Sand Temple

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Entrance to the Temple
The dungeon is located within the desert in the Sand Realm, north of the Ocean Realm. After Link manages to restore the rails that lead to the temple, he must go through three trials in order to reach his destination: the big eye that looms in the shadows, the twisted tunnel, and the impenetrable fortress. The first trial is a replica of the fight against Rocktite, fought previously in a cave southwest of the Snow Realm; the second trial regards crossing a maze similar to the Lost Woods, and the third trial is beaten by destroying the turrets adhered to the external walls of the temple.

Themes and Navigation
In some ways, the temple is mildly reminiscent of Mutoh's Temple from, not only because it's a pyramid as well, but also because of the inner decoration, though the environment is lighter in tone.

The dungeon forces Link to manipulate sand in order to solve the various traps and puzzles as well as find hidden objects buried within. To do so, the hero must look for the temple's main item, which is the Sand Wand (guarded by three Stalfos Warriors). The temple is also home to many undead Stalfos as well as sand enemies known as Gerune that are immune to all attacks until being hardened with the power of the Sand Wand. With the same item, Link can use sand to solve block puzzles that open special doors.

The resident boss is Skeldritch, a semi-metallic living column armored with cannons that shoot giant rocks. Rather than restore power to the Tower of Spirits, like the other temples within Hyrule, the Sand Temple's sole purpose is to protect a powerful weapon known as the Bow of Light.

Nomenclature
In the European version of the game, the dungeon is titled Desert Temple, which is consistent with the fact that the Rabbits from the Sand Realm are actually named Desert Rabbits.