The Legend of Zelda: The Wind Waker Glitches

This page is a list of glitches in The Legend of Zelda: The Wind Waker.

Stop 'n Swap
1) Equip an item to X, Y or Z.

2) Press the button to use the item and then immediately press start (you more or less have to press them at the same time, otherwise the game won't pause).

3) Equip another item to the button of the item you just used.

The game will now be forced to use the item you put on after pausing the game, even if you couldn't normally use it. Depending on the item you use the game may try to use the second item as the first item.

Have a bottle with Elixir soup/potion/fairy on the button to start with, and switch it for another empty bottle or item, Link will use the first item, but it will still be in your bottle. Have the Tingle Tuner on to start with and switch it for any other item, Link will take out the second item and hold it in his hands as if it was the Tingle Tuner (The Sail, Iron Boots, Magic Armor or a bottle with an item in it will be invisible). Have the pictobox on to start with and stand in front of someone who you can show a photo to, switch it for any other item and the message "Tingle can only be called in areas that have maps" will come up. Have any item on to start with and switch it for bombs, Link will take out a bomb, even if you have 0! Use either a Hyoi Pear or All-Purpose Bait to start with and switch it for the other, the one you had equipped to start with will be used, but the number of the one switched for will be reduced.

Stop, Swap 'n Stop
1) Equip a decorative item to X, Y or Z(exotic flower, fountain statue etc).

2) Find one of the decorative object stands(things on the ground you put a decorative object onto) and stand in front of it.

3) Press the button to use the item and then immediately press start(you more or less have to press them at the same time, otherwise the game won't pause).

3) Equip any non-decorative item to the button of the item you just used.

Link will stand staring at the object stand and nothing will happen, you'll have to reset.

Grandma's Stop
1) After you've obtained Farore's Pearl go to Outset Island with a Fairy in a bottle.

2) Stand in front of Grandma with the Fairy equipped to a button.

3) Press the button to use the Fairy and then immediately press start(you more or less have to press them at the same time, otherwise the game won't pause).

3) Equip any item other than a bottle to the button that the Fairy was on and unpause.

The Fairy will heal Grandma, and she'll say her part about her being a terrible Grandma, then the game crashes.

Swap Shredder
1) You need a decorative item and a non decorative item in your Delivery Bag. Equip a decorative item to X, Y or Z.

2) Stop 'n Swap the decorative item for the non decorative item.

3) When you unpause Link will hold up the decorative item and the game will show the keep it/throw it away message, choose 'throw it away'.

The non decorative item you switched for will be gone. If you do this with the Cabana Deed before you show it to the door of the Cabana you will be unable to get the Triforce chart within. If you do it to Batio's letter to his mother, Maggie's letter or the Moblin's letter you will be unable to get the corresponding pieces of heart.

Hidden Bacon
1) Go to Windfall Island.

2) Enter the Bomb shop.

3) Stop 'N Swap the Tingle Tuner with Bombs, so that Link takes out a bomb.

4) Throw it over the counter, between the owner and the chain.

If you threw it far enough it'll destroy a number of the barrels behind the counter, one of which contains a little black pig!

Empty Islands
1) Go to one of the Fairy islands or Outset Island.

2) Use a Hyoi Pear to take control of a seagull.

3) Fly the Seagull into the Fairy fountain/Savage dungeon entrance hole.

The seagull will fly through the bottom of the hole and appear inside the island where you can fly around.

Illusionary Wood
1) Go to the Windfall Island dock.

2) Either by climbing up or falling off, get Link hanging off the edge of the stone area where the dock meets the land.

3) While still hanging off the edge move along it towards the dock.

You can go right through the wooden dock as though it wasn't there.

Magic Disappearance
1) Go to Hyrule Castle while everything is still all black and white.

2) Go out the back and stand in front of the magic barrier.

3) Move the camera so the barrier is between it and Link.

4) Hit the barrier with your sword.

Link will briefly disappear.

Piggy Swimmers
1) Go to Windfall Island and throw the pigs into the water.

2) While they are still in the water talk to the man near the Bomb shop and choose to play his game for 3 Skull necklaces.

3) Once the game starts go and find the pigs.

They will be swimming around on land, the pig up near the jail entrance will even make ripples. If you push any of them off the edge of something they will slowly spiral down to the ground below. Picking them up will return them to normal.

Over Eager Boat
1) Complete the game up to the Wind temple, but do not complete the Wind temple.

2) Now find all eight Triforce Charts and their corresponding shards.

After having collected all eight shards the KoRLs will say, "Go to Hyrule," as if you'd already beaten the Wind Temple. But if you try to go to Hyrule you can't. The only way to go to Hyrule is to complete the Wind Temple.

Silence is Golden
1) Sail around, doing whatever you please, until dawn.

2) As dawn approaches, you'll hear the classic "sunrise" theme. While this theme is playing, take out the Wind Waker and conduct the Ballad of Gales.

3) Warp to Windfall Island, then immediately head for land.

If done right, you will be at Windfall with no music whatsoever. The music doesn't come back, even as the sun rises high up in the sky (time does pass for a while, even though you're at a place where day doesn't change to night or vice-versa). To bring back the music, simply head into any building or leave the island. (Might also work at other places.)

Gull Lock
1) Take control of a Seagull with Hyoi Pear.

2) If you fly far enough away from the island you're on the Gull will be forced to turn around. Try and press R exactly as the Gull begins to turn.

If you do it right the Gull will get partway through the turn then freeze, you now can't do anything. If you wait a few minutes control returns to Link as though nothing had happened.

Ghost Stones
1) Go to Dragon Roost island once you have the Power Bracelets.

2) Find one of the many bombable rocks embedded in a wall around and stand beside it, but against the wall.

3) Pick it up.

4) Turn to face the wall and throw the rock.

Link should throw it through the wall, you'll hear it break a short time later.

Strong Link
1) Get a bottle full of Forest water.

2) Go to anywhere where there is a large stone head you can pick up (with the Power Bracelets), eg: Outset island, Star island.

3) Pick up the head.

4) Wait until the Forest water expires, then get rid of the message.

You'll now be able to run around holding the stone head as though it were a smaller object. This works with other large objects as well, such as the big pig.

Pig Blimp
1) Get a bottle full of Forest water.

2) Go to Outset island and pick up the big pig.

3) Take him down to the walkway that bridges the gap between the two island and stand on any part of it that is made of wood.

4) Wait until your Forest water expires.

When it expires and while the message is onscreen the pig will slowly float away from you. As long as the message is there he'll keep getting further and further away, once you get rid of the message he returns.

Burrowing Bees
1) Go to Windfall Island during the day.

2) Go to where the 'Killer Bees' (the four kids) are.

3) Get them to start circling around you then go over to the wooden staircase.

4) Wait until one of them is between you and the alley next to the staircase, then run into them to push them down the alley. Try to keep them pressed against the rock wall underneath the staircase.

If you push them far enough and keep them hard against the wall they should fall through the ground and disappear. This can be done to all four of them, but Ivan, the leader, is much harder to push around. If you push some of them through the ground then talk to any of those remaining, the camera will show some odd shots when the kids who you've pushed through the ground talk. If the camera will show the whole island and the music will change to the music played on the Great Sea (around half the time).

Sand Sailor
1) Go to Dragon Roost Island.

2) In your boat go to the small beach on the east side of the island.

3) If you look at the beach from the water, on the right the sand comes out from the cliff at a shallow angle to a point, then goes back in on a similar angle. Position your boat as close to this point as you can get it, and facing towards the area of wall between the cave leading to the other side of the island and the rock with a hole under it.

Wait for Beedle's ship shop to come around the island and when it goes past your boat it will push it up closer to the sand than you can normally take it. If you now get into your boat you can sail it around on the sand.

Land Locked
1) Perform the Sand Sailor glitch.

2) Get your boat back as far as you can from the cave without going back into the sea.

3) Change the wind so it is blowing towards the cave.

4) Put your sail up and as soon as you begin to move jump the boat.

The boat should hit the cave, slide to the left a bit and become stuck on the left side of the cave. You now cannot move your boat or get out of it.

Decorative Air
1) Go to Windfall Island, you need a decorative item equipped to X, Y or Z.

2) Get on top of the stone arch near the postbox.

3) At the raised end closest to the sea are two stands for decorative items, one is positioned so that it is right on the edge of the ramp leading up to this raised area. Stand on the ramp slightly to the north of this decorative stand.

4) Attempt to climb up next to the stand, as Link begins to climb hold the analog stick to the left, towards the stand, and rapidly press the button you have a decorative item on.

If you are in the right place and press the button at the right time, Link will climb up next to the stand, then slip and fall back down as he places the decorative item. There will now be a decorative item in the stand and another in the air above and to the side of the stand. If you take out the one in the stand the one in the air will remain. Entering a building, playing the Song of Passing or leaving the island will remove the item in the air.

Starlight Symphony
1) You must not have previously visited Forest Haven.

2) At night, with no music playing, sail into Forest Haven.

Because it's the first time you've visited the area the intro cutscene will take place, once it ends the Forest Haven music will continue to play despite it being nighttime.

Fake Props
1) Go to the Forsaken Fortress.

2) In the upper northeast of the fortress is one of the spotlights. On a wall, opposite the ladder you climb to reach the spotlight, is one of the ladders that is elevated off the ground. Climb the ladder up to the spotlight.

3) Set the wind to northwest and face the ladder on the wall opposite you.

4) Jump off the edge of the spotlight platform, towards the other ladder, and take out the Deku Leaf.

5) Float towards the ladder and as you reach it, before you bounce off it, put the Deku Leaf away and try to fall into the ladder so Link grabs it.

You can now climb the ladder and explore the area around where Link originally lost his sword. The wooden wreckage lying around is not solid and can be walked through.

Scene Leftover
1) Start a new game.

2) Play until after the cinematic where the Helmaroc King drops Tetra into the woods atop Outset Island.

3) Stand in the Northwest corner of Aryll's Lookout and face Northwest.

4) Take out your Telescope and look around in the sky in front of and above you.

You should be able to find a small grey speck in the sky (you can't see it without your Telescope), zooming in on it will reveal it to be one of the stones the pirates were catapulting.

Frosty Floater
1) Find a raft on the Great Sea with a Bokoblin on it.

2) Shoot the Bokoblin with an Ice Arrow to freeze it.

3) While it's frozen pick it up and throw it into the water.

The frozen Bokoblin will hover away above the water for a short distance before it unfreezes and the Bokoblin drowns. (Works with other enemys at sea)

Death Trap
1) Go to Overlook Island and enter the hole there.

2) Go through the door in front of you then through the door to the left of the next door in front of you.

3) Two Stalfos will appear in the room you are now in, kill one of them.

4) Keep hitting the other one until it splits in two, with it's upper and lower body walking around seperately (Spin Attacks work well).

5) Destroy the lower body.

6) Shoot the upper body with a Light Arrow.

All that remains of the Stalfos now are bits of it's leg bones scattered around, they won't reform into the complete Stalfos and the room's door won't unlock. You can't get out. This can also be done in any other room which gets locked down and contains Stalfos warriors.

Ghostly Pig
1) Go to Outset Island.

2) Grab the fat black pig and take it up to where the wood and rope bridge used to be (It's faster to attack him and get him to chase you there than carry him).

3) Pick the pig up and walk over the edge of the cliff as though the bridge is still there and you are walking onto it.

You'll fall onto a steep plane of rock and drop the pig. It will begin to walk away then fall through the rock and disappear.

Multiplying Morths
1) Enter the Forbidden Forest.

2) Make your way to the western passage on the third floor.

3) Kill the green Chu-Chus to get them out of the way.

4) Ahead there is a trench cutting across the passageway, on the other side are pod things with Morths in them. Jump into the trench so the Morths break out of the pods and attach themselves to you, get as many on you as you can.

5) Exit the passage the same way you came in.

6) Go back into the passage.

7) Repeat steps 5 and 6 until Link begins to run as fast as normal (You should have to go through the door 19 times, maybe less, before this happens).

8) You can now collect a second set of Morths on top of the first set, do so and repeat steps 5 and 6.

9) Keep repeating the steps and collecting more and more Morths, in total you should be able to collect 10 sets, when you go to get the 11th set there will be fewer Morths than normal, pick them all up.

You've now maxed out the number of enemies that can be loaded, or perhaps the area of memory allocated for enemies. Whatever the case, no more enemies will now be loaded, if you enter a room where there would normally be enemies they either won't be there or the game will freeze when the door is opening. Try jumping into water for a Morth explosion.

Zombie Kargaroc
1) Find a Kargaroc.

2) Lure it towards you and when it is close to the ground and you, shoot it with an Ice Arrow to freeze it.

3) Before it drops to the ground run underneath it, or as close as you can get.

The frozen Kargaroc should fall to the ground and begin spinning around in circles, it will then unfreeze and fly off. If you look at it with the Hero's Charm on you will see it has no health. Performing the glitch on the now "dead" Kargaroc may cause it to begin flying upside down. This also works with other creatures, such as Bokoblins.

Zombie Keese
1) Find a Keese.

2) Lure it close to you and about the same height as Link's head.

3) Shoot it with an Ice arrow.

4) Before it falls to the ground run up to it, A will change to 'Lift', press A to pick it up out of midair.

5) Hold it until it unfreezes.

If you check the Keese with the Hero's Charm you will see it has no health.

Ability Overlap
1) Power up your GBA and call Tingle.

2) Set Tingle's ability to either the Tingle Shield or Kooloo-Limpah.

3) Get into the KoRL, activate the ability and once it start take out the Wind Waker.

4) Play the Ballad of Gales and select a warp destination.

5) Sometime around now the 'Please wait...' message will appear on the GBA, then while it is still there Tingle's message that indicates the ability has ended will appear behind it.

When you arrive at the warp destination the ability will still be going, but the GBA will think it has ended, you can now use a second ability while the first is still in effect.

Fountain Crash
1) Go somewhere there is a decorative object stand.

2) Equip a Fountain Idol to a button (Other decorative items MIGHT work.)

3) Put the idol into the stand.

4) Take it out, and move around the stand so you're not in the same place.

5) Equip the idol and put it into the stand again.

6) Repeat steps 4 and 5 until the game crashes.

Odd this, I can't work out a better method. If you warp to the Tower of the Gods, sail south to Link's Oasis and do it on one of the stands there(The one to the right of the door in particular) the game should freeze after doing steps 4 and 5 only a few times, whereas on Windfall it seems to take much longer.

Castle Exteriors Interior
1) Go to the path that leads from Hyrule castle to the entrance to Ganon's tower.

2) Get one of the Moblins on the path to follow you back to the entrance to the castle.

3) Get the Moblin between yourself and the doorway, and use your Boomerang to knock it back into the doorway.

4) Once it's far enough into the doorway it will disappear behind the back black wall. Pull out your Hookshot and use it on the Moblin to pull yourself back there too.

You are now behind the door and can look around at the castle exterior from inside it.

Solid Hole
1) Go to Overlook Island(the top right corner island).

2) Use your Hookshot to get to the highest of the towers.

3) The one below the highest has an entrance hole on it. Face in the direction of the hole, back away from the edge a bit and do a jumping slash attack over the edge into the hole.

Your sword will hit the sides of the hole twice, very quickly, and you'll end up standing in the hole instead of falling through it. You can get out using your Hookshot or fall through the hole by backflipping, sidejumping etc.

Alternative Layout
1) Equip the Picto Box to a button.

2) Press the button to use it then immediately press start to pause the game.

On the item/quest screens the normal button layout will have been replaced with the three button camera layout.

Aerial Morths
1) Go to Outset Island.

2) Leave your boat near the highest part of the jetty going to the lookout.

3) Grab the big black pig and get him over to Abe's house(the house on the other island).

3) In front of Abe's house is a dark grey patch of ground, stick the pig near it and chuck some Bait onto it.

4) The pig will burrow into the ground and uncover some Morths. Let some of them get on you.

5) Jump into your boat from above so the Morths are still on you while you're in the boat.

6) Start sailing.

The Morths will not be able to keep up and will hover slowly through the air behind the boat.

This glitch also works in the Forbidden Woods by going onto one of the platforms that is moved by using the Deku Leaf, then using it. Once the platform gets to the other end, the Morths will catch up with you

Far Throw Pig
1) Go to Outset Island during the day.

2) Go to the Pig pen and grab the big, black blighter.

3) Walk behind the man in the pen and drop the pig here.

4) The pig should now be trapped and won't be able to get out unless you push him. Walk up beside the pig, with the house on your right, and pick the pig up.

5) Now you can move about to somewhere (even outside the pen), and throw it.

The Pig will be thrown way further than normal, watch as it soars off.

Shop Ship Camper
1) Go to Dragon Roost Island.

2) In your boat go to the small beach on the east side of the island.

3) Position your boat on the south side of the little "wind shrine" island here, facing towards the beach.

4) Wait for Beedle's Shop Ship to come around, it should stop round about the middle of the beach. Make sure the wind is blowing NorthWest, then aim your boat at the front of the shop ship, just in front of the visible barrel. Put up your sail and jump the boat just before you hit the shop ship.

Your boat should become wedged on the front deck of the shop ship, it may eventually slide off.

Too much knowledge!!!
1)Go to the Earth Temple while you have Medli with you.

2)Take control of Medli in a room with a Poe.

3)Let the Poe possess Medli.

The Poe will suddenly come out of her. This is also a good way to deal with un-armed Poes until you get the Mirror Shield.

Inside Boulders
1)Go to Star Island.

2)Destroy a big boulder with what you want to use.

3)Stand in the center of the boulder's spot.

4)Play the Song of Passing.

Now you are in the boulder.

Ice Power
The Ice Arrows and the ability to pick up frozen enemies is the basic premise for the following glitches. There may be other enemies that can causes unexpected results when frozen and picked up, but these are confirmed to do so in the PAL version of the game.

Keese

1) Freeze a Keese with an Ice Arrow while it is fairly close to the ground. 2) Pick it up before it falls to the ground, then hold it till it unfreezes. 3) Link can then still pick up the Keese, but doing so will hurt him.

Red Bubble

1) Freeze a Red Bubble while it is chasing Link. 2) Pick it up, and put it down at about 0.5 seconds (give or take) after it unfreezes. 3) The Red Bubble will laugh and chatter as if it were chasing Link, but will not be on fire nor be able to move.

Moblin

1) Freeze a Moblin. 2) Pick it up, and put it down at about 0.5 seconds after it unfreezes. 3) Pick the Moblin up again right afterwards, while it is thawed. 4) While carrying the Moblin, Link will speed off in the opposite direction of the one the moblin is facing.

Explore Hyrule 1
1) Do the "Ice Power" glitch with a Moblin on the road to Ganon's Castle.

2) Go to the stair right before the Darknut in red armor.

3) Speed of the top of the small staircase, either to the left or right.

With careful timing and some luck, you will jump right over the wall. Most of the land beyond is unstable though; often either slippery or non-solid altogether.

Explore Hyrule 2
1) Just before you enter Ganon's castle there will be three sets of hookshot targets with enemies around them. Destroy any enemies.

2) Stand under the middle one (I don't know if the other two work or not), and carefully position your hookshot at the target. If done correctly it will flash yellow indicating you can latch onto it even though you are directly under it.

3) If you shoot at it you will glitch through the platform and land on top of the platform with the targets. From here you can use the Deku leaf to fly off the map. Though it is very glitchy and you can fall though in random places, it is fun to explore.

Fall through ladder
1)Go to the Earth Temple.

2)Go to the room where you first encounter ReDeads, and open the coffin closest to the ladder.

3)Stun it with a Bomb, and crawl a few about a third of the way up the ladder.

4)When the ReDead sees you, it will scream, and you will not move.When it tries to bite you, both Link and the ReDead will be frozen, and your hearts will slowly deplete, as if it was biting you.

5)Tap lots of buttons to free yourself.When you are free, you will fall through the ladder and will fall into a pit of darkness.You will then re-appear at the door.

Alternative music

 * 1) Go to Windfall Island.
 * 2) Stand on a mat in front of Zunari's stall and play the "Song of Passing" until it's day time.
 * 3) You should hear the sailing music although you're on Windfall Island!!

Auggh! My head is gone!
1)To perform this glitch, you will need to be out at sea.

2)Use any one of these items:

Picto Box

Telescope

Hookshot

Bow and arrow

First Person View (C-stick up)

While the items are out, the King of Red Lion's head will disappear! Note: this doesn't make your game crash.

The fast and the Fat!
1)On Outset Island go to the house with the fat pig.

2)Climb into the pen and put on the iron boots.

3)Pick up the pig you will be moving slightly faster than you normally would carrying the swine.

This is because you move slower when carrying the pig than wearing the iron boots the game will grant you the speed of the iron boots (an odd statement)) as opposed to that of the pig.

Invisible Parry
1) Go to the room in Dragon Roost Cavern where you get locked in and you have to find all the bokoblins. 2) Defeat the first bokoblin, then destroy the pot that the other bokoblin is inside, the one still on the first floor(on the lowest shelf) 3) Get close to the bokoblin, don't destroy it. Make sure it doesn't get off the shelf. 4) Use the parry command once it appears.

Results: Link will do a parry on thin air! The bokoblin will not take any damage.

Save the Peahats!
1) Go to the Forest Corridor of Ganon's Tower.

2) Get to the end of the hallway, but don't kill the Peahats.

3) Use the Deku Leaf to fan the Peahats off the cliff and into the abyss.

4) Switch to first-person view and look over the edge. The Peahats will land on an invisible surface, and then gradually fly back up towards you once more.

Silent Fairy
1) Find a place with a fairy(Ideally a fairy fountain).

2)When the fairy is circling around you, press start. You should hear the noise a fairy makes in the background.

3)Wait until the noise the fairy makes stops.

4)Press start again. The fairy will still circle you like it normally does, but it will make no sound!

The All-seeing Sue-Belle
1) You must have the boomerang.

2)Go to Outset Island and find Sue-Belle.

3)At a distance, destroy her pot with the boomerang.

4)If you talk to her again, somehow she will know that you broke her pot and she will fine you.

5)It will work with seagulls too

Hey? Where are my Iron boots?
1)Go through a door wearing the Iron Boots.

2)Link will move through the door at normal speed even though he's wearing Iron Boots! But wait! That's not it.

3)When you come out, Link will not be wearing the Iron boots! You will still have them in your inventory, though.

4)You can also do this with a grotto, where you just put the iron boots on and then fall through the grotto. When Link gets to the bottom, he won't be wearing his iron boots!

Blind Darknut
1)Go to a place with a Darknut and a narrow hallway. Example: Old Hyrule

2)Charge up a spin attack. Make sure the Darknut does the same.

3)Release the spin attack and wait until the Darknut stops its hurricane spin.

4)Make sure it ends up in front of you.

5)The Darknut will look around as if it couldn't see you. Then it will notice you and the battle will continue normally.

Magnetic Wall
1)Go to Forbidden Woods.

2)Go through the first door.

3)Defeat a Boko Baba and pick up the stick.

4)From where the path ends, take about 6 steps forward and throw the stick.

If done correctly, the stick will start to roll up the wall and stop as if it's stuck to the wall. You might need to defeat all the enemies in the room first.

Stalker Kargaroc
1) Go to an enemy watchtower at sea with a Kargaroc there.

2)Sail towards the tower until the Kargaroc is chasing you, and then sail away, with the Kargaroc still chasing you.

3) Keep the Kargaroc closely behind yo (putting your sail down for it to catch up is a good way if it gets too far behind - you should always be able to see its colour and features), but not so close that it tries to attack you (it should look like it is just gliding, and its wings wont flap).

4) Keep sailing with the bird chasing you. The watchtower that it came from will be in sight all the while. When you reach a new sector on the sea chart, the bird will just vanish and so will the watchtower. The Kargaroc will be back at the watchtower as though nothing happened.

Invisible Gulls
Go to Mother and Child Isles and take control of a seagull (you have to be at the Child Isle for this glitch to work) and fly the gull as though you were to go into Mother Isle. The seagull stops and does the Turning Cutscene when it reaches the edge perimeter of the rock. When this cutscene occurs, multiple seagulls appear throughout the duration of the cutscene. They are frozen and vanish when the scene ends.

Undying Bokoblin
This glitch can only be performed in Forsaken Fortress before Helmaroc King has been defeated.

In order to create an invincible Bokoblin, Link must first find one such enemy stationed on the boardwalks on the upper floors of any of the larger chambers in the fortress, such as in the kitchen or the bedroom.

1) Lure the Bokoblin to jump or trip over the edge of the platform and make it hang perilously of the edge. 2) Knock the Bokoblin down with the Boomerang. 3) The Bokoblin will normally fall down and die if done in any other way; but if hit by the boomerang, it will survive and merely be stunned. 4) At this time, the Bokoblin can still be hurt, but not defeated.