Talk:Enemies in Cadence of Hyrule

Armos
Doesn't it seem kind of redundant to have 2 armos images when 1) we don't have an image for it, 2) they look exactly the same, and 3) they both take you to the same page? Makeshift32 (talk) 04:47, 10 February 2020 (UTC)
 * I guess I didn't see this before making my revision but as I explained in the edit summary, they're actually different kinds of CoH:. The file has yet to be made, but one is of the NaN Armoss that stay dormant until disturbed whereas the other is the kind that sit and wait for someone to approach before they explode. TriforceTony (talk) 00:45, 11 February 2020 (UTC)
 * I know there are two kinds, but I could just add the image of the exploding Armos to the moving Armos and it would still be correct. Makeshift32 (talk) 01:13, 21 May 2020 (UTC)
 * The specific image we are looking for is the CoH: that opens its eyes when a player is nearby. There may be technically correct images in place of the proper image, but those aren't what we want. TriforceTony (talk) 01:17, 21 May 2020 (UTC)

Skull hand things
I think that the skull hands belong in a 'traps' section, similar to the tempo up, tempo down, and bomb traps. Makeshift32 (talk) 01:19, 21 May 2020 (UTC)