User:Xykeb Zraliv/My Zelda Game/Part 1

This will contain everything from dungeons 1-4.

The boring opening cutscene
In the beginning, Link had returned the Master Sword to its pedestal and kept an old wooden sword for no reason at all other than that he couldn't be bothered to get a metal one because that would be too easy.

One day, Ilia says that Epona is restless and that Link should ride her more often. This serves as the tutorial on riding Epona around. So Link is riding around Hyrule Field when suddenly it starts raining. Of course, Link isn't that fazed since it starts raining without warning all the time in Hyrule. However, when it starts raining without warning in a cutscene, that usually means trouble.

Link hears a voice. It's the voice of somebody, that's for sure. Here's what it says.

"Link...it is I, Princess Zelda.

The land of Hyrule is in great danger. I have been captured by a madman that wishes to revive the King of Evil, Ganondorf.

You must save this land! Go to the forest...there you will find a great temple in the trees... .

Quickly! There is not much time."

End cliched "you must help me" speech. So Link has to go do a bunch of stuff because everbody else is too much of a wuss to do it for him. I bet you totally didn't see that coming, did you?

The annoying guy that doesn't want Link to do stuff
Link attempts to venture to the forest, but he is quickly stopped by Rusl, who says that it's dangerous and he should get a shield first. Why?! The dungeon is so easy, it's probably not necessary. Oh well. There should be one at the store. Link spends way too much time getting rupees that he shouldn't have to spend to buy the shield, which costs 40 rupees. It's a cheap wooden shield, just like his cheap wooden sword. Wait, how can you have a wooden sword anyway? Isn't that just a sharp-edged stick?

No matter. Link confronts Rusl, who reluctantly lets him pass despite the fact that he saved the world before and doesn't appreciate being treated like a noob. He doesn't express this, however, because he's too nice. He goes to the forest and busts up some Deku Babas, Keese, and Bokoblins, who are annoying to kill with his feeble stick - er, I mean wooden sword. He finds a small crevice, which leads to a different part of the forest that he's never explored before.

Inside, he sees a fairy being terrorized by bokoblins. Link decides to help her for no particular reason. Once the Bokoblins are dead, the fairy thanks Link and says she must be on her way. Wonder where she's going? And why she didn't join us immediately just to help Link for no reason at all. Doesn't matter. Let's continue on to the temple. Eventually, Link finds it. Sheesh, how many temples can there possibly be in this forest?

He sees the fairy about to enter it and remarking about how she can finally complete her mission. As she starts to enter, she turns around and notices Link. She flies over to him and starts saying stuff to him.

"Hey, you're a warrior, right? Are you going in there? Well, it just so happens that I'm going in there too!

Maybe we can help each other out. I'm looking for...well, there's this powerful little trinket at the end that I, um, need.

Ok, so you can protect me...and I can give you advice! Fair trade, right?

Huh? Somebody that wants to revive Ganondorf? Um...that's exactly why I want the stone! To defeat him. That's what you're after too, right? So we're pursuing the same goal. Even more reason to do it together!"

So the fairy joins Link. That was easy, wasn't it? Link enters the temple.

Getting the first key
The first room is fairly normal. It features a somewhat oblong though linear shape, and there are several Deku Babas sitting around. They lunge at Link, who deals with them. After defeating them, a rather pointless chest appears that contains all of ten rupees. Wow, amazing.

Link then continues to the next room. This serves as the central hub of the dungeon just like the second room always is in the forest temple. In this room, there is a large pillar in the middle, and on top there is a platform with bridges to doors in the north, east, and west. That's on the second floor, so you can't reach it yet. On the fist floor, there is a door in each compass direction of this floor, including the one Link just came through, which is of course to the south.

The northern door is locked, but the other two can be freely accessed. Link chooses the right side (or east if you happen to be facing a direction other than north for some reason) in following my rule of always taking the wrong way first. It's a small round room, with a door to the west that we'll go through since that's the only door to take. Psyche, that's the way Link just came. So there are no other exits. There are a couple of pots around the room, but not much else. If Link looks up, he can see a bridge between two doors on the second floor. Okay, let's leave this room and go to through the other door in the central hub.

This room is completely useless for now, except for the door on the west side for us to take. However, the anatomy of the room is interesting: ok, imagine a square. Now take off each of the corners and add some lines on the right and left sides to lead to the doors. Now, add the northwest corner square back. That's odd, isn't it? Anyway, now imagine a full-on square for the entire room, and the part that the original room is just the floor. The rest is just bottomless pit. You can jump down here if you want, but the only thing that will happen is Link will magically teleport to the beginning of the room and lose a heart of health for no apparent reason. Also, if you look up at the second floor, you'll see that the layout is exactly the same, only the northwest corner square is gone. That's odd.

Let's leave this room. The next room has a long ladder going to the second floor. After getting there, a chest can be opened for the Dungeon Map. Of course, that doesn't matter to you right now, since you can't see the map anyway. Unless I somehow manage to make a decent drawing of it and post an image of it. That's highly unlikely, though. The Dungeon Map is just there for the hypothetical player of the hypothetical game. After getting to the second floor, there is a door leading back east.

We're now in the same room as before, but on the second floor. You know, the part without the corner square. There is a barred door on the eastern side. The door bars behind us. We all know what that means. We have to defeat a group of enemies: three Skulltulas in this case. Afterward, a chest appears. But wait! The doors didn't un-bar after the fight. Well, that's lame. Oh well, maybe they'll open after we get the item from the chest. It's a small key! Hey, we can use this for the northern door in the central hub.

Just one problem. The doors still haven't un-barred. Is this a glitch or what? After swearing profusely trying to figure out what to do and resetting the game, you find that I have maliciously made you start from this room on the second floor. The doors are still barred and you still think it's a glitch. Well, guess what, it's not. Remember that extra square on the first floor? We have to go to the northwest corner of this area (which has nothing there) and hang down, then drop onto the first floor, onto the extra square. Now let's go back east to the central hub.

Obtaining the Boomerang
Link goes through the north door. He finds himself in a room. There are some enemies here that I won't describe for fear that it will be excruciatingly boring. There is a doorway to the east, but it's barred and the only way it appears you can get through is by hitting two switches that are too far apart for a spin attack. There is also a doorway to the north, but it is locked. What gives? Did you miss a key somewhere?

In the east, there are a couple of pots. You're so frustrated that you don't bother to pick up the pots and see what's inside. However, there is in fact a small key inside one of them. Eventually you find it and immediately wonder why the hell the designers would put it there. You go through the north door.

Nothing special for the rest of this. You go through three more doors, two to the north and one to the west. Here is a ladder. At the top is a chest containing the Compass. You must now go back the way you came, but on the second floor. Let's skip to the room we were just in since the other rooms aren't that interesting. Now, there is a windy path to the south door. If you fall, you have to go through all that again, and you don't want that, do you?

Back in the central hub. There are four switches on the middle platform. Oddly enough, the boss door is on the floor of the middle platform. The door to the west is barred and the one the east is not. So we go to the east. We're now in the third room we visited, the useless round one. There is yet another door going to the east. Once we go in, the door bars behind us. We must fight the miniboss of the dungeon.

The Miniboss
The miniboss is a Wolfos that shouldn't be a miniboss since they become normal enemies later but is because I say so. It is more complex than the ones in Ocarina of Time, but not by much. Really, the are just a little harder to hit and take more hits, but that's it. After it is defeated, we finally get the dungeon prize: the Boomerang.

Getting the Boss Key
Let's go back to the central hub. We can now hit those four switches. After that, the west door un-bars. Remember how, earlier on, there was a door to the east the just wouldn't un-bar? Well, that's this door. You now have easy access to the second floor instead of going through a bunch of rooms and back.

Now, Link goes down to the first floor and goes through the north door in the central hub. He can now hit the switches to the east and go through the now-open door. In this room, there is an intricate puzzle involving blocks and switches. It's hard to describe, so I'll take the easy way out and not describe it to you. However, once we get to it, we can receive the Boss Key.

Getting the forest stone thing that I don't have a name for yet
Back to the second floor, to the cenral hub, to the middle platform, to the door. We use our handy little Boss Key and the door opens. Link falls into the hollow pillar and to the only room in the basement floor 1.

The Boss(es)
Jeez, it's dark down here. A bunch of torches happen to magically light up. That was convenient. Suddenly, Link sees a really big Wolfos! But wait...it's dead. He looks around, and there are a bunch of other dead Wolfos strewn around the room. They all have several holes through their bodies. Ew. Thankfully, there's no blood and gore, since this isn't an M rated game.

Link hears a buzzing noise. It's coming from all around him...they're wasps. Giant killer wasps. Lovely. One of them lunges at Link, who jumps out of the way and throws his Boomerang, killing 4 of them. In the back is the queen wasp, but she's being guarded. She is at the moment laying eggs. Link must plow through the wasps to reach the queen, then slash her sensitive abdomen. After dealing 8 hits to her, phase 2 starts. The queen, agitated, will now take to the air. The same rules apply, only now she'll lay eggs anywhere around the room, and she must be hit with the Boomerang while moving, stunning her, then slashed.

After defeating her, the forest stone thing that I don't have a name for yet is awarded to Link, as well as a Heart Container. OMG YES. A portal appears out of this dungeon.

The annoying guy that still doesn't want Link to do stuff
Link appears directly outside the dungeon. The fairy, as yet unnamed is carrying the forest stone thing despite not having hands or really anything else that would allow her to carry it.

"Hey, you were pretty good! Especially considering all you've got is a stick, you know? I bet if you had a real sword you could kill a whole bunch of them.

Oh, I forgot to inroduce myself...my name is [insert name when I think of one]!

Um, so there are two more of these. You're planning on getting them, right? We're going to need them quickly, if we're going to, um, defeat that guy trying to revive Ganondorf. There's one in Eldin Province, then another in Lanayru Province.

Let's get going! I'll keep giving you advice."

Man, that fairy's annoying. She even made fun of our stick. :(

Alright, let's go. Before we can go, Rusl stops us. He tells Link that he doesn't know where he's going, but whatever it is, he knows that he'll do just fine. Then why didn't you have faith in us when we were trying to get to the Forest Temple?

Rusl says that, before he goes, Link should talk to everybody. He blocks our way until we do. Jerk.

The first person we see is Beth standing near the entrance to the village. She says some pointless stuff that you don't need to hear. Then we go to see Serra and we can optionally buy a Piece of Heart for 200 Rupees, but we don't have enough yet. We'll have to come back later, unfortunately. Hanch is hanging out by a tree, and Talo and Malo's parents whose names I can't remember are in their house. Talo is playing outside. When we tell him we're leaving, he asks if we're going on an adventure and wants to come with us, saying that he's really good at swordfighting. Yeah, you swing that stick around, kid.

Malo can be found inside writing something down. When we talk to him, he says

"Do you mind? I'm very busy. I'm still the owner of Malo Mart, after all...

If you're going to Eldin Province, you should buy something from the shop in Kakariko Village.

Now, if you'll excuse me, I'm planning something very important."

He continues writing stuff down.

Colin says some boring and sappy stuff, as does his mom. The mayor is slightly concerned. Ilia goes through a big speech that does nothing for the plot right now. Fado wants us to help him with the goats, after which he gives us our first bottle. Link can now leave. Finally.

On our way out, Rusl stops us and gives us Rusl's Sword, the first metal sword of the game. He tells us to be careful.

Hyrule Field and Pieces of Heart
We ride Epona into Hyrule Field. There's not much here, other than a bunch of enemies that we don't really need to kill. There are a couple of suspicious rocks around, but nothing we can do about them yet. There's also a large Peahat. Upon killing it, a purple rupee drops and we can go down a hole that the Peahat was resting on. In here, there's some grass and a chest. In the chest is a red rupee. WTF the actual enemy gave us more rupees than the chest that's the prize for defeating it?

No, actually. If you slash the grass, you can find a hidden hole leading deeper. In this area, there is also a chest. It contains a Piece of Heart. Now leave this cave. The Peahat has respawned. One can continue killing it until they have 200 rupees. Then go back to Ordon Village and buy the Piece of Heart in the shop.

Now you can actually go through Hyrule Field and into Eldin Province. That was significantly shorter than most of the other sections.

Kakariko Village
Link finally arrives in Kakariko Village. Renado and his daughter whose name I never bothered to remember are living there. Barnes is as well, and Impaz has moved there. Link can go to Barnes' shop, but he's not selling anything. Apparently there's been a lava leak on Death Mountain and the Gorons are incapable of giving him supplies. That sucks.

But let's not go to Death Mountain just yet. Instead, let's go into Renado's cellar which is really a basement. In Twilight Princess, this was accomplished by lighting all the torches, so that's what we'll do. Now, inside, in the room where there was a cannon, is a chest containing a Piece of Heart.

Now, let's go to Malo Mart. Impaz is running the place now, and it's a nice little shop. It's selling a Hylian Shield for 150 rupees (the cap of the wallet at this point), a Piece of Heart for 300 rupees (the cap of the wallet at this point), and these nifty things called the Steroids - er, I mean Power Bracelets for a whoping 2,000 rupees. O_O That's a lotta money. Is there even a wallet big enough in this game? Anyway, you should definitely get the Hylian Shield now. You can decide for yourself if you want to get the Piece of Heart now. You can get it for 150 later on, but if you're like me and want to get everything at the earliest time possible, go ahead and buy it now. I'll treat it as if you did, since that's what I would do.

Now, let's go to Death Mountain and see what the problem is.

Death Mountain


To be continued...