User:Rtyuik7

hey this is my page here on Zeldapedia...brief explanation on the name: i was playing Red Alert 2 (C&C is my second favorite game series, only because zelda takes first) and i was trying to find a username that WASNT taken in the online mode, so i basically slapped the keyboard to get a random set of letters like "ijsdfbijlnaes" and since r, t, y, u, i, and k are right next to each other, thats what i hit...later, when i use that name, i also add a 7 to the end simply because its my favorite number...

anyways the Zeldas that ive played are (in order that i played them):

Ocarina of Time

where do i even begin on this one? i was only six when it came out, and honestly, it collected some dust because i also had Super Mario 64 that christmas, but then a friend of mine said that he was a fan of the series so we started playing it...i didnt know anything about it though, so i still thought you controlled zelda -_-...as i got older i realized how much i liked the challenges of the temples and the bosses, how you had to use a certain item here or play a song there, etc...of course still being young, i thought that the The End screen was the game freezing -_- but didnt really care because i at least beat the game...now if i want to play it i boot up the Gamecube and use Action Replay to make challenges for myself like "whats the absolute fastest time i can beat this?" (about 15 minutes, because of all the cutscenes) or "how many places can i go, even though i shouldnt?" (for example, the forest temple as a kid) or even just "how bored can i get?" (after using the "press Z to levitate" glitch, and then holding Z down for about 30 minutes before taking an equally-long plunge into lake hylia) i still dont really know what it is about this game that draws me to it more than most, but because of twilight princess, i think its just the Adult Link...the Hero of Time is a powerful symbol to me, as he rides epona across hyrule slaying all in his path, but i honestly cant imagine that his 10-year-old self could fill those shoes...so yeah to top this off, OoT will be one of my top picks for Best All-Time Game.

Majora's Mask

when i first bought this, it was purely because it was another Zelda...when i first played through it (although at the time i could never beat that damn fish boss in the Great Bay Temple >: i kept the same attitude, just beating another Zelda...with the Collectors Edition on the 'Cube, i played through it again (triumphing over the fish! ^_^) realizing all the fucked up stuff that was going on...i mean a little kid seemed to be shunned from his only friends, so he turns to robbery, and the mask he stole corrupts him into ending the whole world by crashing the moon into it?? and then of course you cant exactly ignore the almost sacrificial attitude that Anju and Kafei had when they said "you better flee, as for us, we'll wait for our wedding day" (not exact quote of course, but its been a while) as the moon is mere yards away from the window...but i did like the new abilities brought on by the masks...i played OoT wondering what it would be like if you played a goron, but pressing A repeatedly didnt exactly match it...now i could roll around whenever i wanted...sometimes i wanted to be sneaky and not have enemies bother me, so i usually kept the Stone Mask permanently on a C button...yet with all this new, it still kept the puzzling spirit that is Zelda.

Link to the Past

since there was a bit of downtime between giving up on MM and Wind Waker coming out, i decided to go BACK a bit, and played this classic...maybe it was the fact that it was so old, but there was something about this game's temples and puzzles that were harder than today's...there was rarely a time when i DIDNT need to use a guide to figure something out...to this day, i still never really beat the game, but i WAS in ganons pyramid before i got tired of dying and went back to today's games...but then my sister deleted my file and now if i played, id be stuck in the Skull Woods' temple...damn Wall Masters and almost-invincible mummies...

Master Quest

i played OoTMQ because i got it when i pre-ordered Wind Waker...it was nice being able to play OoT again, since i gave my N64 and games to a friend of mine, but i also wanted to try master quest...there were some cases where the game was actually EASIER than the first quest...the main thing though was having too much of a memory for the first version, like in the Deku Tree...231 is NOT the order for the scrubs before gohma's lair in master quest, for example...but it was still nice having new challenges in an old familiar favorite...

Wind Waker

i was a bit disappointed in the graphics of this game at first, but after playing a few levels, i quickly ignored that because i was too involved in the GAME...after playing majoras mask, it was nice to see the good ol master sword again...sure, i couldve played more OoT, but then again the swords blade doesnt look as good on a N64 game as it does on a Gamecube game...i liked how some of the islands played similar roles to towns of OoT, and "coincidentally" had the same music (Windfall = Kakriko)...looking back on it after i beat it, it must really suck to be link sometimes...some pirate chick is taken by a huge bird, so his home island is greeted with a hugr pirate ship...the bird that took said chick DROPS her, and so instead picks up his sister as a mistake...so now hes got to go on this huge adventure (mostly all by himself!) that involves saving the world from the King of Evil, ALLLL because of a dumb mistake that led to his sister being kidnapped...and lets not forget this all started ON HIS 12TH BIRTHDAY...now, the new pants that i got on MY birthday dont seem as bad a gift!! as always, WW had tons of puzzles to keep you going for more, as well as even more new weapons to keep it fresh...sure, you COULD use the boomarang, which has been in zelda since the very first game, OR you could use the brand new Grappling Hook and make your own Indiana Jones-like mini-adventure!

Twilight Princess (gamecube)

two words...holy shit...not only did this game have the even harder mind-bruisers, but it LOOKS totally amazing too...no more worries about "Celda," this game proves that the guys at nintendo have a few tricks up their sleeve...as you may notice, i have the gamecube version of this...not only is it because i never got a wii, but also in the gamecube version, link is still a lefty, like he always has been...so since they didnt flip everything over in this version, i feel like its the version that SHOULD be played...for example lake hylia is SUPPOSED to be on the west, whereas its in the east on the wii...my only snag in this game was trying to learn how to beat that king bullbo guy...the only times that ive died were because of him knocking me into the abyss below during our joust...like i said in the OoT section, i like having link as an adult...it just seems more realistic...the task of saving the world should go to a 20 year old who, in today's terms, would have finished high school (so hes educated about the tasks he will face), physically fit ("Can the fate of the world really rest on such a lazy boy?" --Navi) and mature (as ive said in the WW section, his adventure all starts on his birthday...in reality, a 12 year old should be more focused on video games, school, and puberty...) throw in the wolf ability (which i think looks awesome, with the blue eyes and pierced ears) and a less annoying sidekick...seriously...Midna's soft gibberish is a LOT better than the piercing HEY! LISTEN! WATCH OUT! LOOK! HEY! HEY! LOOK! LISTEN! WATCH OUT! from navi (she once said "watch out!" to Volvagia's rotting head...as if it were a threat NOW -_-) and weve got ourselves a game that can truly kick ass...one thing i notice though is that link still ahs to go through a lot of crap sometimes...he was just going to present a sword and shield to the royal family when the girl that could possibly be his crush, as well as some other neighborhood runts, are captured by these creatures that the village has never seen before...and when theyre revealed to be safe, the girl doesnt even recognize him! so now he has to go through even MORE to trigger her memory again and finally live the peaceful ranchhand life...so under all the fancy "make up" (graphics) the game still stays true to Zelda tradition: challenging temples and a slightly messed up storyline o.o...

Phantom Hourglass

i just beat this game last night (12/29/08) and this was probly THE most challenging game in the series, puzzle-wise...there are lots of things that i had to look up because i would have no clue how to beat them otherwise...one time, in order to see where to sail next, you see a stone image of a sea chart with the marker where it should be...but wait! the sea chart isnt the exact same as yours...it seems...flipped upside down? and what the hell could "press the sacred crest against the sea chart to transfer it." mean?? oh wait...theres two screens...if the DS is closed, the upside down map will perfectly fit the regular map, and that would also be them "pressed together"...anyways like i said lots of times that i had to look things up, but that just makes it more fun for me...sorta trippy ending though, how it seems like only ten minutes passed from beginning to end...well, at least to the rest of the pirates...but how did link end up on the Ghost Ship? he FELL off of it at the beginning! and howd he get the hourglass? and how is linebecks ship still cruising? whaaaat??

so hopefully the next zelda game will come out soon, since my sister got a wii this christmas...