Lorule Castle

is a location and the final ALBW: in. It is ALBW:'s incarnation of ALBW: and thus is the home of the Royal Family of ALBW:. The final room of the ALBW:, the ALBW: where ALBW: is battled, is demarcated as a separate ALBW:.

Entrance to the ALBW:
After ALBW: has abducted both ALBW: and ALBW: from ALBW:, he spirits them away to ALBW: through a ALBW: in ALBW:'s private office. ALBW: gives chase, using ALBW: to follow the fiend, and arrives in the private office of ALBW: inside ALBW:. Following ALBW:'s merging with ALBW: into ALBW:, ALBW: casts a barrier around ALBW:, blocking the entrance supposedly to keep ALBW: and his minions from escaping. After ALBW: has rescued all of the NaN Sages and obtained the ALBW:, ALBW: lifts the barrier blocking the entrance, allowing the hero access to the ALBW:'s interior through the front door.

Themes and Navigation
By the time ALBW: has gained the ALBW:, ALBW: has been overrun by enemies who will attack ALBW: on sight. ALBW: fills much of the ALBW:, making for a very perilous journey through the structure. ALBW: must make use of ALBW: in several instances to reach seemingly unreachable places, and he must also manipulate light and darkness to see certain things that would otherwise be hidden to the eye.

ALBW: consists of a central chamber where a grated metal platform hangs above a pit of ALBW:, with spiraling stairways along the walls that climb four floors high. On the first and second floors, several ledges and small rooms containing NaN Treasure Chests and NaN Fairies can be reached through creative uses of ALBW:'s abilities. Guarding the staircase to the second floor is the ALBW:'s first of five NaN Sub-Bosss, the fire-wielding ALBW:.

Upon reaching the third floor, ALBW: sees a huge set of doors with the images of four more NaN Sub-Bosss on them. Akin to, each of the four major rooms of the ALBW:, accessed from the third and fourth floors, contains familiar elements from previous NaN Dungeons along with new and unique puzzles, culminating in a battle against a returning ALBW: from earlier in ALBW:'s adventure: a ALBW:, a ALBW:, an ALBW:, and another ALBW:. With the defeat of each of these enemies, their image on the large doors will light up. The doors will open once all four enemies are defeated, leading to ALBW:'s private office and the ALBW: of the ALBW:.

Puzzle rooms
The first puzzle room contains a small maze with blockading walls that can be raised or lowered with NaN Shock Switchs. ALBW: makes his way through the maze using ALBW: and throwing NaN Bombs over the blockades to remotely activate the NaN Shock Switchs. Partway through, ALBW: finds a ALBW: that he must lead past several NaN Lorule Soldiers and NaN Medusas, in order to destroy a ALBW: at the end of the maze. There, he finds a ALBW: that unlocks the door to the ALBW: battle against a purple ALBW:.

The second puzzle room consists mostly of ALBW: with several platforms that ALBW: can stand upon. ALBW: can walk between these platforms on a pathway made of a series of small, purple platforms that only emerge from the ALBW: when he gets very close to them, while an assortment of NaN Guruguru Bars, NaN Medusas and NaN Chasupas threaten to knock him off. ALBW:'s objective in this room is to allow a NaN Spiked Iron Balls to roll from the north edge to the south by following it closely enough that the emerging platforms keep it out of the ALBW:. The NaN Spiked Iron Balls collides into another one blocking the path to a small room, in which ALBW: is attacked by a series of NaN Flying Tiles. After dealing with them, a second exit from the small room opens, leading to another area of the ALBW: room. ALBW: must repeat the process of making a pathway emerge for a rolling NaN Spiked Iron Balls from the north edge, only this time he needs to use ALBW: several times in quick succession to remain close enough to the NaN Spiked Iron Balls until it collides into another one. This unblocks the path to a ALBW:, to be used on a door in the room's northwest corner that leads to the ALBW: battle against a purple ALBW:.

The third puzzle room is a dark room containing a large pit, with a winding path of invisible floor above it that leads to the other end of the room. At the beginning of the pit is a lit ALBW:, with several more unlit NaN Torchs appearing along the path. At any time, ALBW: can extinguish a ALBW:'s flame to bring total darkness to the room, which also reveals the floor. However, when the floor is visible, several mechanical walls roll into place and block ALBW: from proceeding. Re-lighting a ALBW: removes these walls but makes the floor invisible again. This forces ALBW: to observe and memorize the path while it's visible, then traverse it to the next ALBW: while it's invisible. At the north end of the room is a ALBW: and a door leading to the second ALBW: battle against a ALBW:.

The final puzzle room has several pools of ALBW: that ALBW: must cross using moving platforms, NaN Rafts, and the ALBW:, while a ALBW: continually appears and tries to slam down on him. There are two hidden eye-like spheres, like those seen in ALBW:, that ALBW: needs to recover and throw onto a pair of pedestals. Once he accomplishes this, a ALBW: appears that leads to the ALBW: battle against a yellow and green ALBW:.

Items
The ALBW: is found in a ALBW: on the fourth floor of the central chamber. The main item of the ALBW:, the ALBW:, is found on a hidden ledge just to the south of the ALBW:. ALBW: must put out all of the NaN Torchs on this floor to reveal two narrow pathways that he can walk across to reach the ledge. If ALBW: has not yet acquired the ALBW:, it will be found here instead, with the ALBW: then appearing in the ALBW:.