Lanayru Sand Sea

The is a location in SS undefined. It is a sea of sand located in the Lanayru Province. Link comes here to find Nayru's Flame, which is located aboard the Sandship. This Sandship belonged to Skipper and his crew of Ancient Robots, but was usurped by Ghirahim's forces and turned invisible. Link must expose and board the Sandship to obtain Nayru's Flame.

Overview
The Lanayru Sand Sea used to be a great sea. However, due to a rapid climate change, the water evaporated, leaving the sea in its current desiccated state. Link must navigate the sea with Skipper's motorboat, which is equipped with a Timeshift Stone. As Link sails around the desert, the sand around him will turn into water due to the stone's temporal disruption field.

The ship Link sails is equipped with a cannon that can be used to fire upon Bokoblin Archers that appear on the small isles revealed by the Timeshift Stone. The Sand Sea is home to a number of locations. There is Skipper's Retreat, where the Ancient Sea Chart is located. Further to the west is the Lanayru Shipyard, which holds a vast minecart track run by a Goron named Gortram, who eventually hosts the minigame known as the Rickety Coaster. To the north is the Pirate Stronghold, the base of SS:, the pirate who stole Skipper's Sandship.

The Sandship is the fifth dungeon in the game. The Bow and Nayru's Flame are obtained here. The single Timeshift Stone on the main deck of the ship has to be activated many times by Link in order to navigate around the ship. The Boss of the Sandship is the "Abyssal Leviathan Tentalus", a large cycloptic squid-like monster that attacks and destroys the Sandship during a storm.

Trivia

 * The location of Lanayru Sand Sea on the map is very similar to the location of Gerudo Desert in.
 * There are 2 Silver Rupees atop the Skipper statue that serves as the entrance to the sand sea, and a Red Rupee in one of the columns.
 * It is impossible for Link on his own to leave the area immediately surrounding the location he is currently at on the sand sea, or to enter the circle of water surrounding Skipper's boat, even with the help of a Stamina Potion to keep from sinking - after dashing past a certain point, the Sinksand will consume the hero instantly and he will be sent back to the last touched solid ground.