User:Oath to Order/Reviews/Ocarina of Time

Start.

Gameplay
When I play games, the most important thing is fun factor. How well it plays. (P.S. I'll be using the N64 controls.)

Battle
Like all Zelda games, you have a multitude of weapons at hand. From melee to defensive to ranged to magical. Each one has different uses, such as the Bombs are not used as offensive in most cases as they are for removing obstacles. The Megaton Hammer is an unlimited Bomb and is more suited for offense. Of course, you have the basic and versatile sword and shield, along with the Fairy's Bow and Fairy's Slingshot the two primary style ranged weapon. That's not all the weapons, mind you, as there are many more. One unique thing the game has is the ocarinas. Playing certain songs on these musical instruments (with the  C   and   A  -buttons) can warp you, trigger scenes and shift from night to day and back again.

Combat is simple. The game is third-person and uses a manual lock-on target system. By holding the  Z  -trigger Link and the camera focuses on the nearest target, whether enemy, NPC  or object. This makes battle simple. Also, when using ranged weapons, such as the bow and Hookshot, it switches from a first-person view to a third-person view, automatically pointing thge weapon at the target. The  B  is the primary attack button, tap it a Link will swing his sword. The  A   is the action button. Use it to interact with objects and people, open doors, lift and throw objects and, on targeted enemies, tapping it will attack with his Jump Attack. The bottom, left and right  C  -buttons is where your secondary weapons and items are assigned to while the top allows you to look into first person and examine objects. Overall, it's a natural system that's easy on vets and n00bies. The only complaint is when Link attacks, he's rather slow and, other then the Spin Attack and Jump Attack, has no special sword moves. Also, the Bow, Slingshot and Boomerang have no target reticle (the hookshot has one, per se, but only at close range) making it hard to fire them at enemies that are far away.
 * Verdict: 10/10. Virtually Perfect.

Story
I's hard to explain the story without spoilers. To summarize it, it's your basic Chosen Hero-Beautiful Princess-Evil Wizard Guy story, with a twist here and there. As with most Zelda games, story is there just not really important nor does it overshadow the gameplay. To summarize, the Great Deku Tree sends Link to Princess Zelda who sends him everywhere else to gather three Spiritual Stones to defeat Ganondorf with a few plot twists along the way.
 * Verdict: 8/10. Not particularly original, but very good nonetheless.

Link
Link is a silent hero and the only playable character in the game.

Princess Zelda
Princess Zelda is the leading female character in the game. Unlike most stories, she only plays the damsel in distress late in game.

Ganondorf
Ganondorf is the main villain in the game. He's evil (-_-) and half wins later.

Navi
Navi is Link's fairy companion. She acts as the target of sorts, she flies over to strange objects and targetable things. Most consider her rather annoying, but I've overcome it by not paying one ounce of attention to her shouts of "Hey!" and "Watch out!".

Graphics and art, world, sound and feel

 * Verdict: 9/10.

Graphics
Some consider graphics the least important thing in gaming. This is true... for certain games. If it's a RPG, graphics are least important. However, in Zelda games, where exploration and locations are important, it matters very much. For it's time, the graphics were beautiful. Now, they'd be very bad. As for the art, it is incredible. The designs are life-like while keeping a fantasy flare to them. The monsters look devious and evil and downright scary.

World
For the world of Hyrule, it depends. Most of the world consists of a large, empty field with few landmarks that stand out. Some of it's locations are disappointing. The forest, for example, is more like a maze painted green, with no actual trees anywhere. The lake is no more then a pit with water. No plant life anywhere on the bottom. However, the mountain and desert are very realistic. The world is not the greatest. It's not the worst. It's just okay.

Sound
The sound is beautiful. Some of the best in the series. It is dark and foreboding where it needs to be and light and happy in other places. Just listen to one piece: pqnnBMocjR8

Feel
The feel is good. Very good. The forest has a hazy mist full of pollen that gives a magical feel. The desert is bright and shiny, like a cloudless desert. All the dungeons are surreal. They have a creepy feel.

Overall
It's a good game. If you're a fan of the series and don't have this game, pick it up. If you're new, this game is a must.
 * Final Verdict: 27/30