Jee Noh Shrine

The, designated by the Trial name On the Move, is an Ancient Shrine in.

Entrance to the Shrine
Jee Noh Shrine is located in the Gerudo Canyon Pass in Gerudo Highlands. It is unguarded and sits in plain sight.

Themes and Navigation
The Shrine consists of three different main rooms. The first room has a Ancient Orb moving across a set of conveyor belts. Link must freeze the Orb with Stasis and shoot it with an Arrow to make it roll into the slot it belongs in. This opens the door to the next room.

In the second room, there is a similar puzzle as the first room, except the Ancient Orb is accompanied by two Guardian Scout Is on the conveyor belt. They will fire short lasers at Link and must either be defeated with the Bow or avoided as he once again puts the Ancient Orb into Stasis and shoots it with an Arrow, opening yet another door.

In the third room, there are two sets of conveyor belts. Link must carry an Ancient Orb across one of them, which is moving against the direction that he needs to go and slows Link down. This makes it more difficult for Link to avoid the three tripwire lasers emitting from nearby statues. Link must wait for stone blocks to block the lasers before crossing the first and third lasers and must turn off the second laser with Stasis. After making it across safely, Link can then simply place the Ancient Orb into the slot to open the door to the end of the Shrine. There is a Treasure Chest containing an Opal that Link can jump to on the conveyor belt across from him.

In the final room of the Shrine, the Monk, Jee Noh is found waiting for the Hero and gives Link a BotW:.