User:Xykeb Zraliv/Reviews

Explanation of what the heck this page is doing here
Well, I've been seeing some other people doing this, so I decided to do it as well. This is basically where I review the Legend of Zelda games that I've played (in case you can't tell from the name of the article.....), which, unfortunately, isn't very much of it. I have admittedly played only half of the games in the series, but what games I have played, I will review. I will be using the standard Gameplay, Sound, Graphics, and Plot, but I'll be adding in Cast (which could technically fall under Plot, but I think it's important enough to stand on its own) and World (which basically just means the place that the game takes place in).

Plot
I didn't really like the plot too much, since it introduced some likeable characters, only to take a drastic turn and inform you that none of them really exist. I didn't find myself very interested or engaged in the plot, and very few things happened to move the story along. What was told was very broad and didn't really divulge much. I found myself constantly asking myself questions like "Who is this owl?", "Why am I helping this person?", and "What purpose does this serve?". It had its moments, but they didn't really connect very well, and overall, it was a slightly bogged down experience.

Gameplay
The gameplay isn't anything special, but then, it's hard to make good gameplay in an action-adventure 2D games. Most of the weapons just shoot out in front of you, or simply kill whoever's directly in front of your sword. It was hard to figure out some of the uses for the weapons (it took me forever to figure out that you needed to pull backwards to pick things up with the Power Bracelet), which was a bit of a problem. The game is oddly fun to play (I don't even know why, but it is), but you're probably not going to bother to think about how good or bad it is while playing the game, since it's so monotonous and redundant.

Graphics
Again, the graphics aren't really anything to get excited about, but they're fine. You probably won't even think about them very much.

Sound
The music was kind of calm and relaxing, and it subconsciously made the experience more stress-relieving, thus making the game more enjoyable. The bad part is that it's subconscious, so you don't really even notice it unless you actually think about it.

Cast
There were some likeable characters, but you interact with them very little (with the possible exception of Marin, I don't remember talking to very many people at all), and there weren't very many of them. Most of them were extremely generic (especially the well-known "Go away!" character). However, this game introduced one of my favorite characters, the awesome shopkeeper that can kill you instantly!

World
Overall the world was nice, but few areas stood out to me, and I started to confuse them. I went one place when I meant to go somewhere else, and I went to the right place only to find out the place I was looking for was not the place that I actually wanted to go. I thought that the world was too free-roaming and I was wandering around everywhere I could possibly go (I do that; I like to go everywhere I can possibly go and do everything I can possibly do before going to the next dungeon), and discovering that eventually, I didn't know where the heck I was, and the map didn't help me one bit. When I finally got out, I found out there was somewhere else I could go, and I went there, only to find that I needed the hookshot to get across that gap! In short, it was a frustrating and confusing experience, and I didn't enjoy it very much at all.

Overall
Link's Awakening is an extremely entertaining game, but when you actually sit down and talk about it, you can't find much positive stuff to say about it. Despite all the aforementioned problems with the game, it's still a fun experience, and I recommend the game, though not strongly.

This page will be completed eventually, but for now, that's all I have the energy to do.