Walkthrough:The Legend of Zelda: The Wind Waker/Game-fanatic/Part Two

Land-Ho
You've been sailing for a while, and it's already nighttime. But Link has also finally arrived at their destination. Once you go up to look at what's goin' on, your eyes are met with a huge, menacing structure with heavy security and filled with dark monsters. This also happens to be the nesting place of the giant bird that took Link's sister. The pirates have thought up a terribly insane means of entering the island ahead - they're gonna launch Link from a catapult!

When you land from your flight a few things happen. First, Link's sword goes flying off and lands on a ledge. Second, once you swim out of the water and set foot on the grounds of the Forsaken Fortress (the name of this island), Tetra contacts you using something she had snuck into your pocket earlier - the Pirate's Charm ! She warns you of the island's foreboding security, mysterious residencies, and dangerous territory. Thanks for the comforting words, Tetra. Now time to get to work, there is spotlights shining all over the ground you're gonna have to go to. For future reference, if you grab an empty barrel and drop it over yourself, you'll look like a moving barrel, when sneaking past guards or spotlights, just stop and they'll think you're a barrel. But as for now, agreeing with User Portal-Kombat's methods, I suggest you have Link run straight into the light. Then you'll be thrown into a cell, and it will be easier to navigate yourself.

As for getting out of this jail cell, it's easy. Just climb up on that table then hop across onto the shelf. From there, remove the vase, and I hope you're not claustrophobic, 'cause then Link will have to crawl into the hole it covered. That will take directly to the other side of your cell - you're free! Now go forward into that hall, and before I go ahead on myself, there is a treasure chest, which you can open if you wish, as well as any other chest, but I'm going to tell you, since you'll be able to see the chests yourself when you are traveling in this game, I'm not gonna mention them. And, if you want to jump down from this floor you're on and try to open the cell below, you can, there will be Heart Container 1 there in a chest, get four of those and your life gauge will be increased by one!

Anyway, continuing from where I left off, if you opened that chest that's in front of you, you should've gotten a Dungeon Map, which will help guide you through the Forsaken Fortress. Okay, now swing yourself to the other side using that hanging lantern, then enter the door to the left (where's there's a chest containing a Compass, which tells you where boss-areas are and where chests are), then swing across this hanging lantern and enter the door. You'll find yourself in a hall with an outside view from either side.

From here, go to the left opening, and immediately take another left, and you'll be following a path that leads to a ladder, which, in turn, leads to one of the spotlight mechanisms, which each of these machines should be shut down, so you can progress further in this level. Once again, User Portal-Kombat knows what he's doing on this level, so I am following his method, which is one of the most productive. So, you follow that path till you've reached the ladder. Have Link climb up it, and if you go around to look at the other side of the spotlight mechanism, you'll see a Blue Bokoblin!

If you just use your shield and block a few of its attacks, eventually its weapon will shoot off and fall to the ground, then you must run to get it before it does, and hit him a few times with his own weapon! Once it is defeated the spotlight mechanism will shut off. There is two more. Sometimes, if defeated, a Blue Bokoblin will drop things called Joy Pendants, of which will become useful later in the game.

1/3 Bokoblins Down
Now, to get the other two, climb down the ladder and reenter the hall with the outside views and there'll be two ways to go, the one is a balcony, don't go into that one, go into the one that leads to the grounds being swept over with the searchlights-area, and follow the small path to the northwest, and climb up the ladder, then do the same as you did before with the last spotlight mechanism. Now, go back to the area where you had found the Dungeon Map, and, this time, go into the right door. Then you'll be in another hallway with balconies and stuff. Take a left and go up the ladder, and take care of this Bokoblin the same way you had the others.

Now, come back down to the hall that you went through to get here, and enter the door to at the end of the hall that you haven't entered yet, and you'll be in a room with unrealistically large bunk beds. To your right is a statue of a monster. And on the ground underneath the platform you're on, on one of the bottom bunk beds, there is a chest with a Yellow Rupee ; worth 10 Rupees! You can get it if you want, but be careful - that statue has spent a month for cleaning that there red carpet, and doesn't want no meddling kids messin' it up, and if you're near that carpet, he'll get angry enough to shoot lasers from his eyes at you! But seriously, if you get too close to the red carpet-area, it will shoot lasers at you.