User:AuronKaizer/Pit of Reckoning

Yeah, I'm also bored enough to do something like this here, too! This is the Pit of Reckoning; It's a sort of review section, if you dig. Which I know you do, you gravedigger jelly thou! So, basically, what I'm going to do is analyze all the multiple facets of all the Zelda games (except Four Swords Adventures and Four Swords that I am not likely to be able to play in the near future since I have no friends with said games, and said games are multiplayer games as far as I know). So, enjoy, or something? Yeah. This will be sporadically updated with games at random times, so add this page to your watchlist for future reference!

The Legend of Zelda: A Link to the Past (Advance Version)
Well, the first game on the review slate is A Link to the Past, the one and only Zelda game for the SNES, the greatest console ever. I HAVE played it on the original SNES, of course, but that was many years ago. So I bought the Advance port some years ago, and as far as I know there aren't that many changes in them, none that affect gameplay at least (don't mention the Skeleton Forest/Skull Woods thing guys...), so might as well review that eh? A Link to the Past was the second Zelda game I played and finished.

Story (9/10)
Everybody knows the stories of Zelda have never been as deep as many other films, books or games have had, but they still retain this timeless and sometimes insightful quality to them.

It all starts off with Link waking up in his bed. Link is contacted through telepathy by the captive Princess Zelda. He is called to Hyrule Castle. After his Uncle is murdered, he braves the castle and rescues the Princess. She explains that maidens all over Hyrule are being imprisoned by the evil wizard Agahnim, who is trying to break the seal on the Dark World. Link must stop him. His quest will lead him through darkness, light, and mostly everything in-between. Classic, yet engaging!

At times, the game's story is very majestic and poetic, and all characters involved help greatly in applying that "Zelda" feel to the game. Basically, it's just a classic story, performed in an awesome and original way. While there are of course better stories out there, both in the Zelda series or otherwise, there's just not much to fault in this.

Graphics (10/10)
My doctor once said, "everything is relative" (this is the first of many Kaizers Orchestra references that will be featured in this review article). Graphics too. All things considered, the graphics in ALttP are still flawless, even to this day. They may be 2D, yes, but the designs are just well done, it might as well have been made today! Of course, everybody who knows me knows that I'm probably the guy in the world with least interest in the graphical capabilities in a game. If only anyone DID know me.

Anyway. Everything from the range of different regions of Hyrule to the many enemies look absolutely great, graphics-ish. The enemies have this sort of cartoonish quality about them most of the time, but can sometime look downright awe-inspiring (Helmasaur King), but at all times, the character design is good. The Overworld looks pastoral and lush, and to this day works as therapy from the stress of the real world. The Dark World looks in contrast haunted, desolate and generally malevolent.

All in all, all aspects of the graphical side of the game still have mass appeal to this day. Evergreen, that's what I call it.

Gameplay (10/10)
A Link to the Past gives nothing but the very best the SNES has to offer in the terms of gameplay and controls. Controlling Link feels completely natural, and it never goes out of its way to be innovative, maintaining effectiveness and accessibility all the time.

The puzzles set the standard for all Zelda games since. They're challenging, at times near mind-boggling, but most of all, always fun to do! Every single puzzle leaves you with a nice fuzzy feeling of completion and satisfaction. And never once does it fail to do this. And most importantly, one rarely gets stuck for a long time. Getting stuck is a nice chance to settle down and really think, but if it's too much stuckness, one gets ANNOYED. However, A Link to the Past never does this.

Utilizing items and fighting at the same time is never hard. Even though there's a lot of item-switching, and you have only one slot for an item, it never bogs you down. And don't forget the delicious facts that you can dash with the R-button! Genius! Simplistic and enjoyable.

''This article, section and/or grilled cheese sandwich is unfinished. I will be back at some other point in time to finish it.''