Gyorm

are recurring NaN Enemies in. They are snail-like enemies that hide in a protective, spiked shell that hovers above ground. They can only be attacked by forcing them outside of their shells.

In, NaN Gyorms appear in the ALBW:. Their spiked shells are used as both a form of locomotion and defense, as a ALBW: cannot be harmed while hiding inside it. If ALBW: attempts to strike them, they will quickly hide inside their shells. While they are not particularly aggressive, they will cause harm to ALBW: if they come into contact with him. To defeat a ALBW:, they must be pulled from their shells using the ALBW:. Once dragged from the safety of their shell, they are far less mobile, and vulnerable to the ALBW:. They will quickly attempt to return to their shell, and must be defeated before they can.

Although encountered in watery areas, they may not be aquatic creatures at all, as dragging them out into deep water will cause them to fall in and sink. A ALBW:'s empty shell can be picked up and thrown once it is defeated, and can be used to damage enemies or activate switches.

NaN Gyorms are only encountered in the last TFH: of the TFH: and on Floor B28 of the TFH: in, where they must be defeated to open the TFH:. As before, they must be pulled out of their shells by using the TFH:. NaN Gyorms will attempt to quickly return to their shells, so the TFH: must either be quick to attack it, or have one TFH: strike it while another one pulls it out of its shell. After a TFH: is defeated, its shell will disappear as well.