Hokkubokku

are recurring NaN Enemies in. They are segmented, cactus-like creatures that move by bouncing around rooms in diagonal directions. When they are hit with Series:'s Series:, a segment will break off and bounce around the room. They are usually desert-dwelling enemies.

NaN Hokkubokkus appear in ALttP: in. Whenever ALttP: attacks one, a segment will break off and hop about, before eventually vanishing. These segments can hurt ALttP:, and along with the main body, can cause a large amount of damage. However, if ALttP: is able to destroy a bouncing segment before it vanishes, it will often leave behind a ALttP: or a big ALttP:. As NaN Hokkubokkus lose their segments, they will move faster and bouncer further. The final head segment will not rebound around the room, and will take a couple of hits to finish off completely. Using the ALttP: allows ALttP: to destroy them completely in one hit.

In, a ALBW: appears in the ALBW:. It initially appears under the sand, and dives in when ALBW: gets too close, only to reappear somewhere else. The ALBW: is needed to make it erupt from the ground, from where it is fought in the same manner as in.

In, NaN Hokkubokkus have only two body segments as opposed to the three seen in earlier games, and they are fought in the last Stage of the TFH: Level. One is initially encountered, and three more appear after it has been defeated. Like its previous appearance, the segments will bounce off if they are attacked. The TFH: can reach and attack its head without striking the segments by forming a TFH:, or alternately by using the TFH: to create a pillar of water. Once reduced to only a head, NaN Hokkubokkus will begin to flee the TFH: and try to burrow back into the sand. If they successfully escape, they will reemerge from the sand with newly-grown body segments.

A single TFH: is also encountered in the Desert Zone of the TFH:.