Adventure Mode

Adventure Mode is a mode found in Hyrule Warriors that allows players to battle through various scenarios to unlock certain rewards. The selection screen is the entire map for the original The Legend of Zelda''. ''The player selects the mission by moving their 8-bit style character across different tiles of the map. Adventure mode consists of three different maps; Adventure Map, Rewards Map, and Master Quest Map. For every tile there is a mission to complete and a reward. The rewards include Heart Containers, Heart Pieces, Characters, Gold Skulltulas, Weapons, Item Cards, and Materials. After every mission you are ranked based on your kill count, damage taken, and amount of time completed.

Adventure Map
The standard map in Adventure Mode. There are 4 playable characters to unlock as well as different tiered weapons for all characters, excluding DLC.

Rewards Map
This map is unlocked after completing an Illustration by collecting Illustration Pieces. The map consists of only 5 spaces of the normal Adventure Map, as there are only 5 Illustrations to collect. These maps have you battling almost all of the playable characters with no reward listed other than the Materials acquired from defeating enemies.

Master Quest Map
This is a DLC map unlocked by purchasing either the Hero of Hyrule Pack or the Master Quest Pack. The map is the same as the standard Adventure Map, however, rewards are added for new characters as well as costumes being added as a reward for completing missions. There is an alternate color scheme costume for every character to be unlocked as well. Master Quest Map adds different challenges to every mission for the player to complete.
 * Speed Run: Players must complete the stage in under 15:00.
 * No Healing: Players are unable to use potions or find hearts during battle. Leveling up also won't heal players fully as it usually does.
 * No Guarding: Players will always have their guard broken by all attacks.
 * No Item Attacks: Players are unable to use their attack items, such as the bombs, during battle.
 * Don't Get Hit!: Players get reduced to only 1/4th their final heart upon getting hit. This results in players dying from two consecutive hits regardless of character level or heart count.