Walkthrough:The Legend of Zelda: Twilight Princess/VicGeorge2K9/Part 14

This part will take you through the entire Arbiter's Grounds.

The first few rooms
As you go down the staircase into the first room, you'll notice that it has shifting sand and some sand whirlpools, as will most other rooms in this dungeon. The shifting sand will cause Link to slowly sink the longer he is in it, until he is in too deep that it sucks him in, costing him one heart in the health meter and causing him to restart the room he is in. The sand whirlpools will instantly suck Link in, also causing the same amount of damage.

We want to get to the gate that is on the opposite side of the room. First off, take care of the Moldorms that will swim through the sand and then jump out to attack you: lock onto them when they close and then use the Clawshot to pull them out and strike them dead. Next, aim for the Clawshot target on the wall to your right above a stone platform so you can drop onto it. Then hop across two platforms going to the left near a sand whirlpool, then go across two platforms heading back to the right, watching out for the one in the middle that will start to sink when you land on it. Now go across the sand to a fenced-off area on the left where you will find a chain near some shifting sand. Latch onto the chain with your Clawshot to pull it towards you, then grab it and pull it out. This will cause the gate to open. A group of small Stalfoses will emerge from the sand in that corner to attack you; strike them down with the sword.

Now head for the gate and go up the incline toward a locked door in front of you and two other doors on either side. The one on the left will contain an urn that you can refill your lantern with oil, which you're going to need soon. The one on the right has wooden bars you can slash through with the sword. Go all the way across to the treasure chest and open it to get a small key. When you do, you'll see a swarm of small insects called Poison Mites gather toward Link and crawl onto him. These will not hurt Link, but they will slow up his movements. A simple spin attack should shake them all off when you're bogged down by them. Once you have the key, go to the locked door and open it.

This will take you into a really dark room where you're going to need the lantern to see your way around, because it has lots of shifting sand spaces to watch out for. Also in here you'll face a group of mini-Stalfoses that will surround you, so take them out with a quick spin attack. Light the two torches that are near the other door to raise the metal gate in front of it.

The first Poe
Go through the door into the next room where you'll see a gate close down in front of a large door on top of some steps, and some lanterns will float around four braziers and steal the flames from them. The lanterns will then circle around Link for a bit, and then only one of them will appear in front of him. Change into wolf form and use your sense mode to see that it is a Poe. To strike it down, target it and watch for it to turn bright, indicating that it will attack you, then attack it before it has a chance to do so. Do this two times to put the Poe down to the ground so you can jump onto it and rip out the Poe Soul. Its lantern will explode, and the flame it stole will be returned to one of the four braziers. Now stay in wolf mode and sniff the odor that the Poe produces. With its scent learned, you can track down the other three Poes in this dungeon.

The second Poe
The Poe scent will lead you to something buried near the wall to the west. Dig through the sand to reveal a chain that you must pull on to cause a staircase to appear, leading you to a room one floor below you. Go down the stairs into that room where there are two bat-winged skulls called Bubbles flying around. Knock them down to destroy them, then turn the handle at the pillar in the center of the room to shift the walls around so you can enter an alcove with a treasure chest and a ReDead guarding it. Attack it quickly before it stuns you temporarily by looking in your direction, then open the chest that will give you a small key. Now transform into Hylian form and aim through the hatch in the ceiling for a target to Clawshot your way into the room above you. Strike down the rats that are in this room, then go through the door you can access to enter a room where your next Poe to hunt down is located. Again use the same strategy that you did on the first Poe to defeat him. His lantern will explode, and as you return to the room with the gate, its stolen light will return to one of the four braziers.

Arbiter's Grounds Boss: Stallord
In the next room, Link sees a giant skeleton at the bottom of a pit. As he goes down to take a look at it, Zant will briefly appear and congratulate Link for staying alive this long before he makes a dark sword appear and plunges it into the skeleton's head, causing it to come alive. This is the dungeon boss Stallord, also referred to as Twilit Fossil.

In the first part of the battle, Stallord will focus on moving his upper body around the center of the pit, using his arms and his fiery breath to attack you. What you want to do is ride the Spinner around the outside of the pit until you can get behind Stallord to launch yourself toward him and attack his lower vertebrae. Making this difficult, besides Stallord's moving arms and fiery breath, is that he summons up Staltroops that will act like pinball bumpers to prevent you from getting close to him. Also, don't stay on the outer rail for too long, because there are rolling spikes that will knock you off the Spinner.

When enough of Stallord's lower vertebrae has been knocked out, his body will sink into the sand, and then the sand will empty from the pit, leaving just his head. Go over to the spot in the center of the pit where you must use the Spinner to rotate some gears, which will cause the center part of the pit to rise up, giving you other rails to ride on. Stallord's head will come alive and then push Link down into the pit, and here the second part of the battle begins. Link must ride the Spinner on the rails until he gets close enough to Stallord where he starts breathing fire at you. When he does, jump over to the other wall. Do this until Stallord is very close to you, then attack his head. He will fall down into the pit and be immobilized, allowing Link to strike the sword in his head. He will then rise and have us chase after him again on the rails, only this time there are rolling spikes we need to avoid on the center wall. In the third chase the rolling spikes will appear on both the center and outer walls. Avoid them by jumping from side to side as you get close enough to attack his head. After the third successful strike, Stallord's head will hurtle for a bit and then explode, releasing the sword stuck to his head that will also explode, giving you a Heart Container. A bridge will now appear and a gate will open that will take you to the Mirror Chamber

You have completed the Arbiter's Grounds. Collect your Heart Container, and enter the gate to leave the dungeon. You will be asked to save your game at this point.

NEXT: Scaling Snowpeak Mountain.