White Wolfos

are recurring NaN Enemies in.

Characteristics
NaN White Wolfoss are white, wolf-like creatures. They were originally depicted as anthropomorphic creatures with glowing eyes, but in later games appeared with more realistic, wolf-like forms. They are similar to the Wolfos, except they are larger and generally take to icy climates, such as the OoT3D: in and the Snow Realm in. In, they will even disappear once spring is returned to Snowhead. However, they can also be spotted in unlikely areas, such as the Gerudo's Training Ground. In, one appears at the end of the Ice Cavern as its mini-boss.

Like the Wolfos, White Wolfos will emerge from the ground when approached. They tend to fight in direct combat. In and, NaN White Wolfoss will circle around Link and dive in to strike with their claws. They can also block and dodge Link's attacks. This incarnation can be fought either by blocking or dodging its own attacks, and striking back when it lets its guard down. Identically to the Wolfos, its weak spot is its tail, and striking it will instantly defeat it. In and, NaN White Wolfoss tend to appear in packs, and charge at Link as opposed to bare-hand combat. The NaN White Wolfoss in can dive back into the snow and reemerge to launch surprise attacks.

In, NaN White Wolfoss appear in Level 8: Snowpeak Ruins: Defender. They inhabit the mountains of Snowpeak in packs, and can be found around the frozen lake and can ambush Link from piles of snow. Similar to their appearance in, they surround Link in groups and attack by pouncing on him. They appear in much greater numbers as the Level's timer begins to runs out. They can be defeated with one shot of the Crossbow.

NaN White Wolfoss appear as enemies in where they only appear in cold, icy dungeons such as the CoH: and parts of the CoH:. Like most enemies, they can only move to the beat of the music and prefer to move on every second beat. However, unlike other enemies, they can move and attack in all eight directions, including diagonally. Fortunately, they will only attack either CoH:, CoH:, CoH:, and CoH: if they're not looking directly at them.

If any of the heroes does manage to get a look at them, they will change their course of direction and hop away from the heroes, keeping their eyes on them at all times until they turn around or until the CoH: moves to a position either behind or adjacent to the hero where they cannot see them. Before moving and attacking, they will always crouch down and bare their long, saber-tooth-like fangs for one beat before hopping onto another tile, dealing damage to anyone who's standing in their way. They share this pattern with other CoH: enemies.

A CoH: pup can be found outside of the CoH: in CoH:. CoH: can pet it by moving in its direction.