User:RickGrimes Sheriff

Copy and paste FTW StreetPass Setup
A Link Between Worlds supports the StreetPass functionality of the Nintendo 3DS. Here you can receive Shadow Links to battle them for their bounty and even create a Shadow Link of your own.

To do so, you have to talk to Gramps on the StreetPass meadow in the west of Kakariko. Let him explain to you, how StreetPass works, and then chose "setup" to create your own Shadow Link. It will be equipped with your current gear and you can select the two items, he brings into the battle (only one item, if you don't have the pouch yet). Your bounty will be calculated by the power of your equipment and can range from 50 to 999 Rupees. Take a look at the "Bounty Calculation" section for more details. The name of the Shadow Link is based on the name you have in your current save file, while the player name is taken from your user name in the system settings of your Nintendo 3DS.

Whenever you want to update your Shadow Link (to have better gear, use different items, show your new records or refresh your player name), you have to talk to the Gramps again and select "setup". Keep in mind that you don't get anything, when your Shadow Link wins a battle. So, the only reason to update your Shadow Link is to show off and to provide a maximum bounty. If you want to help people with their challenges, you might want to never update your Shadow Link again and keep him low profile.

You can create one Shadow Link per save file and therefore receive up to three Shadow Links per person. If you receive any Shadow Links, signs will appear on the StreetPass meadow (the area in front of Gramps) telling you their name, bounty and location. Depending on the bounty, the signs will look different (you get a silver sign at 400, a golden sign at 700 and a massive golden sign at 999). You can receive up to 20 signs on the StreetPass meadow, however, additional Shadow Link data will simply queue up and appear as soon as there's space on the meadow. The Shadow Links won't appear in the environment, until you saw their sign pop up.

You can only battle the received Shadow Links in one save file. As soon as you load a file and visit the StreetPass meadow, the StreetPass encounters will be stuck with this file until you clear them. So, chose your save file wisely, whenever loading the game after a StreetPass encounter.

Hero Mode
It doesn't matter, whether the file is in Hero Mode or not. You can receive Shadow Links from a normal game in a Hero Mode file and vice versa. Only your name, equipment and medal count will be transmitted. However, the Shadow Links will deal four times the damage in Hero Mode. A purple potion for example causes 32 hearts of damage on you... You will only deal normal damage on them, so be prepared.

SpotPass?
The game does NOT support SpotPass, so sadly you can't receive any Shadow Links from other people via the internet (ah, come on, Nintendo...!). However, it might appear that way, because the game is creating sample Shadow Links during your playthrough. With them it's possible to unlock everything without getting a single StreetPass hit. See the "Pre-Generated Shadow Links" section for more information.

The Apple Tree
Setting up StreetPass for the first time spawns an apple tree west of Link's house. This can be useful for the challenge with the green apple and it's also one of the many locations, where you might meet a Shadow Link. It also has more apples, the more signs you receive. Every three Shadow Link encounters adds an apple to the tree with a maximum of 20 apples. This also increases the chance of finding a green apple. The tree has only three apples in the beginning, so you need 51 signs to appear in total for a fully grown tree. This includes signs from the pre-generated Shadow Links.

Bounty Calculation
The following table shows how your bounty will be calculated based on your equipment. But no matter what you have equipped, your minimal bounty will always be 50 Rupees! The maximum bounty is 999 Rupees.

Also, each additional Heart Container gives you 10 Rupees, so 20 hearts give a total of 170 Rupees extra. Rented items are worth the same as bought ones. This list was compiled by Petter1789!

Yes, you can actually use the Premium Milk inside the arena! It heals five hearts like normal milk and will be refilled after the match like all other bottled items. You can bring the Scoot Fruit, but you will be unable to use it.

Pre-Generated Shadow Links
You might have gotten a Shadow Link without ever meeting someone via StreetPass. That's because the game is offering a free sample every so often. Those are not received via SpotPass, but were pre-generated by the game. You can recognize them by the player name "Shade" ("Kage" in some languages), which is why the community simply calls them "Shades".

It seems that you get one every five hours of play time on a save file. This doesn't have to be five continuous hours, but time spent inside the item, gear and pause menus, as well as leaving the game in Sleep Mode does not count. Time spent during dialogues or using the Bell's warp screen does count though, it works similar to the timer in the Hyrule Hotfoot race. The pre-generated Shadow Links stack beyond the 20 signs on the StreetPass meadow, so don't worry about that. Their sign will appear, as soon as there is space. If you don't get any of them, make sure that you have setup StreetPass properly, visited the apple tree and talked to Gramps about it.

The following list contains all currently known pre-generated Shadow Links and their data sorted by bounty: *Great Spin Attack There are 20 pre-generated Shadow Links in total, one for each spot on the StreetPass meadow.

Goush and Matti like to chose the spot in the desert, if it's available, because they are using the Sand Rod and that's the only spot with the desert arena.

Shadow Link Locations
Shadow Links can appear anywhere in Hyrule or Lorule, but not in areas, where you don't have access yet. The signs on the StreetPass meadow will tell you the locations of all current Shadow Links. In many cases they will wait directly next to the weather vane, so they're easy to find. However, it's not always clear, where you can find them based on the sign alone, which is why the guide will have descriptions for some locations.

Also, depending on the location of the Shadow Link a specific arena gets chosen. So, you can know beforehand, which arena you will get, and prepare for it, for example by bringing the Ice Rod to the fire arena.

Battling Shadow Link
Before entering the battle chose your items on X and Y, because you can only bring those two into the fight. Your choice should heavily depend on what challenges you want to try. Bottled items, as well as the Foul Fruit will be restored at the end of the match, so don't worry about wasting them.

The battle itself is very simple. Whoever has no hearts left, loses. If you have played Shadow Battles in Four Swords Adventures, this is actually very similar, but you only fight against one bot. The AI is probably the best the whole game has to offer: the Shadow Link blocks, circles around you, counters your sword moves and knows how to use most of the items. He still might do silly things with weak items and he does have big trouble with hazards and traps.

If the fight takes too long, a timer will end the match. In this case the player, who caused the most damage, wins the match. This is helpful, when your enemy decides to heal himself with Blue Potions, because then you want to aim at the time out and be the one, who did the most damage.

Usually the fights are very unbalanced. This can make it easy for you, but also very hard, depending how well equipped your opponent is. You can just go at it, but for the challenges you need to plan ahead and know what you want to do (see the Challenges section).

Don't overestimate the Fire and Ice Rods. While they are very powerful against normal monsters, the Shadow Link is very good at dodging them. Items with a good stun effect such as the Nice Boomerang, Tornado Rod, the Hookshot or the Nice Sand Rod have proven to be more effective. For example you can easily counter Great Spin Attacks and the Fire Rod by using the Hookshot on your enemy. And if your enemies closes in to attack you, you can counter stun him with the Tornado Rod. Blue Potions are very helpful in Hero Mode, but not so much in a normal game because of the time limit.

A cheap way to defeat the Shadow Links are continuous Great Spin Attacks. The Shadow Link will try to block them, but you can still hit him from the side or when he's about to attack you. Also, you can counter an enemy's Great Spin Attack by releasing your own Great Spin Attack a split second later.

Remember, there's nothing to lose! The game only keeps track of your won games, but not the lost ones. Your hearts will be filled up before and after the fight and if you die, it won't count towards your total score at the end of the game. So, don't ever worry about losing. If you lose, you can also reset the game to try again. The Shadow Link should still be there.

StreetPass Arenas
Know your surroundings! There are five different battlefields available, which can heavily influence your tactics and challenges. Usually you begin with the simple sky arena or a nice forest arena, but other arenas are more difficult by utilizing traps, hazards and even enemies. Which arena you get is determined by the Shadow Link's location.

You will notice that the arenas don't have any walls to merge with. But in some of the arenas you can create your own wall using the Ice or Sand Rod.

Sky Arena
This is the most common arena. There are no traps and the only hazard is the abyss on all sides of the platform.

Locations: Link's House, Hyrule Castle, Blacksmith, Sanctuary, Hyrule Graveyard, Fortune Teller, Bridge, Eastern Palace, Vacant House, Lorule Castle, Thieves' Town, Lorule Graveyard, Palace of Darkness, Misery Mire

Forest Arena
The area is surrounded by fences and trees. There's an apple tree in the center, which you can pick by using the Pegasus Boots or the Tornado Rod to heal yourself and even get the medals related to eating apples. It will have the same amount of apples as the apple tree next to your house. In the grass you're able to find hearts, bees and fairies. The water puddles cancel any Fire Rod attack, so if you're a fan of this weapon, be sure to aim on the grass. The Hookshot does magic in this arena, because you can attach it absolutely everywhere to move around quickly and dodge attacks.

Locations: Apple Tree, Miner's House, Lost Woods, Wildlife Clearing, Witch's Shop, Skull Woods

Fire Arena
It's a giant grate above a lava lake, similar to the Turtle Rock boss chamber. You can use the Ice Rod to freeze the lava fountains, which creates walls to merge with for the "Win after using Ravio's bracelet!" challenge. The Fire Rod is near useless in this arena, because the fire balls shoot through the grate. The corners are made of solid ground though.

Locations: House of Gales, Death Mountain, Turtle Rock

Ice Arena
The tiles in the center of the arena will collapse, if you stand too long on them. And they are surrounded by ice floors and bumpers. Obviously it's quite tough to fight in here, so you don't want this arena for any complicated challenges. Fire Rod and bombs are nice to destroy the tiles in the center, which can be used to send your enemy flying. The Great Spin Attack usually gets catched by one of the bumpers, so be careful using this technique. Also, the AI likes to kill itself a lot in this arena. It doesn't acknowledge that the tiles are breaking, so the Shadow Link will constantly drop into the abyss...

Locations: Small Lake, Lake Hylia, Swamp Palace, Treacherous Tower, Ice Ruins

Desert Arena
It's basically just one giant platform made of sand. Here you can utilize the Sand Rod to create sand walls. Merging with the walls scores you the "Win after using Ravio's bracelet!" challenge. The arena has a Devalant in the center (one of the sand worm enemies), which might release a heart or a fairy, if you kill it. If your enemy uses the Sand Rod, you can trick him by staying on top of the sand and attack him from above. You can also use the Sand Rod on the outer quicksands. If the Shadow Link does that as well, you can even continue the path and create your own separate sand platforms, where the Shadow Link will have trouble to reach you or might not be able to reach you at all, because you're too far away. If you have taken less damage than your opponent, you can just sit there and let the timer run out for an easy win.

Only if you meet a Shadow Link in the desert, you will play in this arena. But the desert location usually gets chosen, whenever a Shadow Link is equipped with the Sand Rod.

Locations: Desert

Challenges
This section contains a list of all 50 challenges. If they are not self-explanatory, I will add notes about what to do. Some of the ingame descriptions are confusing, because "win while" might sound like you have to do it while making the final blow, while actually most of these can be done at any time in the match.

There are no missable challenges. If you use an upgraded version of an item, you will unlock both the challenge for the upgrade and the normal version at the same time. This even makes it easier to unlock everything, because you're basically killing two birds with one stone. So, go and upgrade your items without worrying about StreetPass! All medals can be gotten at the end of the game.

Challenge Combos
There are some strategies for getting many of the more tricky challenges in one single match. These are best done with a Shadow Link that has a low bounty, ideally a character with only up to eight hearts, while you have the best possible equipment.

If you happen to have another Nintendo 3DS system available, you can set it up to create dummy Shadow Links. Just talk to the StreetPass Gramps as early as possible (you'll need a sword) to setup your StreetPass character. You could even do this on all three save files, so you can receive three weak Shadow Links at once. This gives you plenty of possibilities to score all medals within a couple of days. You can StreetPass with the same system every eight hours.

The Great Spin Kill

You'll need the Great Spin Attack and maybe also the Master Sword Level 3, which results in eight hearts of damage. Do not touch the Slide Pad. Hold down B and release the Spin Attack. Repeat, if the Shadow-Link blocks with a shield. You should kill him with one blow and the following results: This is not failsafe, however. If your swords clash, you will move and lose the "Win without taking a single step!" reward. Or if he attacks you while charging the Spin Attack, you will lose even more. And don't try any of this in the ice arena. The bumpers will move you around.
 * Use a spin attack to deal the final blow!
 * (Use the level 3 Master Sword to deal the final blow!)
 * Win without taking damage!
 * Win without taking a single step!
 * Win within 10 seconds!
 * Win without using X or Y!

You can try to use a Foul Fruit to stun him before unleashing the Spin Attack. However, the time required to charge a spin attack is longer than the stun time, so it's usually not helping. But using the Foul Fruit also gives you an additional medal, which also works with some other items. You could combine this strategy with any of the following challenges: Just bring the necessary item (in a bottle) and use it before unleashing the spin attack. But keep in mind that using any of these items costs time, where the Shadow Link can close in on you.
 * Win while wearing the Hint Glasses!
 * Win after drinking a red potion!
 * Win after drinking a blue potion!
 * Win while under the effect of a yellow potion!
 * Win after drinking some milk!
 * Win after using a fairy!
 * Win after eating an apple!
 * Win after eating a green apple!
 * Win while using a Foul Fruit!

Bombos Byrna Drink

Ths strategy is similar to the previous one, but instead of the Great Spin Attack you'll use a purple potion, which is a lot safer to use. It does eight hearts of damage at default and it cannot be blocked. So, you should be able to kill a weak Shadow Link by simply drinking it. If you drink a yellow potion right before, you can even cover this challenge as well, since it has only a small time window. Of course instead of the yellow potion you can bring blue or red potions, milk, a fairy, apples, a Foul Fruit or the Hint Glasses for different challenges.
 * Win while under the effect of a yellow potion!
 * Use a purple potion to deal the final blow!
 * Win without taking damage!
 * Win without taking a single step!
 * Win within 10 seconds!

The Mad Dasher

The idea is only to use the Pegasus Boots to damage your enemy. Do not use the sword or any other items. You can use the shield though. This works best in the forest arena, where you can't fall off and even heal yourself with apples during the match. Since you're basically using the sword (just not using the B-button), you can also achieve the Lv3 Master Sword challenge during this one. If you're in the forest arena you can also try to get the following challenges in addition: Peril Beam
 * (Win while using a shield!)
 * (Win while using a Hylian Shield!)
 * Use the Pegasus Boots to deal a dash attack final blow!
 * (Use the level 3 Master Sword to deal the final blow!)
 * Win without using X or Y!
 * Win without using B, X or Y!
 * Win after eating an apple!
 * Win after eating a green apple!
 * Win after using a fairy!

This is a simple one. You want to bring down your opponent to less than a heart (ideally a quarter heart) and then heal yourself using a blue (or red) potion, so you can do the final blow with a sword beam. The Foul Bee
 * Win after drinking a blue potion!
 * Use a sword beam to deal the final blow!
 * (Use the level 3 Master Sword to deal the final blow!)

For this you bring a Foul Fruit and a golden bee into the battle. Weaken your enemy to less than a heart and then stun him with a Foul Fruit. When he's stunned unleash a golden bee to finish him off. This only works on Shadow Links, who don't have the Bee Badge and who don't have stronger armor! Keep in mind that the golden bee only does three quarter of a heart damage. Alternatively you can also use Boomerang, Hookshot, Sand Rod or Tornado Rod to stun your opponent, however, with the Foul Fruit you get the best stun effect and you can check off this otherwise useless item.
 * Win while using a Foul Fruit!
 * Use a bee to deal the final blow!
 * Use a golden bee to deal the final blow!

K