Den of Trials

The is a location in. It is an area composed of several Zones released through the 2.0.0 update. Link is first told about the Den of Trials by The Great Tripini in Hytopia. He tells Link that a special Outfit, the Fierce Deity Armor, rests at the bottom of the Den of Trials.

Themes and Navigation
The Den of Trials is divided into portions, with each portioned Zone being based on the Woodlands, Riverside, Volcano, Ice Cavern, Fortress, The Dunes, The Ruins and the Sky Realm respectively. Each Zone is accessible from a central hub and contains five Floors which contain enemies that must be defeated in order to activate the Triforce Gateways to advance to the next Floor. According to The Great Tripini, all of the Fairies that accompany the Links flee in fear of the Den of Trials, leaving them with only one to start with. However, by reaching the "safe room" on the final Floor of a Zone, the Links can obtain another Fairy trapped in a Treasure Chest after collecting the Materials from that Zone. The Fairies, however, do not stay once the Links leave the Den of Trials. Each safe room also contains a Squiddy from which supplementary Hearts and Rupees can be retrieved before descending further. When the Material Chests are opened in a safe room, the progress is recorded, allowing the Links to continue to the next Zone from the hub room. If the entire Den of Trials is completed in a single session, beginning from the first Floor, then the final safe room will contain eight Material Chests with more valuable Materials than the usual three.

A party cannot enter any Zones that has not been reached by the other participant Links, forcing them to begin from the lowest common Zone available. The Den of Trials features several "dark" variants of common enemies as well as new enemies that were not present in the other Areas of the Drablands. The final floor features a triumvirate of Shadow Links, equipped with powered up versions of the weapons available.

Trivia

 * For each consecutive safe room that the Links reach, a new congratulatory message will scroll across the screen. These messages will accumulate and reappear at each safe room thereafter, eventually covering most of the screen. The messages for each consecutive safe room are as follows:
 * 1) No message
 * 2) "Well THAT was unexpected!"
 * 3) "You're unstoppable, snickerdoodle! ♥"
 * 4) "Oh!!"
 * 5) "Again? How?! Tell me, tell me!"
 * 6) "Unbelievable, dahling!"
 * 7) "My awe has been inspired!"
 * 8) "You're legendary, chum! Really!"
 * If the Links reach all eight safe rooms consecutively, they will also be greeted by a loud round of applause, followed by an audible cheer from Sir Combsly and the onscreen message "Good work, soldier!"