Walkthrough:The Legend of Zelda: Ocarina of Time/Fireangle

Link's Tree House
Head out the door in the northwest corner.

Kokiri Forest
On Link's porch, you will be approached by Saria, one of the game's more important sub characters. Jump down the ladder and speak to her. Follow the road from Saria north, and then to the east. Jump across the small pool of water to the large arch that leads to the Great Deku Tree. Speak with Mido, the Kokiri who blocks your path. He'll refuse to let you pass until you find both a Sword and Shield.

Turn around and return to the area near Link's Tree House. Go west along the path, then take a right up the hill. Enter the fenced in area (which is known collectively as the Kokiri Training Ground), and work your way to the back to the south wall. Enter the small tunnel by standing in front of it and pressing A. Crawl to the tunnel's other side.

On the other side, turn left. Wait until you see a large boulder roll by you, then immediately follow the boulder's path around the corner to the right, then another left, then take another right. Open the treasure chest sitting on the tree trunk to find the Kokiri Sword. Equip it on your Equipment submenu. Next item on your list is a Shield, which you'll have to buy from the shop for 40 rupees. There is also a Deku Stick Expansion which can be bought in the Lost Woods, which also costs 40 rupees. So your goal, at the moment, is to find 80 rupees.

Slash the bush behind the chest, which may drop a rupee. Turn around, and wait for the boulder to roll by. Run left and into the small alcove. Take the blue rupee and slash the bush, and take the rupee that it may or may not drop. Turn around, and wait for the boulder to roll by again. Run left around the corner, then another left. Take the blue rupee in the far alcove, then slash the bush which should (hopefully) yield another Rupee. Crawl back into the tunnel and return to the Kokiri Training Ground.

On the outside of the tunnel, Z-Target one of the rocks to the left. Begin performing backflips (hold back and press A) over and over until you reach the edge of the training ground. Run back towards the rock and repeat the backflips until you are awarded a blue rupee and a green rupee. Slash all of the bushes near the entrance to the Training Ground and take the rupees they should drop. From the entrance of the Training Ground, look north. The giant tree stump before you is Mido's House. Go inside.

Mido's House
Open all of his chests for 11 rupees and a Recovery Heart. After you've robbed Mido blind, leave his house.

Kokiri Forest
Jump up to the ledge behind Mido's House, and look behind his house to find another Blue Rupee. From where you emerge from Mido's House, look to the left to see a number of platforms resting in the water. Run directly at these platforms, and run across them. Link will automatically jump from each one as you run along them. If you do it properly, after you have reached the opposite shore of the water you will receive a blue rupee. Repeat this in the opposite direction to receive another blue rupee.

You've now obtained all of the blue rupees which are preset in the game. The rest must be obtained randomly from the Kokiri Children's houses or from the bushes around Kokiri Forest. The house in the southeast corner has the most rupees (six, look in the pots), and leaving then entering the house repeatedly will respawn the pots. Keep gathering these rupees until you have 80. Entering and leaving the houses will also respawn the rupees you can obtain by jumping across the platforms along the pond.

Try to enter the building in the northeast corner of Kokiri Forest. You will be stopped by a girl sitting on a balcony, who will give you a basic lesson in Z-Targeting. Follow her instructions if you need to learn, then enter the building.

Kokiri Shop
Purchase a Kokiri Shield from the clerk. Equip it on the Equipment Submenu,then leave the shop.

Kokiri Forest
Head back to Mido's House in the northwest corner of the Kokiri Forest, then climb up on the ledge behind his house. Look for the wall covered in vines, then climb the vines to the top. Work your way around along the ledge and enter the large hollow log to enter the Lost Woods.

Lost Woods
We'll be returning here several times over the course of the game, but you won't be able to do much on this first visit. Head left through the log. Ignore the two elevated logs; we'll get to them in the next visit. Head through the hollowed out log in the left corner of this area.

Take note of the patch of soft earth here; it will be semi-important later. Jump off the ledge to the floor below, and make your way to the back of the area. Z-Target the Business Scrub, who will probably retreat into the ground. Scrubs like to hide in the ground when you get too close to them. If you stand far enough away, though, they will reemerge and begin firing Deku Nuts at you. To beat this Business Scrub and make him sell you his wares, either reflect his Deku Nut back into his face with the Deku Shield, or do a Jump Attack.

To perform a jump attack, begin by drawing your sword (B button) then hitting A. If you time it right and stand at just the right distance, the tip of your sword will connect with the Business Scrub just before he retreats into the ground. Speak with him, and he will upgrade the total amount of Deku Sticks you can carry to 20 for 40 rupees

Return to the opposite side of the valley and climb the ladder back to the top. Go through the hollowed log, then hang a right into another hollowed log. Go left or right (it doesn't matter which) through another hollowed log to return to the Kokiri Forest.

Kokiri Forest
Head to the east side of the area, back across the pond, and speak with Mido again. Now that you've lived up to his challenge to find a Sword and Shield, he'll let you pass. But he won't be happy about it. With Mido out of the way, enter the passage. Halfway through it, you'll encounter a bunch of Deku Babas. These guys die in one hit from your sword, and leave behind Deku Sticks. Kill them or dodge them, whichever you prefer, and make your way through to the Deku

Tree's Clearing
The Deku Tree will test Link and Navi, by having them enter his mouth, and defeat the parasite that has been placed at his roots. Enter his mouth to begin the first dungeon.

Dungeon I: Inside the Deku Tree
The game's first Dungeon, Inside the Deku Tree, follows one of the simplest formulas of all of the dungeons in the game. The main body of the dungeon is the interior of the Great Deku Tree's trunk, and all of the other rooms in the dungeon stretch out from this central area. The Trunk has four main levels: The Top Floor, The Main Floor, The Basement, and the Sub-Basement. In order to progress through the dungeon, you must find a way to break through the four different levels of the Trunk and into the Sub-Basement, where the dungeon's boss resides.

Inside the Deku Tree - The Trunk
Start by killing the Deku Babas in the corners of the room. Hold your shield up with R while Z-Targeting to absorb their attacks. Take the Deku Sticks and/or Deku Nuts that they drop. Slash the bushes against the northeastern wall, then climb up the ivy wall in the northern part of the room. Slash the bushes at the top, then run to the right along the platform, being careful not to fall. Open the chest part of the way along the ledge to find the Dungeon Map. Keep going right along the ledge and enter the door you come to.

Inside the Deku Tree - Scrub Room #1
Defeat the Deku Scrub by Z-Targeting him and reflecting the Deku Nut he fires back into his face. The Scrub will then get up and start running around the room. Don't chase him; go and stand on his nest. When the Scrub attempts to return to his nest, he will walk right into you. He will then open both of the doors in the room, and give you a useful hint for avoiding fall damage (press forward on the joystick as you land). Go northeast through the door to the next room.

Inside the Deku Tree - Slingshot Room
Jump out to the gray platform, but quickly jump to the next ledge, as the platform will quickly begin to fall. Open the chest to find the Fairy Slingshot (and the Bullet Bag x30 which goes with it, though it isn't mentioned in-game). Turn to the right and climb the ivy wall. Open the chest for a Recovery Heart. Turn around and look down, towards the door that you came in. Using the Fairy Slingshot, shoot down the ladder that hangs above the door. Jump down and climb up the ladder, then go back through the door. Return to the Trunk through Scrub Room #1.

Inside the Deku Tree - The Trunk
Go back along the ledge to where you opened the chest for the Dungeon Map. Use the Slingshot to shoot down the three Skullwalltullas clinging to the ivy wall. Once they are out of the way, climb the wall to the top, and then to the left to reach the highest level of the Deku Tree.

Jump off the ivy wall when you are over the top ledge. Ignore the Big Skulltulas who drop down, and keep going to the left until you reach a door. Go through it.

Inside the Deku Tree - Compass Room
Turn to the right and step on the switch next to the lantern. The three platforms in the center of the room will begin to rise. Quickly jump along them to the ledge in the back of the room. Open the chest to find the Compass. Kill the Deku Baba for a Deku Stick if you don't have one (you're going to need one in a moment). Drop back down off the cliff and return to the room's entrance. Use the ivy wall in the northwest corner to climb back up.

Step on the switch again, and this time use the platforms to reach the small alcove in the northern part of the room. Jump past the Big Skulltula and open the chest for a Recovery Heart. Kill the Gold Skulltula in the back of the alcove to get the game's first Gold Skulltula Token. Skulltula Tokens can be redeemed at the House of Skulltula in Kakariko Village for rewards. Some rewards are good, some are just plain awful. You won't be able to Z-target the Skulltula - this is normal. The tokens, however, are Z-targetable.

Jump back down to the pit in the center of the room, and climb back up to the door. Use a Deku Stick near the lantern, and it will catch on fire. Use the flaming Deku Stick to light the burned out lantern, and the door will unlock. Go through the door.

Inside the Deku Tree - The Trunk
Run to the right, past the first Big Skulltula. When you reach the second one, kill it by Z-Targeting it, and waiting for it to spin around. Use a Jump Attack when it does this. You're now going to have to jump off the edge and land on the bit of webbing, clear down on the first floor of the Trunk. It may take a few tries to get your aim precise, but it isn't difficult. If you landright on the webbing, you will break through it into the sub basement level of the Trunk.

You'll land in a pool of water. Climb up onto the ledge in the southeast corner of the room (to your right as you land). Step on the switch to activate the lantern. Use your Fairy Slingshot to kill the Gold Skulltula on the grating on the eastern side of the room. Jump out from the ledge to reach it, then climb back up onto the ledge. Face the long ivy wall that you fell down to reach this area, on the south side of the room. Kill the second Gold Skulltula, and climb up the wall to claim the token.

Climb back up onto the southeast ledge once more, and open the chest behind the lantern to find a Recovery Heart. Light a Deku Stick on the lantern, then quickly jump out onto the pond so that you land on the shallow bit which Link can stand on without having to swim. From there, jump to the southwest ledge, run past the Deku Baba and use the flaming Deku Stick to burn the webs on the wall, revealing a door. Go through this door.

Inside the Deku Tree - Scrub Room #2
Defeat the Scrub in this room by deflecting the Deku Nuts he fires back at him with your Kokiri Shield (the Slingshot doesn't work, he just retreats back into the ground). Once he starts running around the room, run to his nest and stand on it. When he tries to return to his nest, he'll run right into you, thus defeating him. He'll mention that "23 is number 1," which is actually a hint to solve the last puzzle before the boss.

Shoot the Silver Eye above the west door with the Fairy Slingshot to unlock the door. Go through the door to the next room.

Inside the Deku Tree - Trap Room
In this room there is a large floating platform which passes over the pool of water you need to get over. The catch is, there is also a large spinning pole covered with spikes which blocks the platform's path. To circumvent this obstacle, jump into the pool. On the left side of the pool, against the wall, directly beneath the rotating spikes, there is a button. Swim over this button, then press and hold down A to swim down and touch the switch.

Once the switch is activated, the water level in the pool will lower considerably. Quickly swim back to the room's entrance, and jump out to the floating platform. Hold down the R button to make Link crouch as you pass under the rotating spikes. On the other side of the pool, jump from the floating platform to the opposite ledge.

Kill the Big Skulltula, then move to the left side of the large stone block. Follow Navi's instructions to push the block all the way to the right, then jump up onto the block, then jump up to the door. Go through the door.

Inside the Deku Tree - Torch Room
Kill the Deku Baba in the center of the room, then light a Deku Stick on the lit torch. Use the flame to light the two un-lit sconces, which will open the door in the north side of the room. Go through it.

Inside the Deku Tree - Small Nest
Kill the Big Skulltula, then run to the center of the room. Run around in circles in the center of the room, this will provoke the Gohma Larva hanging from the ceiling to drop down. Kill them with single Jump Attacks, but avoid their charge attack. You know they are about to perform this when their eye turns red.

Ignore the bit of webbing in the northeast corner; we'll get to it later in the game. We can't do much there at the moment. Light a Deku Stick on the torches near the north part of the room, and use the lit Deku Stick to burn the webbing in the south part of the room. Enter the tunnel and crawl through to the other side.

Inside the Deku Tree - The Trunk
Run to the left, and push the stone block along it's carved path and off the cliff. Jump down, and go back to the southeast platform with the torch. Light a Deku Stick on the torch, then jump back to the stone block. Climb back up to the upper level, then run to the webbing covering the floor. Roll over the webbing by running at it and pressing A. The torch will make contact with the webbing as you roll, burning it away. Drop down the new hole to the lowest level.

You will land in a pool of water. Swim north to the shore, where three Deku Scrubs will attack you. If you remember the hint from Scrub Room #2, then this will be an easy puzzle. If you forgot, or weren't paying attention, then you have to kill them in order. The middle one is first, the one on the far right goes second, and the one on the left goes last. Striking the first two will only stun them; the last one, however, will run around the room just like the previous Deku Scrubs you've fought. After you hit him, run and stand on his nest. When he tries to return, he'll bump into you and give up. He'll also let slip the Dungeon Boss' secret: she is only vulnerable while stunned.

After the three Deku Scrubs have disappeared, the door will unlock. Go through to the game's first boss.

BOSS
Run to the center of the room, then go into First-Person view (C Up) and look towards the ceiling to begin the boss fight.

Fighting Gohma is actually very similar to fighting a gigantic Gohma Larva. The only real tricks she has over these basic enemies is considerably more health, the ability to climb walls, and the ability to create Gohma Larva to distract you. Defeating Gohma is rather easy (and can, in fact, be done by only stunning her twice if you know how to do it properly). To stun Gohma and make her vulnerable to basic sword attacks, you must shoot her in the eye with the Slingshot while her eye glows red. As soon as the fight begins, immediately Z-target Gohma. Gohma usually immediately begins her charge attack, so immediately shoot her in the eye with the Slingshot, then begin using Jump Attacks (remember to swing your sword at least once before trying to do a jump attack). After one or two attacks, Gohma will run away and crawl up the ceiling.

Keeping Gohma Z-Targeted, try to keep yourself positioned so that you can see her eye even while she is on the ceiling. At this point she will begin spawning Gohma Larva, who will drop down to fight you. If you can shoot her in the eye before she is able spawn them, however, then she will fall to the floor and be stunned for a VERY long time. You can easily get in three or four more Jump Attacks at this point, which are more then enough to shut down Gohma permanently. If you miss, then kill the Gohma Larva, at which point the boss' pattern resets.

After Gohma is dead, take the Heart Container that she leaves behind, and enter the shimmering blue circle. You will be teleported back outside the Deku Tree, who will ask you to listen to his story. Agree, and listen to the story (pay attention; it's very important to the game's overall storyline). Afterwards he will inform you that even though you were successful in defeating Gohma, he is still going to die. He gives Link the Kokiri Emerald, and makes one final wish: to seek out the other Spiritual Stones and prevent the "Evil Man from the Desert" (Ganondorf) from entering the Sacred Realm. As his last piece of advice, the Deku Tree tells Link to go to Hyrule Castle and seek out the Princess of Destiny.

Kokiri Forest
You will emerge back near the entrance to the Kokiri Forest township. Mido is once again blocking your path, so speak to him. Mido will blame you for the Deku Tree's death, the take off, presumably to sulk somewhere. Jump across the lake and follow the path to the western edge of Kokiri Forest. The Kokiri who originally blocked your path here is now gone, so you can exit through the hollowed log. Go through to leave the Kokiri Forest.

Lost Woods
As you pass over the bridge leading to Hyrule Field, you will come across Saria. She accepts that Link is leaving, and gives him the Fairy Ocarina as a parting gift. The game will automatically zone you into the next area.

Hyrule Field
Take a few steps forward, and simultaneously the best and most annoying character in the game will stop you: Kaepora Gaebora. He'll explain how to get to Hyrule Castle, and also how your map works. Make sure you tell him "Yes," you got all that, unless you want him to repeat the entire spiel.

Once KG flies away, run forward between the trees where the beginnings of a road appear. Follow the road to it's end to reach Hyrule Castle. Make sure you roll all the way (by continually pressing the A button as you run), otherwise it will be night time by the time you reach Hyrule Castle, and the gates will be closed. At which point you'll have to sit around for the next few minutes waiting for time to pass.

Hyrule Castle - Drawbridge (daytime)
Once you gain access to Hyrule Castle, immediately enter the gatehouse to your left as you enter.

Hyrule Castle - Gatehouse (daytime)
Smash all of the pots in this room with your sword, then destroy the crates in the rear of the room by rolling into them. One of them contains a Gold Skulltula. Kill it, and take the token it leaves behind. Then leave the Gatehouse.

Hyrule Castle - Drawbridge (daytime)
Go southwest to the next area.

Hyrule Castle - Market (daytime)
Head around to the opposite side of the fountain, and speak with the little girl in the white dress. This is Malon, another important bit character. After you've spoken with Malon, enter the building behind her with the large target over the door.

Hyrule Castle - Shooting Gallery (daytime)
Speak with the rather large and hairy clerk, and agree to play the game. To win the Big Bullet Bag, you have to shoot every rupee that appears without missing a single one. If you miss two or less, then the clerk will let you try again for free. If you miss more than two, you have to pay to play again.

For this first run through the Shooting Gallery, the rupees appear in a preset order. The order is:

1.) In the middle 2.)  From the left, then from the right 3.) Jumps from the middle 4.)  From the left AND right 5.) Two rupees coming from the right, going left 6.)  Two rupees coming from the left, going right

Keep playing the minigame until you successfully shoot all of the targets, and the clerk will award you with the Bullet Bag x40, which increases the ammo capacity of your Slingshot by 10. If you run out of rupees trying to complete the game, then return to the Hyrule Castle Gatehouse and smash the pots to replenish your supplies. Bullet Bag in hand, return to the Market.

Hyrule Castle - Market (daytime)
Leave the market through the passage directly behind Malon.

Hyrule Castle - Garden (daytime)
Run forward a short ways, where Kaepora Gaebora will appear again. Listen to his rant about guards, then when he flies away roll into his tree to make a Gold Skulltula appear. Now, you'll have to hang around here until it becomes nighttime. Once it does, head back to the Market.

Hyrule Castle - Market (nighttime)
Run back around, towards the entrance to the Market from the Drawbridge. Run behind the little stall to the left, and you should coax a small white dog into following you. If you accidentally attract the attention of another dog, leave the area and re-enter it. Once you have the dog following you, run to the right and into the alley in the far right corner.

Hyrule Castle - Back Alley (nighttime)
Enter the door second on your left.

Hyrule Castle - Little Richard's House (nighttime)
Speak with the big fat lady in this house, and she will recognize the lost dog as her own. She'll reward you with a Piece of Heart for finding Little Richard (good golly, miss molly!). Go back out to the Back Alley and return to the Garden.

Hyrule Castle – Garden
Malon should now be standing near a long vine on the wall to your right. If she isn't standing there, then you didn't speak with her back in the Market. You'll have to return there, speak to her again, then return to the Garden and wait for another Day/Night cycle to pass, then return to the Market, then return to the Garden, where Malon should have appeared.

Speak with Malon, and she'll explain that her father, Talon, went to the castle to deliver Milk, but hasn't returned yet. He probably fell asleep somewhere around the castle, and she asks that you go and find him. There's a catch,though; the guards in the Garden won't look to kindly upon some kid in a green fairy costume sneaking into the castle grounds. If they spot you, they'll grab you and throw you back outside the gate. Malon also gives you an Egg, for no apparent reason. You'll need the Chicken inside the egg to wake Talon, however, so accept it with gratitude.

Climb up the ivy wall to the top (it has some rough spots where if you don't climb up in just the right place, you'll fall off). At the top, run forward a bit, past the gossip stone, to the top of the large marble arch. Drop down to the ground on the other side of the arch, where you will land on the other side of the gate which formerly blocked your path. You probably don't realize it, but you've already snuck past two of the guards.

This next part is the easily the hardest part of sneaking through the Garden. You need to run up the hill to the left at an exact angle. There are three graphical breaks in the hill (thank god for N64's visible sprites, otherwise this would be nearly impossible to describe). The place you need to run up is the third break in the hill, approximately near it's center. Go straight up the hill, and at the top there is a cluster of flowers. Run straight at these flowers, then begin running forward and slightly to the left until you reach a wall. Part of the wall is tiled with some bricks; climb up these bricks.

At the top of the brick wall, run straight forward, past another gossip stone. Jump straight off the cliff, and go right into the moat. Swim down to the end of the moat until it breaks left, then climb up onto the small patch of dirt, and from there climb up to the stone platform. Run to the left from the stone platform, where you will find Talon fast asleep. If it turned from night to day in the time it took you to sneak past the guards, then the Egg that Malon gave you should have hatched into a Chicken. If it hasn't hatched yet, you'll have to stand around until it does. Stand near Talon so that Navi flutters near him, then use the Chicken to wake him up.

Speak with Talon, and he will suddenly remember that he left Malon behind. He'll run off, clearing the path for you to push the milk crates near Talon into position so that you can sneak in through the castle moat. Push both of the milk crates through the gap which was recently vacated by Talon. You can then climb onto the crates, and then jump over to the draining pipe which feeds the moat. If it's nighttime, then loiter around until it becomes daytime. You won't be able to sneak through the next area at night, as the guard is increased at night. Once it's daytime, climb through the drainage pipe to enter the next area.

Hyrule Castle - Courtyard (daytime)
Jump to the left, out of the small fountain. Run to the left until the camera changes to a small garden, with a patrolling guard in it. Hiding behind the tall hedge to stay hidden from the guard (if you are seen here, you'll be thrown back to the milk crate area in the Hyrule Castle Garden). Wait for the guard to begin moving along the left side of the topiary in the center, then quickly run across the bottom edge of the topiary, and left until the camera shifts again.

Here, a pair of guards patrol a pair of fountains. Again, hide behind the hedge on the right side of the screen until the guards move into the proper configuration for you to run by. The time to run past, again along the bottom edge, is when the left guard is walking between the pair of fountains, and the right guard is walking along the upper edge of the right fountain. Run to the left until the camera shifts.

Try to ignore the rupees in the center of this topiary. They're tempting, but there actually isn't very many and the guard here guards them well. Instead, climb to the top of the topiary by going up the stairs, then slowly walk along the wooden beam which extends over the topiary. If you fall, it is possible to make it back to hiding if you're extremely quick, but not likely. On the other side of the topiary, run to the left until the camera changes once more.

Hide behind the stone wall until the guards move into the proper configuration to sneak by. This time around, wait for the left guard to begin walking along the left side of the statue, and for the right guard to begin moving along the upper side of the statue. Run to the left and take refuge behind another hedge.

Wait for both of the guards to pass along the left side of the topiary, and follow slowly behind the second guard as he moves along. Stop when he stops, move when he moves. As long as you stay directly behind him, he won't spot you. Once you reach the northern edge of the topiary, run through the arch to reach the center of the Courtyard, and the Princess of Destiny: Zelda.

Before you run up and talk to Zelda, there are two easter eggs in the courtyard you may want to check out. Shoot the window on the left side of the courtyard with your Slingshot, and a guard will throw a bomb at you. Look at the window on the right, and you'll see images of Mario, Peach, Bowser and Yoshi. Shoot this window for a red rupee. After you've done this, speak with Zelda.

Zelda will ask you if you have the Spiritual Stone of Forest. Even though you promised the Deku Tree you wouldn't tell anyone, it's okay to tell Zelda. Confirm that you have it. Zelda will then tell you about a dream she had, and offers to tell you an ancient story passed down by the royal family - but only if you don't tell anyone. Promise not to tell, and she'll basically repeat the ending to the Deku Tree's story. She will then mention the Ocarina of Time and the Temple of Time, then ask if you understand. Say you do, whether you do or not. Zelda will then stand aside and let you see Ganondorf in person for the first time (the dream sequence doesn't count!). Agree to look through the window, and Ganondorf will see you out of the corner of his eye. Zelda will then beg Link to help her save Hyrule from Ganondorf. Agree to help her, and she will give you Zelda's Letter. This will let you pass through the gate in Kakariko Village to Death Mountain.

Run towards the entrance to the courtyard, and you will find the way blocked by Impa, Zelda's attendant (basically, nurse/bodyguard). Impa will teach you Zelda's Lullaby, easily the most important and overused song in the game. Impa will then show you back outside to Hyrule Field, and point you in the direction of Kakariko Village. But we're not ready to go there just yet. Navi recommends that we go and brag to Saria about how we're going to save the world, which is actually a pretty good idea. We'll be making a quick stop at Lon Lon Ranch along the way as well.

Hyrule Field
Point yourself south, and head for the large structure whose opening is just visible. Run straight through to the opening to enter Lon Lon Ranch. Make sure it is daytime before you enter.

Lon Lon Ranch (daytime)
Run forward a short ways, then immediately enter the first door on your left that you reach.

Lon Lon Ranch - Ranch House (daytime)
In this building, Talon will play a game with you. He will throw three "special" cuccos into the pack of regular cuccos, and if you can find all three of the special cuccos before the time runs out, then he'll reward you with a Bottle, filled with Lon Lon Milk. You can do it "legit" by actually searching for the cuccos yourself (they are indistinguishable from the others, only Talon can tell the difference). Or you can cheat by throwing all of the cuccos into the corner, behind the long counter that Talon sits on. "Select" the Cuccos by picking them up. Whichever way you choose, complete the minigame to receive your first Bottle, then go back outside.

Lon Lon Ranch (daytime)
From the door, run to Link's left, through the arch to enter a large field. Enter the pasture through the gate to the right, and talk to Malon in the center. Malon will thank you for waking up her father, then introduce you to the pony Epona. Epona will run away from you (she doesn't like strangers). Speak with Malon again until she mentions her mother, then whip out your Ocarina. Malon will then teach you Epona's Song. In addition to eventually letting you ride Epona later in the game, Epona's Song will also get you free Lon Lon Milk from ANY cow in the game. This way you can avoid Talon's absurd prices.

Leave the pasture, then go to the mill in the rear of the field (behind the pasture). Enter the door of the mill.

Lon Lon Ranch - Mill (daytime) New Upgrade: Piece of Heart x1 [HP02]

In the corner of the room, there are a large number of milk crates. Push the crates around so that they form this pattern:

_ _ X|_|_| _ _|_|
 * _|_|_|

The X marks where a new tunnel will have appeared. Crawl through the tunnel to find an empty nest, which houses a Piece of Heart. Take it, then crawl back through the tunnel, leave the Mill and return to Hyrule Field.

Hyrule Field
Hang around Hyrule Field until it becomes nighttime, then reenter Lon Lon Ranch.

Lon Lon Ranch (nighttime)
Run through the arch that leads to the pasture, and roll into the tree just to the left of the arch. Kill the Gold Skulltula that falls down, and take it's token. Now, circle around to the back of the pasture, so that you are on the outer wall of the small awning. Kill the Gold Skulltula and take it's token, but watch out for the Guay bird enemies. Return to Hyrule Field.

Hyrule Field
Ignore the Stalchild enemies who appear here; we need to book it to Kokiri Forest. Head back to Kokiri Forest now, which is at the three o'clock position on your map. It's pretty much due east of Lon Lon Ranch. Make sure it's nighttime, then enter the hollowed out log, run across the Lost Woods Bridge and enter Kokiri Forest.

Kokiri Forest (nighttime)
Climb the hill to your right as you enter, and go around to the rear of the Know-It-All Brother's House (the large, squat tree house with the giant leaf coming out of it's top). Kill the Gold Skulltula back here, and grab the token by facing away from the token, holding down Z, and holding back and A to backflip into the token.

Climb down to Mido's House, and climb up to the cliff behind his house. Climb up the Ivy Wall, go around the corner of the cliff, and through the hollowed log to the Lost Woods.

Lost Woods
In order to find Saria, we'll have to follow the sound of her music through the Lost Woods. Or you could just follow my directions thoroughly. Begin by going to the right, through the hollowed log.

Run forward to the edge of the cliff, and whip out your Slingshot. Shoot the drum hanging from the tree limb, and try to adjust your aim so that you hit the exact middle. You'll know you've done it right, as it will give you 100 points and make a small sound of victory when it works. Try to get the center of the Slingshot's "rubber band" aimed at approximately the center of the drum before you fire. Three successive shots to the exact center of the drum will cause a Deku Scrub to appear, who will reward you with the Bullet Bag x50, the largest Slingshot ammunition bag in the game.

Drop down the cliff to the small valley below, and go all the way to the right. Stand on the low trunk, and two Skullkids will appear. Take out your Ocarina, and play a lengthy memory game with them. Complete the entire game (three rounds, each becoming increasingly longer and harder) to earn another Piece of Heart. The Skullkids play each addition to the song twice; to learn the new part the fastest, watch the first Skullkid play the song, then play along with the second one. This way, you're in good shape when it's your turn to play the tune.

Once you have the Piece of Heart, turn around and climb back up the ladder. Go through the hollowed log to the right of the ladder once you reach the top. On the other side, you will be ambushed by Kaepora Gaebora, with his most long- winded bit of advice yet. Tell him "No," you don't want to listen to the feathery wind bag repeat his advice again. If you're wondering, the stone arch here goes to Goron City, one of our next destinations. Unfortunately, as of yet, we can't use this shortcut as we aren't properly equipped. Go through the hollowed log tunnel that KG was standing on.

On the other side, there is a pool. This pool leads to Zora's Domain, but as with the Goron City shortcut we're not properly equipped to use it yet. Go left through another tunnel. Go straight from here through another tunnel, then hang a left through another tunnel, then go right at the next crossroads to enter the Sacred Forest Meadow.

The Sacred Forest Meadow
Run forward a short ways, and you will immediately be ambushed by a Gray Wolfos, the weakest variety of Wolfos. Wolfos are a common enemy, especially later in the game, but luckily are very easily defeated. They like to defend against most basic attacks, but are vulnerable immediately after they attack. The easiest method to defeat the Gray Wolfos (or any Wolfos, for that matter) is to stand still, and wait for them to move in close. Just as they attack, perform a back flip (Back + A while Z-Targeted) to dodge their attack, then immediately after you land perform a Jump Attack (press A while Z-targeted). The Wolfos will briefly have his back turned to you, and the Jump Attack will kill it in one shot.

When the Gray Wolfos dies, the gate blocking the entrance to the Sacred Forest Meadow will disappear, letting you in. Turn to the right, then follow the path around the corner. Kill or run past the Deku Scrub (you must now attack the Deku Scrubs to kill it, instead of just standing on it's nest), and go around another corner. Kill or dodge another Deku Scrub, and run around another corner. Take a left down a grassy detour, then another left back onto the main road.

Jump into the pool of water at the end of the road, then jump back onto the road with the Deku Scrub right in front of you. Kill or dodge the Deku Scrub, and go around the corner. Take a left and go up the stairs. Run down the long corridor, killing/dodging two more Deku Scrubs, then run up the stairs. At the top, you will find Saria sitting in a small, overgrown courtyard. Saria will now teach you Saria's Song, which brings happiness to the depressed, and allows you to communicate telepathically with Saria at any time.

Head back down the stairs you came up, down the long corridor, and down the second flight of stairs. Climb the ladder directly in front of you, and jump along the cliffs to get out of Sacred Forest Meadow more quickly then how you came in. The pit in the middle of the upper cliffs area contains a Fairy Fountain if you need Life. Run back to the entrance to the Meadow and return to the Lost Woods.

Obtaining Epona
obtaining epona is not very hard. i have put it all here in a few steps.

as an child
1.go to the lon lon ranch (after you met zelda) and go to malon. talk to her a few times and try to play something on your ocarina in front of her. when she see's youre ocarina she will teach you epona's song.

as an adult
make sure that you have 70 rupees for the next few steps.

2. when youre and adult go to the lon lon ranch and go to ingo. ask him for a ride and pay him 10 rupees. when the time starts you play epona's song and ride her instead of the horse ingo has chosen. train a little in this round.

3. pay ingo again to ride an horsea and play epona's song (agian). talk to ingo while youre riding epona and he will race with you for 50 rupees.

4. win the race by using some carrots and staying on the path. after you win he gets crazy because he lose and he dares you for another race. this time if you win you get epona.

5. this time you have to try to stay in front of ingo. if you block him he cant win. after you won he gets crazy again and blocks the way so you cant get out.

6. use some carrots to make speed and ride to the port. if you do this good you will jump over it and land in hyrule field. this may takes some time.