Warping

Warping is a form of fast transportation in the Legend of Zelda series. Throughout each game Link can activate warp points to be able to return to various parts of Hyrule without having to travel by foot, hoof, or paw (depending on the game).

The Legend of Zelda
In The Legend of Zelda for the NES, the flute can transport Link to a random dungeon.

The Legend of Zelda: Link's Awakening
In Link's Awakening for the Game Boy Color, Warp Holes appear throughout the land to teleport Link to various places. These also appear in the Oracle games, also released for the GBC. Warp panels also appear within dungeons to take Link back to where he left off.

The Legend of Zelda: Ocarina of Time
Various tunes on the Ocarina of Time can be played to warp to certain parts of Hyrule.

The Legend of Zelda: Majora's Mask
Owl Statues appear in various places an act as warp points and save points. These statues are vital in beating the game as they save valuable time.

The Legend of Zelda: The Wind Waker
Link can learn how to summon cyclones to transport him to explored parts of the Great Sea as a way to avoid the tedium of sailing. Warp Pots also appear within dungeons, acting like the panels in Link's Awakening in that they transport Link to a checkpoint.

The Legend of Zelda: Twilight Princess
Throughout the game Link as a wolf is required to defeat Shadow Beasts in order to create warp points. He is required to become a wolf to warp as it takes him through the Twilight, but he reverts back to his human self upon arrival. Oocoo appears in dungeons as a warp to and from the entrance in case Link needs to leave and come back. Midna also warps Link in wolf form from one gap to another in various parts of the game.