User:Zlink183/Thinking Game

The Thinking Game is a theory of Virtual Reality Enhancement fully known as My Self Patented Theory of Virtual Reality Life Enhancement. Codenamed: The Thinking Game.

Origin
i started using the Thinking Game when i was around 5 years old. i used to play PlayStation, SNES and Game Boy Color all day, every day. the problem was, i got bored of all the games i did well on or couldn't beat, i didn't have the cash for new games, i had no friends and i WANTED to play video games. one day, sometime around November if my memory serves right, i was watching an episode of Pokemon when i thought that Pokemon were awesome. They can fight well and do anything. i silently joked to myself that they could save Princess Zelda from the Ball and Chain Trooper or they could go through the Warp Rooms of Dr. Cortex without a scratch. but then it clicked: maybe, somehow, they can. a bunch of things happened after that, which i don't remember, and i finally found the system.

How it Works
to understand how to efficiently use this system, one most have the following necessary items:

A Video Game - any game, at any point.

Bestiary - Any guidebook, movie monster cast or any other sort of "List of Enemies"

For an example, let's say "Bill" starts up a new file of The Legend of Zelda: Ocarina of Time and the Bestiary he chooses happens to be Resident Evil 5 The Complete Official Guide. There are a couple of routes he could start off of from here, depending on what he wants to do. He could start with

A: Playable Characters

B: Sentient items (Mushroom)

C: Enemies, or

D: Bosses (if listed in a different section then the enemies)

Let's say he starts with the Bestiary Section of the book. he may either choose to start with the first enemy at the beginning of the section or the last. which ever he may choose, he must follow that path in a linear fashion to the beginning or end, this way it still contains somewhat random enemies in a somewhat random order of conditions.

For simplicity, let's say he started with the last enemy in the Bestiary, which happens to be a boss. The last enemy in the Bestiary section of Resident Evil 5 The Complete Official Guide is the Mutated Wesker. Bill could name Link Wesker if he wanted to, but not necessarily. so he would start of the game, playing normally, yet 'IMAGINING' that Link is actually Wesker. Bill can then continue on like this while searching for the Kokiri Sword and Deku Shield, killing the Deku Babas and talking to the Great Deku Tree. BUT, once he enters the Deku Tree, he would then become the next enemy in the book (the direction of which would be based upon whether you start with the first or last enemy) which would b Normal Wesker. Bill would kill a couple enemies, enter a room, and become the next enemy (Jill in this case). this will continue until the completion of the game.

Changing The Character
The character change is quite simpler then one initially thinks. To better explain this, Bill will play Super Mario Bros. and use Pokemon for his bestiary.

World 1-1 Bulbasaur

World 1-2 Ivysaur

World 1-3 Venusaur

World 1-4 Charmander   and etc

that is the specific format commonly used when dealing with games which have specific, defined and obvious levels, such as the episodes in Halo's campaign. in other cases, where one would roam in a big Overworld with Dungeons (like Zelda maybe), a different format is intended. the following is an example of Bill just entering Palace of Twilight in Twilight Princess while using a list of Digimon in alphabetical order which he copied from http://dma.wtw-x.net/digidex.shtml


 * First Room (Ethereal Plateau)             Aegisdramon   .Midna describes the Twili .open door .stays Aegisdramon


 * Second Room (East Wing Lower Chamber)     Aegisdramon   .fight enemies .find small key .open door with small key. .change into AeroVeedramon


 * Third Room (East Wing Middle Fog Chamber) AeroVeedramon .fight enemies .find compass, small key and 100 rupees .open door with small key .become AeroVeedramon(Data)

to explain further, without levels as a way to end one character's turn, the amount of doors opened and bad guys slain will play the role in deciding when to shift. here is yet another, and simpler, way to look at it: (characters are from New Super Mario Bros. Wii)

Room A---as Mariono enemies---progress through door, gate, opening, or any passageway which CAUSES YOUR CHARACTER TO MOVE WITHOUT YOUR CONTROLLING OF THE THUMB STICK---Stay Mario

Room B---as Mariothree enemiesprogress through door---become Luigi

Room C---as Luigione enemyprogress through door---become Blue Toad

Room D---as Blue ToadBoss-progress through warping point, room, etc---become Yellow Toad

please leave comments so i may update this for easier comprehension. thank you :)