Walkthrough:The Legend of Zelda: Phantom Hourglass/VicGeorge2K9/Part 8

This part will take you through Molida Island, navigating the fog, and the Isle of Gust.

Molida Island
We've chased after the Ghost Ship, and now we're stuck with a fog that we can't navigate our way through in the Northwestern Sea. Linebeck suggests that maybe someone on the nearby islands can help. Right now, though, plot a course back to the Southwestern Sea to get out of the fog. As soon as we reenter that area, plot a course for the only nearby island we can reach from there: Molida Island. You'll notice that you're out of the fog when the music changes back to the normal sailing music. Blast whatever monsters and barrel mines happen to be in your way.

Now that we're on the island, go down and around to your right, and you should see a dancing mailbox which indicates that you've got mail. The mailman will drop down and recite the message you now have from Astrid, telling Link to visit her on the Isle of Ember if he needs anything. Continue on the right to the house that's on the far right and enter. You'll talk to a man who will tell you to go find your own way to the Isle of Gust (the location of the next spirit), but when you leave, he'll tell you to come back. Return, and he will apologize, now telling you about his father who's always talking about getting through the fog to get to the Isle of Gust, that he found a way to get through it. He then says there's a cave behind the house where we can find more information, warning us that it's dangerous in there.

Leave the house and go to the cave entrance that's near the house. A lady will stop us from entering it, but if we've already talked to "her son" (the man in the house), she'll let us enter. Inside, go up and then to the left, slaying Red Chuchus along the way, then go up the stairs and hop across the platforms to the right, slaying the Keese flying about. On the other side of the lake, go up towards where a big door is, and a Zora Warrior will pop up out of the water to fight us. Use the Boomerang to hit it from behind to stun it, then try to get behind him and strike him plenty. Avoid his sword strikes and the fireballs he spits out. Eventually he will go down for the count, and the door will open for us to go into the next part of the cave. There go up and around to the left, slaying Octoroks, until you reach the exit on the bottom left.

Now we're back on the side of the lake we were on when we first entered the cave, but here in this location we see a crack in the wall that we can use a Bomb Flower to blow up. Head through the opening, and we'll enter the father's hideaway, where we'll read a book on the table that tells us that he has another hideaway hidden in a secret location where "the lines drawn between my stone tablets intersect" -- a clue that will come in handy. In the upper right corner of the room, there's a chest that contains an item that will be very useful in the game -- a Shovel.