The Legend of Zelda: Phantom Hourglass Glitches

This page is a list of glitches in The Legend of Zelda: Phantom Hourglass.

Screeching Noises
One of the glitches present in Phantom Hourglass causes low screeching noises to occur in one floor of the Temple of the Ocean King. It is similar to the sound a GBA Pokémon Emerald cart makes when glitched with an Action Replay device. It also happens in the Goron Temple.

Glitched Mercay Island
Another new glitch is when you go to the outside of the Temple of the Ocean King, turn left. Do Link's Hurricane Spin and go into the northwestern part of the wall. If done correctly, you will go into the wall and will disappear into the building. Go to the left above the trees to the left and explore the unknown places in Mercay Island!

This may have been programed to have happened somewhere in the game's development, as some of the out-of-bounds trees have Rupees in them when rolled into.

Malfunctioning Cyclone Slate
To activate the third glitch you need to have gotten the symbol for the Cyclone Slate from the frog by the Isle of Frost. Draw a right bracket with a vertical line at the end of the bottom horizontal line. This warps you as if you drew the correct symbol in the cyclone slate.

Headless Undead
Use the grappling hook to take out a Stalfos's head. When its about to regroup with its body, hit the body with an arrow, a sword, or a sword beam. If done correctly, the rings will appear under the Stalfos' head even though there is no body under it. After the rings appear it will fly over to where the body is and then regroup.

Playing Undead
On the Isle of Ruins go to the boulder above the gold and silver pyramid. Make it roll into one of the piles of bones that is not a Stalfos. When the boulder rolls over it, it will die like normal Stalfos do, even though it isn't a Stalfos.

Unknown Place
On the Isle of the Dead, go inside the Pyramid, go beside a rock sign, go up a little, throw your Hookshot at the farthest sign, then connect it to the other sign to put a rope between them. Jump the farthest possible with the rope, then go up. You will see something big, black, and empty, and if you walk in it, you fall down. Go back and you will start walking to the next room as usual.

How that glitch works is that Link gets thrown away behind the warp point the developers put up, so it is possible to walk behind it then walk in the warp place.

Blind Linebeck
If you sail towards Dee Ess island for the first time at a 45-degree angle to the pier but so you can also see the top "screen" and you jump at the right time, Linebeck will not notice the island and you can sail clean through the pier without so much as a "Land Ho!". However, he will notice the island when you move farther away. This occurs because the game engine cannot start cutscenes in mid-jump.

Too Far
On some stairs if you roll down them at just the right time, you don't go down the stairs. Move up to go down the stairs.

Aquatic Link
In maze island, right before the timer runs out, jump in the water. If it goes out while you are falling in the water link will be translucent and not sink while the stone is speaking. When he stops talking, link splashes into the water just as normal. If you have timed this wrong and made a splash before the stone speaks, you will make a second splash when he is done.

Stuck Pirate
Sometimes, if Jolene appears, the camera will freeze, and a screeching sound will be heard. Also, the view of her ship becomes white. You have to reset your game in order to continue playing.

Backwards Exit
Perform the Glitched Mercay Island so that you are walking around inside the temple even though it is still on the outdoors point of view. You have done this correctly if you can see the whole outside of the temple, even though you are in it. You shouldn't be able to see yourself. Walk out the door. Even though you have physically walked OUT the door, the next thing you know you will be inside the building as though you had walked IN instead (from the normal, inside view). This is because the game must change your point of view when you walk through a door, no matter which direction you were walking.

Ghostly Link
This really isn't a glitch at all, it is so simple. Find any normal staircase and stand at the bottom. Do a stab attack toward the staircase and you will sink into the staircase, sword and all. When you recoil automatically from the slash, you will be standing at the bottom of the staircase like normal, unlike other glitches where you could get stuck. Try this in the middle of the staircase, however, and you will only bang your sword against the top of the staircase as normal. Like I said, not a very complicated glitch.