Tingle Tuner

The Tingle Tuner is an item in both The Legend of Zelda: The Wind Waker and Freshly-Picked Tingle's Rosy Rupeeland.

=The Wind Waker= In The Legend of Zelda: The Wind Waker, Tingle gives Link this device. If players happen to own a GBA and a GBA/GC Link Cable, then a second player can take control of Tingle. Simply set up the GBA, activate the Tingle Tuner and you're off. The second player will find a map of the current area on the GBA screen, which includes, amongst other things, a marker indicating Link's current position. On the main screen, the first player will be able to see a green marker on the ground, indicating the position of Tingle. The Tingle player now has a number of abilities. First, by pressing A, they can cause Link to look towards the spot they're aiming at, secondly they can drop Tingle Bombs. The bombs are just one of a number of pay-per-use tools at Tingle's disposal, including a temporary magical effect, which gives Link a long-lasting version of the Hover Boots effect. Using the Tingle Tuner also results in finding secret rupees and fairies, as well as getting communications from Tingle concerning areas Link enters. Link could also find Tingle Statues and do a sidequest to meet Knuckle.

Abilities

 * Seagull Pen "Use this to mark your Sea Charts. It also points to your destination. Tingle drew his first map with it at age three!" This doesn't cost anything. You can only use this when you are out at sea. Mark a spot on your Sea Chart in your Game Boy Advance with an X and there will be an arrow pointing to the X.
 * Tingle Balloon "Your body will float on air. Move in the air for 5 seconds!" This costs 30 Rupees. Just like a longer-lasting effect of the Hover Boots.
 * Tingle Shield "Look out, sir! Enemies attack!  A lovely spirit will shield you for 10 seconds."  This costs 40 Rupees. It has a similar effect to Nayru's Love and Magic Armor as it makes Link invulnerable for a limited amount of time.
 * Kooloo-limpah "Not even I know what may occur, sir! This is a test of your courage!" This costs 40 Rupees. Tingle randomly chooses one of the other effects listed here.
 * Tingle Bomb "Tingle will explode one of his bombs for you with a POW!" This costs 10 Rupees. Tingle will drop one of his bombs wherever the cursor is positioned. This is very useful for uncovering Rupees and Tingle Statues.
 * Tingle Watch "I can tell what time it is right now, sir." This doesn't cost anything.
 * Red Guide Book "A how-to Tingle Tuner book! Use the red book to learn about the land and foes!" This doesn't cost anything. Basically the Tingle Tuner instruction manual. It is later replaced by the Hand-Me-Down Tingle Tuner.
 * Hand-Me-Down Tingle Tuner "Your hotline to Knuckle. Buy stuff anywhere!" This allows you to buy bait and arrows on the go. All-purpose Bait costs 20 rupees. 10 Arrows cost 50 rupees.
 * Red Ting "This energizes you when you're feeling tired! Refill hearts regularly!" This costs 20 Rupees. It replenishes some of your hearts. It does almost the same thing as a Red Potion, but doesn't fill up as many hearts as the potion.
 * Green Ting "Replenish your magic power with this! You can't survive without it, Mr. Fairy." This costs 40 Rupees. It does almost the same thing as a Green Potion, but doesn't fill up as much magic as the potion.
 * Blue Ting "One sip, and you have it all, you greedy fairy! Strength and magic!" This costs 80 Rupees. It does almost the same thing as a Blue Potion, but doesn't fill up as many hearts or as much magic as the potion. Interestingly, it costs less to just drink a Red Ting and a Green Ting, rather than drinking a Blue Ting.

=Freshly-Picked Tingle's Rosy Rupeeland=

In Freshly-Picked Tingle's Rosy Rupeeland, which tells the story of Tingle's origin, it is revealed how Tingle first got the Tingle Tuner. It was given to him by Uncle Rupee, and he uses it to stay in touch with Pinkle. She frequently contacts him on it, especially to remind him to give rupees to the Tower.

= Gallery =