Forum:Emulation

Hello. As a project for the summer, I'm getting images of pretty much everything TP-related by ways of emulation. However, before I embark on my quest, I need your opinion on something. I'll cut straight to the Chase here. Thing is, emulators can only emulate a game console to a point in some instances. A major problem for the emulator is to recreate the bloom effect (i.e. ambient, atmospheric light spills) when the game is run at a higher resolution than the game was designed for. As an upside for higher resolutions, it allows for widescreen support and (naturally) more details, making them more attractive as location images here; as a trade-off, it creates display problems with bloom, lighting and water effects (as illustrated in the enclosed instruction book imagery), as well as some other graphic things. The question before you, is higher resolution imagery worth the cost of losing the way the game was presented? I remain, of course, neutral on this issue. I just want to know what you guys think. If I had to decide, I guess I'd be partial to running it in the native resolution. Here are examples of the same image emulated in the native resolution (left) and higher resolution (right). I'm hesitant to begin the work right now, so I'd appreciate a good decision here. --Auron  Kaizer !  20:04, June 13, 2010 (UTC)

http://i70.photobucket.com/albums/i86/Kaizer13/Bloom.png http://i70.photobucket.com/albums/i86/Kaizer13/NoBloom.png