The Legend of Zelda: Ocarina of Time Glitches

This page is a list of glitches in The Legend of Zelda: Ocarina of Time.

Epona Glitches
First, go to Gerudo Valley. Make sure Link has the Ocarina equipped. Walk close to a Gerudo, and as soon as she blows the whistle, take out the Ocarina and play "Epona's Song". Epona will gallop towards Link and Link will stand there with his hands in the air forever. The game must be reset if this happens. Another glitch involving Epona running toward Link is in Lon Lon Ranch as a child. Lead Epona out of the main range, then play "Epona's Song" when Link is on the opposite side of the tall fence from her. If done correctly, Epona will be continually galloping into the fence and will not move even if Link plays "Epona's Song".

Extra Bottles
Find a bug, a fish, or anything else Link can catch with a bottle. Press the C-button on which any Bottles are set to start the catch. In mid-catch, switch the Bottle with any object (preferably an unimportant object). If done correctly, Link will have an extra Bottle with the bug or the fish in it. When done with Deku Sticks, getting a new stick will replace the new Bottle. The same goes for Deku Nuts. These bottles are still keyed into whichever items can be used; if an item only usable in the Adult Link timeline is changed into a bottle, it can't be used during the Child Link timeline. However, it won't appear grayed out like the other items. Regardless, the title will.

When Link gets the Claim Check as Adult Link, wait for the 3 days to get the Biggoron's Sword, then do the same glitch as Adult Link, and Link will keep the bottle permanently. This can also be done with masks, but Link can get the mask back. Another thing to replace is the Magic Beans after Link buys and plants all of them.

Shielding in the water
Link must be a Child for this to work. Anyway, jump in the water. Shield while Z-Targeting. Link will hold his shield out while swimming about. Note: Getting hit by an Octorok will cause Link to go whizzing at top speed in the other direction. Use this to clear Lake Hylia with ease.

Young Link's Giant's Knife
Stand on an elevated ledge in front of a wall and take out a Deku Stick. Jump-slash the wall to break the stick and land on the ground. Link will be carrying half of the Deku Stick, but this stick won't be considered a Deku Stick and 1 stick will be subtracted from his inventory, so don't do this if Link has one Deku Stick remaining. However, if that Deku Stick is burned, or if another Deku Stick is used, the Deku Stick count stays the same until the new Deku Stick is completely used up. Un-equipping the Deku Stick, using an item other than the Deku Stick, burning the Deku Stick, or using another Deku Stick will deactivate the glitch.

Early Ocarina of Time
Use the Extra Bottle glitch to replace the Fairy Ocarina with a Bottle. Next learn any song. While Link is being taught, he will be holding the Ocarina of Time.
 * Note: Upon performing this glitch, the game will become unbeatable as Link cannot use the ocarina. It is advised that this glitch is perform on an extra save file, unless the Ocarina Items glitch is done. This is where Link gets a Bottle (with a bug or a fish) and empties it out. Then re-bottle it (needs to be out with the thing in), and do a back flip. While in midair, press the C button with the Bottle that was just used, and another C button with, for example, Deku Sticks, Boomerang, Megaton Hammer, and Link now will be able to use it as an ocarina.

Swordless Link Glitch
In the final fight with Ganon, wait until Link loses the Master Sword. Don't equip anything else; instead save the game and quit. When started again, Link will be without a sword. (This may not always work.) This gives the player a number of benefits. Firstly, Link can use weapons other than the Bow while riding Epona.

As well, Link can fly over the gorge leading to the Gerudo encampment. Go to where the fixed bridge is with no sword equipped, riding Epona. Get Epona to stop moving, wait for the 'Dismount A' icon to appear, and use the Hookshot on the grapple point. If done correctly, the player should now be able to press A to get off Epona. The player can use the control stick to fly as far as wanted in any direction. This can sometimes freeze the game, so carefulness is advised when performing this glitch.

Note: This version of the glitch only works in Version 1.0 (gold cartridge).

To perform the Swordless Link glitch in the other versions, use the Play Any Item As Ocarina glitch and warp to anywhere that would have been saved at in the previous version.

Another way to perform the glitch in other versions (especially with the Nintendo GameCube re-releases) is to go to the Fishing Hole in Lake Hylia. Rent a Fishing Rod as usual, equip the Hover Boots, and walk to the lake. Walk forward over the water (which would make the boots hover) and before Link drops, cast the rod. When Link falls into the water, the player should be able to walk around as if Link doesn't have a Fishing Pole. Go over to the door and exit. Jump in the water and Link should be without a sword or a Fishing Rod.

Holes
There is a glitch with the grottos where Link can fall out of the map. It's a little tricky but it can be done with a little hard work.

First, get out Link's sword and Z-target.

Second, walk toward the grotto as Link would normally.

Third, just as Link hits the edge, do a jump attack.

If done correctly, the camera will follow Link as he falls out of the map. If not, go through the special "lift" and try again.

No Zelda's Lullaby
After Link meets Princess Zelda, but before he meets Impa, save and quit. Link then will not know "Zelda's Lullaby" and cannot learn it, making it impossible to beat the game.

Gerudo Desert as a Child and Early Gerudo Membership Card (Before Temple of Time)
A glitch that is used for the fan-made Uber Challenge. First Link must grab the Cucco in the area, then stand on one of the posts that hold up the bridge on the guarded side, and position Link with the Gerudo in front of the gate. Jump towards the gate, and jump attack as Link gets near the gate. With careful practice, Link can jump over the gate and get into Gerudo Valley as a child, before going into Dodongo's Cavern. As an alternative, Link can also stand on the wooden post and use 3 Bombchu Hovers and a backflip to get past the gate. There are two risks with this trick. One, Link may fall into the river and be carried away; this is a relatively minor risk. The other risk is that the Gerudo Guards can catch Link, and may throw Link into the river, which leads to Lake Hylia.

Resulting from the glitch, Link can enter the Gerudo Fortress and rescue all the carpenters, but there is still a risk of getting caught. Additionaly, for the carpenter at the top of the fortress, Link must keep enough distance from the wall so the Bombchu doesn't crawl on the wall and then use 10 Bombchu Hovers and a sidehop from the second highest level of the fortress. By doing so, Link will be able to access the lone room, rescue all of the carpenters, and obtain the Gerudo Membership Card early, though fighting the guards to rescue each carpenter will be very intimdating. The only way to exit the fortress is the same way Link entered it, since the outside of the fortress is only populated by one guard blocking the way to the Haunted Wasteland. He is also the same guard that stands in front of the gate to the fortress. As a word of advice, make sure to have a good memory of the fortress, 50 Bomchus, and 50 Deku Seeds to take on this fun challenge. Surprisingly, if Link gets caught by a guard, he gets thrown into the river instead of the large jail cell as they usually would. As a result, Link won't need to worry about the broken bridge later on in the game.

Flying Link With No Hover Boots
In the first room on the right in the Fire Temple, where the block elevated Link to the upper floor of the Fire Temple, there is a glitch that allows link temporary flight without hover boots. Jump on top of the block that shoots Link up and wait for it to enter the enclosed tunnel. Study when the block enters, and when it shoots up, run off the block towards the door Link came in. If done at the right time, part of Link's head will be in the ceiling, and he can run around for several seconds before he falls.

Get Golden Scale as Kid Link
First head to the fishing pond. Talk to the fishing pond owner and accept to play the fishing pond game. Now catch a fish of a weight of 8 or higher. Go into the center of the pond and hold Z. While still holding Z swim to land and talk to the fishing pond owner. Make sure to still be holding Z while doing this. Now after he is done looking at it he'll give Link the Golden Scale instead of a heart piece. This allows Link to stay under water for longer so you can see Jabu-Jabu early. However, keep in mind that it doesn't mean Link can't earn the Silver Scale from the Diving Game in Zora's Domain.

Enter Jabu-Jabu without a fish
To do this go into Zora Fountain. Now stand on the rail to the left of Jabu-Jabu. Now get Link at an angle and roll jump off of the guard rail and Jump Attack. If timed right, the screen will go dark and Link will sink into the ground. After this, Link will be inside of Jabu-Jabu. Another way of pulling this trick off is to roll into Jabu-Jabu but the chance of that working is extremely low.

Superslide
This glitch is done by rolling into a bomb with the shield up just before it explodes. If done correctly Link will Slide backwards at a fast speed, even faster than Epona. This is useful to get to places very quickly. There is also an alternative way of doing this, if Link equips Nayru's Love, takes out the sword, Z-Shields, and grabs the bomb while Z-Shieldng.

Ground Jump
Pull a bomb or bomb flower out, take out the sword, Z-Shield, and grab the bomb while Z-Shielding. Notice that Link can't pull out his sword or any other item. If Link backflips or sidehops, he will jump up higher and not move back. This is useful for getting up to ledges Link can't normally reach. Such as that ledge in Dodongo's Cavern with a switch that opens up the door to the left of the main entrance.

Cucco Dive
Cucco diving is when Link takes a Cucco and hits it with his sword about three times. Then place it near a ledge with water next to it. Now angle Link and jump attack into the water, make sure his sword hits the Cucco too. The Cucco Attack cutscene will start. After the cutscene Link will be at the bottom of the water he jump attacked into. This is used to get into the Bottom of the Well early, without the use of the Song of Storms.

Megaflip
Megaflipping is when Link rolls into a bomb or bombchu right when it explodes and backflip after the roll. If successful, Link will backflip extremely far. This can be used to skip the Mini Boss and Jabu Jabu and get to the Bombs early in Dodongo's Cavern. Of course there are many other uses such as making it across the ledge as a child in the Shadow Temple. An alternate way of doing this is to equip Nayru's Love onto Link and to pull out a bomb, hold Z and pull out the shield, step back a bit, when the Bomb explodes Link will get pushed back a bit. When that happens backflip.

Crouch Stabbing
Crouch Stabbing is done by first Jumpslashing with a sword, Deku Stick, or with the Megaton Hammer. After jumpslashing, hit R so Link will crouch down. Now hit B for the Sword. Link will do a very fast stab. For some reason the last thing Link attacked with is stored there. You can jump slash with the Megaton Hammer, then use the sword so that it will deal the same damage as the Megaton Hammer would. Link can even break rocks with his sword if desired!

Infinite Sword Glitch
First: Go to any sign, place a bomb or use any grabbable object.

Second: Use the shield and do a stab while crouching.

Third: Press "A" in the middle of the stab animation.

Link should read the sign and his sword should have a glow and he is invincible! (Link can do this as a child or an adult .)

Note that Link will lose this glow as he shields, attacks, or falls in water.

Bomb/Bombchu Hover
To Bomb hover first activate Infinite Sword Glitch. Now go over to a ledge that Link can backflip off of, make sure there's a wall there too. Aim Link at the wall, pull out a bomb. Right before the Bomb explodes backflip. When the bomb does explode it will make Link stay up in the air. This can be used to get to the Shadow Temple early, obtain the Mirror Shield and the Silver Gauntlets simultaneously, and obtain Heart Pieces that Link would normally obtain as an adult. To Bombchu Hover, activate ISG. Now pull out the Bow, Slingshot, or equip the Hover boots. If Link uses Hover boots then jump backflips off a ledge and pulls out a Bombchu, then his shield. If Link uses the Bow or Slingshot backflip first with it pulled out. Let the Arrow/Seed fly then pull out a Bombchu and then the shield. Keep in mind that Link can still take damage from the glitch, which automatically deactivates both glitches altogether. This can also be used to enter Ganon's Castle, but it's not advised because once progress is saved, you'll be in an infinite loop of falls if you attempt to exit the castle. If so, then the use of the "Press L to Levitate" cheat code will be required to restore the gameplay to normal.

Obtain the Mirror Shield and the Silver Gauntlets Simultaneously as an Adult
After learning the Requiem of Spirit and obtaining the Biggest Bomb Bag, some Magic Beans, the Giant's Wallet, the Longshot, the Fairy Bow, 50 Bombchus, and the Hover Boots, plant a Magic Bean in the soil patch in Desert Colossus as a kid. Then return here as an adult and get onto the rocky area where the Piece of Heart is sitting. Activate the Infinite Sword Glitch and go to the far right side of the rock. Walk forward onto the rock's edge and use C-Up to align Link at a straight angle with the Sand Godess statue's middle finger. Now put on the Hover Boots and start Bombchu Hovering. If Link hovers so high that only Link's feet can be seen, use the Fairy Bow so Link can be seen again and then continue hovering. This must be done so that Link will continue to be able to backflip and to keep track of Link since the camera won't move. By repeating this, Link will eventually get to the right side of the index finger and the center of the middle finger of the Sand Goddess statue. When Link's feet are slightly below the statue's index finger, almost an inch or even less, take off the Hover Boots and then backflip. If Link gets stuck while trying to backflip at this point, try to fall backwards from the explosion to land on the right hand, but to do this, be sure that the Bombchu doesn't crawl to the side and put Link's shield in front of him to drop the Bombchu. Attempt to enter the room inhabited by the Iron Knuckle and the treasure chest containing the Mirror Shield will fall before Link can enter. Open the chest to get the Mirror Shield and then aim the Longshot at the chest containing the Silver Gauntlets. Re-equip the Hover Boots if necessary and launch the Longshot to get to the left hand and open that chest to get the Silver Gauntlets. The description of the gauntlets remains the same even though Link is an adult and the cutscene with the Twinrova sisters kidnapping Nabooru still follows, but Kaepora Gaebora won't show up to give Link his final word of advice. Now Link can choose which side of the Spirit Temple he wants to go through with the Longshot and he has the option of working backwards or he can completely skip the left side of the Spirit Temple.

This technique is useful for those unfamiliar with the Spirit Temple and it works in both Ocarina of Time and Master Quest. It works especially well for inexperienced Master Quest players since this temple is the most time-consuming temple in both games. Scaling the right hand requires at least 30 Bombchus, so buy as many Bombchus as possible. To stock up on Bombchus, buy them from the Carpet Merchant in the Haunted Wasteland for 200 rupees.

Ganon's Barrier Skip
Enter the Spirit Trial. Push one of the Armos up to the door, make sure it's the closest it can get to the door. Now at an angle jumpslash towards the door. If successful, Link should go through the Spirit Trial door and the main room of Ganon's Castle will be unloaded. Now go towards where the bridge leads to Ganon's Tower and enter the Tower.

Bold text== Walk through objects == While running into the object (must be an object that can initially be moved or blown up, excluding doors) tilt the left side of the game cartridge up, until Link disappears and the music 'statics'. Link will now run through the object he was running against before. Don't hold the cartridge up too long, or else the game will freeze. This is really useful for getting past the rocks between the Lost Woods and Goron City before even getting the sword.

Warning: This glitch can be dangerous, as it can delete save files, break the game, or even render the Nintendo 64 useless; use at great risk!

Note: This glitch can only be done in the Nintendo 64 version of The Legend of Zelda: Ocarina of Time. note: dont do this glich with system of it deleted my file and it was beat!

Get beneath the ice in Zora’s Domain as an adult
First, have the Master Sword equipped. Go to Zora's Domain and stand on the platform closest to the ladder.

Now Hookshot/Longshot the right-top side of the ladder. Link should up and then hang on to the edge of the rock from the inside. Press the A button and then quickly hold up and press B. There will be a splash. Now pull the analog stick back and when link's face emerges pause and put on the Iron Boots. Link is now Under Zora's Domain Ice.

Another way: After getting the Iron Boots, Zora Tunic, and Hookshot/Longshot, go to Lake Hylia. Equip the Iron Boots, sink to bottom, and walk toward the entrance to the Water Temple. If Link has not already, use the Hookshot to open the Water Temple gate. Walk slowly to the entrance but stop and turn around just after walking past the gate. Look up, Link should be slightly past the gate and on the inside of the entrance.

Take off the Iron Boots and do not move. Link should float up right through the top of the entrance. If successful, Link will now be swimming inside the small island in the middle of the lake and will be able to see the sky below Link. Swim to the camera's left or right just far enough to be out of the way of the Temple entrance and re-equip the Iron Boots.

Sink down below the lakebed. Un-equip the boots and start swimming toward the blocked off entrance leading to Zora's Domain (the camera will not follow Link; it will stay down at the entrance to the temple, making it hard to see where Link is going). Occasionally put on the boots for a few seconds to ensure that Link keeps swimming below the lakebed (this is vital to the glitch). If Link gets it perfectly, he will swim past the ice and go through the passageway. If not, aim to surface at the stone platform just above it.

If Link surfaces within the stone platform, he will still be swimming as though it were water (The camera will now return to Link, making it much easier). Align Link with the passageway and re-equip the iron boots. Sink down to the level of the passage and un-equip the boots. Swim toward the entrance, and Link will go through.

Upon entering, immediately equip the Iron Boots again to stop Link from going above the ice. Link can explore under the ice and even get behind the frozen waterfall.

Make Moblins Fall in Water
The easiest Moblin to try this on is the one pacing the path perpendicular to the pathway coming from the Forest Temple. Just barely stand in the alcove with the stairs heading toward the temple and wait for the Moblin to go by Link to the left. Z-target, sidestep around the corner, and watch for it to turn around. As soon as it does, run out and get its attention. As soon as it starts charging, head back in the alcove and let it pass by. When it retreats past the alcove, run out and run left after it. Link will start pushing it. Keep running until Link reaches the water and the Moblin will fall in. If Link hops down in the water with your Iron Boots, it will still charge him. To the right is a picture of what it looks like when the Moblin is in the water.

Complete the Water Temple as a Child
It is possible to enter the Water Temple as a child in Ocarina of Time. This involves getting underneath Lake Hylia by swimming through the small waterfall coming from Gerudo Valley. Link will fall some way if he's under the land but can get into water by going under the lake. After falling far enough he can swim underneath the lake and into the Temple from beneath. It is possible to complete the Temple as Young Link using some of the glitches above.

Fight Dark Link as a Child
Use the glitch above. Now go to the area where Dark Link is fought. Dark Link will now resemble child Link. The glitch is explained on Youtube.

Enter Gerudo Fortress as a child
After learning the Requiem of Spirit, Link can carefully retrace his steps to end up in Gerudo Fortress. The video below explains the glitch in detail.

This clip was provided by airikitascave at YouTube =890eiujPl_Y

Obtain extra Golden Skulltula Tokens
There is a glitch present in the game that allows Link to obtain an infinite amount of Gold Skulltulas. The first step to performing this requires Link to travel to the gated area outside Hyrule Castle, where Talon is first encountered. Here he finds a tree that he must play the "Song of Storms" in front of. After the song is played, a Grotto appears that Link must go down. He finds himself in a circular room with many bombable walls; a Gold Skulltula is located behind one wall. Link must make his way around the portal that leads back up the Grotto, and throw his Boomerang at the new Gold Skulltula token after defeating the enemy. After the Boomerang collects the token, but before it returns to Link, he must jump on the portal platform. He will appear back outside Hyrule Castle with a new token, but the Gold Skulltula will still be located in the Grotto, allowing Link to execute the procedure over and over. This also works in the grotto near Gerudo Valley.

Floating Gibdos
In the coffin room at the Bottom the of the Well, certain coffins contain Gibdos which will elevate out of their coffins. If Link plays the Sun's Song to stun them while they're elevating, they will be stunned in midair. Hit them with Link's sword to un-freeze them, and they will be walking around in midair.

Debug Command
Start a game in the temple of time, Then gently and slowly pull up on the left side of the game pak, like it is explained above. If Link does it slow enough, the computer will become lagged and link will jump all over the screen and the sound will become very corrupted. If this is allowed to happen for a few seconds around, the N64's processor will become lagged and the game will lock up. There will be a small-yellow-bar that will appear in the top left of the screen.

When Link gets the small yellow bar to appear there are some commands that need to be input on the controller to get the "Debug" code to appear on the screen. This will also show the release date for the game.

Follow these steps:
 * L button +  R button  +  Z button
 * Control pad UP  +  "C" DOWN
 * "C" UP    +    Control pad DOWN
 * Control pad LEFT  +    "C" button left
 * "C" RIGHT   +    Control pad RIGHT *      A button  +  B button  +  Start Button

The debug/error code will not be shown unless each button is pressed. Example: in the first step, push the Z button while HOLDING the L and the R.

Make Gibdos Fall Into A Pit, and Still Be There
Go to the Spirit Temple. (other areas may also work) In the room with the Gibdos and the pit between the two halves of the room, this glitch works. Get a Gibdo near the pit, then slice it a couple of times. If done right it should fall into the pit. Look in the pit, and amazingly the Gibdo is standing on some black floor where the pit should be. This may or may not work with other enemies.

(Note: This glitch was performed in The Legend of Zelda: Ocarina of Time Master Quest, though it may still work in The Legend of Zelda: Ocarina of Time)

Play Ocarina without having it equipped
First, go to the quest screen and click on the musical note for Zelda's Lullaby. While it is playing, hold the control stick up. After the song has finished the cursor will fly right up to the Stone of Agony. Close the start screen and do a roll. Now, pressing any C buttons or the A buttons will play an ocarina note! However, since it treats the notes as if holding z or moving the control stick, the songs Link plays will have no effect. To stop the glitch, simply play the actual ocarina or leave the area.

Fado is a bully!
While Link is a child, go up to where Fado the Kokiri is. Assuming that the exit from the forest is north, go just east of Fado so that Link is touching him and almost on the edge of the platform Link is on. Target Fado and then talk to him. Fado should turn around and push Link off the ledge, but the dialogue will continue as normal. Note: It is much easier to do this on the original N64 version, or on an emulator.

The Hookshot forever
In the water temple, after Link defeats Dark Link, quickly save and then get the longshot. Reset the game without saving after getting the longshot and Link will still have the hookshot. But the chest for the longshot will already be open. The chances of this glitch happening is low but is still possible. After doing this glitch, it will be impossible to beat the game.

Statue Link: The Cucco Magnet
Take out the sword, aim at a Cucco and Z-Shield. When the A Button says "Grab", press A and hold R. Link will put away his sword and instead of holding the Cucco, Link will hold his shield. Releasing R deactivates the glitch, but Link will hold the Cucco whether it's close to him or running from him.

Laser Pointer
Lock Z on anything that can be Z Targeted. While Z Targeting, aim the Hookshot/Longshot at Link's target and while aiming, hold the shield out with R, let go of R, and then get out of Z Targeting while aiming. As long as Link keeps running and do nothing else, the Hookshot/Longshot will be aimed toward the ground. Z Target and move forward, Link will use the Hookshot/Longshot as if he was using the Fairy Bow.

Free Milk
Activate the Use Any Item As Ocarina Glitch, but instead, use an empty bottle instead of an ordinary item. Link will take out the bottle and drink from it, recovering 5 hearts.

Early Master Sword
Go to the Temple of Time and approach the Door of Time. Stand in the center of one of the tiles right next to the middle tile. Now, sidehop, roll immediately, and backflip. If done correctly, Link will do an angled backflip and land in front of one of the pillars at the Door of Time's edge. While still Z Targeting, rapidly roll and sidehop into the Door of Time's edge. If done correctly, Link will fall through the other side. Immediately jump slash to avoid falling. Link will eventually go behind the Door of Time after a few tries. Easier variations can be seen on YouTube.

Shield Switch
As a kid, hold the Deku Shield. While holding it, switch to the Hylian Shield. Link will be in the same position as if he was holding the Deku Shield, but as always, the Hylian Shield will stay on his back.

Interrupt Master Sword Theme
After learning a Warp Song, go to the Pedestal of Time and stand in front of it. Play the Warp Song and quickly refuse to warp to that location. Then immediately pull or drop the Master Sword. As the Master Sword scene plays, instead of the Master Sword theme plays the final notes of the Warp Song. If the Requiem of Spirit or the Nocturne of Shadow is played, the whole theme will be interrupted. If the Minuet of Forest, the Serenade of Water, or the Prelude of Light is played, the final note of the Master Sword theme will be played along with the sound of the Sacred Realm. If the Bolero of Fire is played, only the sound of the Sacred Realm will be played. If Link enter the Temple of Time without warping, the confirmation tone will still sound if the Master Sword Theme is interrupted.

The confirmation tone is the sound that plays when Link pulls the Master Sword for the first time and always plays when he enters the Temple without warping and pulls or drops the sword.

Resist the Master Sword
As a kid, go to the Pedestal of Time equipped with the Deku Shield and take out the sword. Z-Shield and press A at the same time when the A button says "Grab". When Link puts his sword away, the shield will be held in front if R remains held and while shielding, Link can switch to the Hylian Shield. This also works as an adult equipped with Biggoron's Sword. Letting go of R automatically leads to pulling or dropping the Master Sword.

The Quickest Showdowns Ever
Though these aren't necessarily glitches, listed below are many new techniques that have been discovered to quickly defeat all the Temple Bosses and Ganondorf, most of which require the use of Biggoron's Sword.

Phantom Ganon
In the second half of the fight with Phantom Ganon, Z Target Phantom Ganon and be as close as possible to him. As he fires his dark magic, quickly send it back to him with Biggoron's Sword. Immediately jump-slash him twice, return his magic again, and jump-slash him again to defeat him.

Volvagia
Jump-pound Volvagia twice with the Megaton Hammer. Right after he flies, go under his mouth and shoot 2 arrows at him. Then jump-pound Volvagia 6 more times to defeat him.

Dark Link
While using the Biggorons sword, the frame won't freeze while fighting Dark Link, like it can with the Master Sword. Simply continue thrusting it into him, he will be finished off quickly sice it deals twice the damage.

Morpha
After Link drags Morpha's nucleus, lock onto Morpha and jump-slash it with Biggoron's Sword while it's on the floor. After it jumps back into the water while still locked onto Morpha, if timed right, jump-slash it again while it's in the water, then quickly resurface and give it the final jump-slash when it comes back out of its nucleus.

Bongo Bongo
Whether the Lens of Truth is or is not in use, use Spin Attack to paralyze Bongo Bongo and crouch stab him with Biggoron's Sword. He shall be defeated if he tries to attack Link 3 times.

Twinrova
After weakening Twinrova, lock onto her and jump-slash her 3 times with Biggoron's Sword to defeat her.

Ganondorf
Right before Ganondorf fires a magic ball, Link should grapple himself to the central tile. Then, he must return Ganondorf's magic ball to him and shoot him with a Light Arrow. Next, Link must Z-Target Ganondorf and slash him consecutively with Biggoron's Sword each and every second after he descends. If done correctly, Ganondorf will be finished off in 10 strikes. Be sure to slash him right before he heals from taking damage. The camera fades to black when he recovers. Link can also finish him off with fewer strikes by ending with a jump slash as the final blow; an even faster way to do this is to jumpslash once, and then crouch stab. Ganondorf can be defeated in about thirty seconds using this.