenly called "Moblins" (though they may actually be related to Moblins in some way)
 * Description: Short, goblin-like creatures with horns. Most of a Bulblin's body is covered in either cloth or leather, save for part of their face and sections of their arms. They mostly attack with clubs, but some of them use bows and flaming arrows instead.
 * Threat: 3/10. Where there's one Bulblin, there's bound to be more; don't be surprised if you suddenly find yourself facing a swarm of them. Bulblin Archers lack strength, but they make up for it in accuracy. Riders are no stronger than other Bulblins, but they are hard to take out on foot and tend to come in groups of at least 2.
 * Effective Attacks: Sword (all Hidden Skills), Bombs, Bow, Epona (Hawks and the Slingshot, for some reason, can kill Archers perched on ledges)
 * Strategy: Taking them out from a distance with the Bow is the best way; a single Arrow is enough to kill them (combine the Bow with the Hawkeye for the ultimate in Bulblin sniping). If you must (or want to) fight them up close, they are vulnerable to all of your sword attacks, and die quickly even to simple combos. When facing Riders, use the Spin Attack to knock them off, then turn around and finish them off (knocking off the one controlling the Bullbo will cause the mount to fall over, dumping the other Rider on the ground).

Bullbo

 * Description: Large, boar-like creatures with saddles on their backs. Bulblins sometimes ride them in combat, and Link can take control of one in some areas.
 * Threat: 1/10. On their own, they pose no threat at all, and sometimes you'll have to comandeer one in order to clear a path.
 * Strategy: Kill the Riders, and they'll just stand there. If you attack one, it'll just charge straight forward. If you mount one, you can make use of its charge to destroy barriers and trample enemies; however, the charge makes it tough to control, and you can't use items while riding a Bullbo.

Chilfos

 * Description: Sort of like a Stalfos made of ice, armed with a spear (also made of ice) that it can regenerate at will. They first appear as icicles on the ceiling, and drop to the floor when Link gets too close.
 * Threat: 5/10. These things are nasty; tough to kill, able to attack rapidly at both close and long range, and resistant to many of your attacks.
 * Effective Attacks: Bomb Arrows, Ball and Chain, Sword (Helm Splitter)
 * Strategy: Fighting them close-up is a bad idea, since they hit hard and their melee reach is longer than Link's (if you do, try to break their spear and hit them with a Helm Splitter). Instead, shoot them with Bomb Arrows; one to break the spear, and a second one to finish them (they usually move after the spear is broken, so be prepared to adjust your aim); also, make the second shot fast, since it doesn't take long for them to make a new spear. Once you have the Ball and Chain, use that to kill them in one hit (holding it in front of you also provides a defense against the spears they throw at you).
 * If you see a Chilfos disguised as an icicle on the ceiling, try to hit it with the Ball and Chain at the longest possible range so that it doesn't drop from the ceiling and attack.

Chu

 * Description: A blob; can be Red, Blue, Yellow, Purple, or Gold ("Rare").
 * Threat: 1/10. On the rare occasion that they do attack you, it's pathetically easy to dodge or block.
 * Effective Attacks: Clawshot, Sword
 * Strategy: Every time you attack one, it splits in half. Keep defeating the smaller Chus until they're just a puddle on the floor. The puddle is actually Chu Jelly, which can be stored in a Bottle. Chus can merge with each other; if 2 Chus of different colors merge, they become a Purple Chu.
 * Chu Jelly is very useful, as it is a free substitute for other valuable liquids you can carry in Bottles. Chu Jelly's effect is dependent on its color: Red Jelly is the same as a Red Potion (restores 8 Hearts), Blue Jelly is a Blue Potion (restores ALL Hearts), Rare Jelly is a Blue Potion with a temporary strength boost, and Yellow Jelly can be used as Lantern Oil. Purple Jelly can restore or damage your health by a random amount; don't drink it.

Chu Worm

 * Description: A green insect creature inside a large blue bubble.
 * Threat: 1/10. It just sits there, taunting you...
 * Effective Attacks: Bombs, Clawshot, Sword
 * Strategy: Either blow up the bubble with a Bomb or pull the Chu Worm out with the Clawshot. Then slash it a couple times and it's dead.

Darknut

 * Description: Huge armored warriors. They carry shields and attack with either maces or swords. Their armor comes in several colors (Black (the first Darknut you fight), Blue, Red, Silver, and Gold (only one of these; it's guarding the Boss Room door in Hyrule Castle)), but there's little (if any) difference between each version. They wear full suits of chainmail under their plate armor.
 * Threat: 5/10. Definitely one of the hardest non-Boss enemies in the game, which makes sense considering that the first one you fight is a mini-boss. Their shields can block just about anything, and once their armor's ben knocked off they'll parry nearly everything you can throw at them.
 * Effective Attacks: Sword (Shield Attack (Armored), Back Slice (Unarmored), Helm Splitter (Armored)), Bombs (Armored; Bomb Arrows are only effective if they hit the Darknut in the side or back)
 * Strategy: The first thing you need to do is knock off his plate armor. The problem: he'll block just about any attack you use. If you wait for him to attack, you can dodge it and immediately follow up with your own strikes; repeat once he starts blocking again. Another way to open his defenses is to hit his shield, Shield Attack, then use the Helm Splitter; this knocks off some of his armor and leaves him stunned long enough for you to knock off a few more chunks. If you have no problems with using ammo, you can drop Bombs and get him to walk over them as they explode; as long as the explosion doesn't come from in front of him, he'll lose armor.
 * Use whatever method you choose to knock off his armor. Once it's all gone, he'll jump back and throw his sword at you (when the mini-boss Darknut does this, he'll trigger a cutscene and Link will automatically dodge it; for every other Darknut, you have to dodge/block it yourself) and draw a shortsword. And he gets a LOT faster. Get close and use the Back Slice; he'll block it, but he'll lose his balance and you'll be able to smack him. Unload until he blocks again, then repeat the process until he dies.
 * If you end up fighting more than one... good luck.

Deku Baba

 * Description: A blue plant creature. Similar to the Baba Serpent, but with a smaller head and it only grows up from the ground.
 * Threat: 1/10. Easy to kill, and they don't do much damage.
 * Effective Attacks: Slingshot, Sword, Gale Boomerang
 * Strategy: Hit it in the head, then attack the stem. The head drops to the ground and can be thrown around; sometimes they have Seeds for your Slingshot. If you throw the Gale Boomerang at one, the head is ripped off and the Boomerang brings it right to your hands.

Deku Like

 * Description: A big flower with teeth. It could be described as a mix between a Deku baba and a Like Like (hence the name).
 * Threat: 1/10. To hurt you, they have to eat you. To eat you, you have to try jumping over them. If you don't jump over them, they can't hurt you.
 * Effective Attacks: Bombs (except Bomb Arrows)
 * Strategy: Since you can't get the Bombs early in the game, your only way of killing the first ones you encounter is to grab a Bombling and throw it into the Deku Like. After obtaining the Bombs, just use those.

Dodongo

 * Description: Unlike previous Dodongos, these don't look like dinosaurs. Instead, they look like a strange gecko with a wide, red tail. And fire breath.
 * Threat: 2/10. They're not too hard to dodge, and the only real trouble is trying to get behind them.
 * Effective Attacks: Sword (Back Slice), Bow, Bombs
 * Strategy: Attacking their tail is the main way to defeat them; wait until they breath fire at you, then get behind them (pretty easy with the Back Slice) and hack away. Alternatively, you could stand at range and shoot the tail with Arrows (since they can cling to walls and the ceiling, the Bow is sometimes the only way to hurt them). If you're feeling bold, you can provoke them into breathing fire, then shoot an Arrow into their mouth for an instant kill. You could also throw Bombs into their mouths (a la King Dodongo)

Dynalfos

 * Description: Large, armored lizard-men who carry shields and axes. They also have axe blades strapped to the ends of their tails.
 * Threat: 4/10. They know how to block attacks, and they know how to bring the pain. Rumor has it they can even block the Mortal Draw!
 * Effective Attacks: Sword (Shield Attack, Helm Splitter), Bomb Arrows
 * Strategy: If you can get a clear shot without being noticed, Bomb Arrows will drop them in one shot (forget about it if they notice you; they can block Bomb Arrows with their shields). If you end up having to fight them with your sword, use the Shield Attack when they start to attack and follow up with a Helm Splitter and sword strikes. The Mortal Draw can work on them, but the risk isn't worth it. Don't think about using the Ending Blow, either; they can be knocked down, but they get back up too fast for the Ending Blow to be reliable.

Freezard

 * Description: Large, stationary creatures that look like ice sculptures. They also bear some resemblance to the Adult Sheegoth from the first Metroid Prime game.
 * Threat: 5/10. There is little pause between each of their attacks, and they are virtually invincible before obtaining the Ball and Chain.
 * Effective Attacks: Ball and Chain, Cannonballs (fired from a Cannon)
 * Strategy: Until you get the Ball and Chain, the only way to kill a Freezard is to use one of the Cannons scattered around Snowpeak Ruins; this requires both a Cannonball and a Bomb. After gaining the Ball and Chain, get in range of the Freezard and attack as quickly as you can to keep from being frozen by its breath; it takes 2 hits to kill a Freezard, after which it will shatter and release several Mini Freezards.

Ghoul Rat

 * Also Known As: The "slow-moving Link glitch".
 * Description: They can only be seen with Wolf Link's Senses. They look like ghostly rats.
 * Threat: 1/10. They don't actually attack you; they just latch onto you and slow you down. They're only dangerous around quicksand and other enemies, because decreased movement speed can easily get you killed when you need to be able to move.
 * Effective Attacks: Wolf Link's bite/spin attacks
 * Strategy: If you suddenly slow down for no apparent reason, drop into Wolf form and activate your Senses. Do a spin attack to shake them off, then pounce on any that remain.

Guay

 * Description: Crow-like birds with large yellow beaks. Often found in flocks.
 * Threat: 1/10. Any attack that hits them is a kill, but trying to hit them can get annoying.
 * Effective Attacks: Sword, Clawshot, Gale Boomerang
 * Strategy: If a flock of Guays shows up, lock onto as many of them as you can with the Gale Boomerang. Let it fly, then swipe at all the Guays that get dragged in front of you. Repeat until the swarm's dead. When you eliminate a Guay flock, Rupees usually fall from the sky nearby as a reward.

Helmasaur

 * Description: A greenish-brown animal with a silver "helmet" covering its head, sides, and back. The shield is covered in holes, and is left behind when the Helmasaur is slain.
 * Threat: 2/10. Their charge is relatively easy to avoid... when you have room to move around. They also can only be harmed from behind if the helmet isn't removed.
 * Effective Attacks: Sword (Back Slice), Clawshot
 * Strategy: Until you get the Clawshot, you'll have to get behind the Helmasaur to hurt it. Get it to charge at you, then sidestep and attack as it passes you. With the Clawshot, remove the helmet to make it vulnerable to attack from any angle (you can also throw the helmet at its owner).

Helmasaurus

 * Description: A much larger Helmasaur, with a black helmet covering its head, neck and back. Unlike the Helmasaur, however, this guy's helmet is fimrly attached.
 * Threat: 3/10. You will always have to attack from behind, and since the creature's bigger you'll have more to dodge. On the flip side, the Helmasaurus' rear is a much larger target.
 * Effective Attacks: Sword
 * Strategy: Treat a Helmasaurus the same way you treated the Helmasaur before you had the Clawshot: Wait for it to charge, dodge, and attack from behind.

Hylian Hornet

 * Description: Big bees that live in brown, spherical hives.
 * Threat: 1/10. Not once in the game are you required to knock down a hive.
 * Effective Attacks: Spin Attack
 * Strategy: Not once in the game are you required to knock down a hive. If you do, the Hornets can easily be dealt with by either evading them for a few seconds, jumping into a body of water, or killing them with a Spin Attack.

Imp Poe

 * Description: Can only be seen with Wolf Link's Senses. Looks sort of like a ghostly rag doll, with a stitched-shut mouth and a big scythe. Carries a lantern with its feet; the lantern is the only part visible without Senses. If it's not indoors or found inside an obstacle of some sort (like a destroyable rock), it only appears at night.
 * Threat: 4/10. You can't see what it's doing without Senses, and it can hit pretty hard for such a little thing. The outdoor ones tend to get annoying while trying to complete the Jovani sidequest; nothing quite like knocking one down only to have it disappear before you can rip its soul out.
 * Effective Attacks: Any of Wolf Link's attacks
 * Strategy: Just attack it until you knock it down to the ground. You'll see a "Finish" prompt; which is your cue to rip the soul out and kill it for good. If you see the Imp Poe wind up to swing, jump back to avoid damage, then continue attacking.
 * Only one Imp Poe must be killed to complete the game; the other 55 are purely optional, but their souls are needed in order to gain the fourth Bottle (20 Souls total) and an infinite supply of money (all 60 Poe Souls).

Kargaroc

 * Description: A large bird that looks like a vulture with bat wings and a forked tail.
 * Threat: 2/10. They can't take, or deal, much damage, but they're persistent; I've been chased all the way across Hyrule Field by these things before.
 * Effective Attacks: Sword
 * Strategy: Slash them a few times to kill them. If you time it properly, you can use the Ending Blow on them, but they recover fast enough that it can be risky. If you face them on horseback, just charge a Spin Attack and let it rip when they catch up to you.
 * At one point, you'll encounter Kargarocs that carry Bombs; throw the Gale Boomerang at these ones to make the Bomb blow up in their talons.

Keese

 * Also Known As: "Goddamned Bats"
 * Description: A bat with two long tails, each ending with a hook. In addition to regular Keese, there are Fire Keese (surrounded in orange flames; their attacks set Link on fire and will burn his shield if it's made of wood) and Ice Keese (surrounded in blue flames; they freeze Link if they hit him).
 * Threat: 1/10. They're easy to kill and hard to take damage from if yuo're paying attention.
 * Effective Attacks: Sword, Clawshot, Gale Boomerang
 * Strategy: Single Keese can easily be dealt with via the Sword or Clawshot. When facing multiple Keese, round them up with the Boomerang and smack 'em.

Leever

 * Description: A strange green top-like plant (maybe some kind of cactus?). Usually appears in groups of 3 or more.
 * Threat: 2/10. When they show up, you get surrounded.
 * Effective Attacks: Sword, Epona
 *  Strategy: If you're facing them on foot, charge a Spin Attack and wait; when they close in, let go. If on Epona, they can pretty much be ignored (unless you need to dismount for something, in which case use the above method).

Lizalfos

 * Also Known As: "Axe-Tail" (those with axe blades strapped to their tails), "Skull-Face" (those that wear an animal skull as a helmet)
 * Description: Lizard-men carrying swords and small shields. They come in "Axe-Tail" and "Skull-Face" varieties, but the only differences between them are cosmetic.
 * Threat: 3/10. They get really easy to beat as your collection of weapons and Hidden Skills grows.
 * Effective Attacks: Sword (all Hidden Skills), Bomb Arrows
 * Strategy: Bomb Arrows are a 1-hit kill, as is the Mortal Draw. If you knock them over with a sword combo, they're vulnerable to the Ending Blow. Unlike Dynalfos, they're not very good at defending against more than simple sword strikes.

Mini Freezard

 * Description: A lump of ice with spikes and a single red eye.
 * Threat: 3/10. On ice they can be a pain, especially when they ricochet off something and hit you.
 * Effective Attacks: Sword, Clawshot, Ball and Chain, Cannonball
 * Strategy: If you don't have the Ball and Chain or a Cannonball, just hit them with your sword or Clawshot until they shatter (keep your shield up, though; they'll freeze you if they touch you). Cannonballs and the Ball and Chain will kill them in one hit; if either of those are handy, use them.

Moldorm

 * Description: A large brown worm-like creature with a 3-4 jawed mouth (I can't remember how many exactly).
 * Threat: 3/10. The biggest problem with these things is that they're burrowing under sand, and they jump out to attack. Big surprise when they suddenly jump out behind you. Or when you're on a high ledge and they still manage to reach you; yeah, they jump pretty high.
 * Effective Attacks: Clawshot, Sword
 * Strategy: Fire the Clawshot at it to pull it to you. While it's flopping around like a fish out of water, slash it to death. If you're in an area that requires concentration, or you need to do something without being interrupted, clear out any Moldorms first.

Peahat:

 * Description: A weird, plant-like creature with large roots sticking from the bottom and a spinning thing on top that lets it fly.
 * Threat: 0/10. It's completely harmless no matter what you do; they're pretty much flying Clawshot medallions.
 * Effective Attacks: Clawshot... so you can stick to it.
 * Strategy: Clawshot to it, drop off when you need to. If you're that kind of person, thank it for the ride.

Poe

 * Description: A white, cloaked creature with a creepy face.
 * Threat: 3/10. They might be able to take some damage, but their attacks are easy to avoid. The only one that'll probably give you trouble is the fourth one.
 * Effective Attacks: Wolf Link's attacks
 * Strategy: Like Imp Poes, they can't be seen without Wolf Link's Senses. Wait until they glow (they always do this before attacking)