User:Portal-Kombat/Wind Waker Redux/Boss Bios


 * Gohma: This beast is so evil and powerful that its mere presence caused stormy and impassable clouds to conceal the pinnacles of the mountain. Once you enter its arena, it'll destroy the various stone passageways across the room, leaving you with a pair of horizontal platforms. One is behind it, and the other is in front of it. This is the one you are on. Fortunately, it is quite large and you have plenty of space to run back and forth. That's good, because Gohma's attacks are all vertical strikes. Just roll to sidestep them, but make sure not to roll off the edge and into the fire below. Getting hit with a claw will cost you one heart, but this generally kills you anyway because you fall off the platform and into the fires far below. You won't have a chance to do much of anything until it bends down for its all-encompassing attack which will always beat you unless you switch platforms. It takes a while for it to charge up this big blast of fire, so aim your Grappling Hook over its head and latch onto Valoo's tail which is conveniently hanging down from above. Swing across and time your jump so you land on the other horizontal platform directly behind it! Valoo will loosen a sheet of bedrock in his fury, smashing down on the beast's armor but also destroying parts of the platforms. Repeat this strategy two more times and the armor will be gone for good- as will the remainder of the stone platforms. Fortunately, all of the stone platforms which fell down into the lava were molded into a single, large platform so you'll be safe when you land- except for the giant angry fire centipede which waits for you. Although it is huge and intimidating, you can easily disrupt it with a Grappling Hook to the eye, then run in and hit that eye for major damage! 16 hits is enough to defeat it, that weak point is really sensitive. It can deal 1 heart of damage still with a claw attack, but does 1 and 1/2 with its fire breath. This attack is too deadly to afford being hit by, so grapple its eye when it loosens its defenses to ready this attack. It'll cancel the move and let you dish out damage.
 * Snapdragon: This is a titanic flower with gravity-defying abilities. It is colored a hazy pink, and when it lifts from the ground and starts flying, the massive tangle of roots beneath it become like translucent tentacles, giving it the appearance of a flying jellyfish. It only really has control over four whiplike vines with massive bludgeoning spikes at the ends of each, but touching the roots is also bad because you'll be enveloped in smoke which prevents you from using items or your sword for 20 seconds. Those four bludgeoning vines rid you of 1 heart per hit, but if you hit them with the Boomerang before they attack, they'll retract. If you can get all four of them to retract in one go, then a massive serpent head will reveal itself from within the tangle of roots. It focuses pensively for a moment, then strikes! This powerful attack will do 2 hearts of damage if you're hit, so run really quickly. After dodging three of these attacks, the head will become tired and fall to the ground with its tongue sticking out. The head will retract into the tangle, but if you attack the tongue now you can do some damage. After a few hits more bludgeoning vines will start to appear. The maximum amount you'll have to deal with is 6. Repeat this strategy until you win, it takes a total of 20 hits on the tongue until the entire Snapdragon form collapses completely.
 * Jaboom: Wait... this isn't Jabun! This imitation was created by Ganon and placed here to lure you into a trap! This boss uses sheer force, and naturally the solution is blasting your way out of a tough situation. The room is devoid of water, but that's about to change... the first thing the boss does is breathe in and release a wave of water. There are lots of big rocks here to climb on top of, so climb up on one and stop drowning. Jaboom, as the name implies, launches bombs at you. The water it coughs up is actually conjured up by magic, so swimming it in replenishes your magic meter. Therefore, it's not entirely a bad idea to avoid a damaging blast by hopping off the rocks and into the water for a quick swim. In fact, it's necessary to use magic in this fight. There are taller rocks around the edges of the room, so swim away from Jaboom and make your way to the tall rocks. Be warned that there are lots of other enemies in this fight to contend with, like Freshwater Octoroks, Shabom and Miniblin, so expect some resistance on the way up. Climb to the top of a tall rock and then fly back to Jaboom using the Deku Leaf. Once you land on his head, drop a bomb down the spout on its head to damage it! After 3 times, Jaboom will cause a massive tidal wave which destroys all of the rocks in the room. To avoid taking big damage (3 hearts) get to the highest rock as fast as you can and then jump off and hover over the coming tsunami with the Deku Leaf. The water and rocks will sift down to the bottom of the room, and now Jaboom will try moving towards you by slamming the ground with massive flops. Getting hit by Jaboom will cost 1/2 of a heart now, but the lantern above its head is your next target. It can only be damaged by a bomb, so time your throw so that the bomb weakens the lantern. When the lantern breaks after 3 bombs, the weak point will drop out, vulnerable until Jaboom devours it and puts it in a new lantern. After 15 hits, you'll have defeated this boss at last!
 * Gohdan: The final test of the Gods, Gohdan shows no mercy (save for its strange tendency to supply you with bombs and arrows should you run out of them.) For the most part, this battle is very similar to the original and probably the least changed of all the battles, except the targets are harder to hit with arrows. There is an eye in the palm of each hand, and although you can subdue the hands by hitting them with two arrows each in quick succession, you're allowed to use your sword this time as well. If you target the eye, the hand will ball into a fist to block your projectiles, so avoid targeting if you can. Slice at the eyes with jump attacks, they are the most reliable. When the hands have both been put out of commission the head will spring into action and shoot many energy spheres at you which will take away 1 heart if you get hit. Dodge these by rolling quickly to the side, then shoot two arrows into each eye. You'll have to be fast, as it'll use the hands as shields when you try to hit the eyes. After both eyes are done for the head will fall to the ground. Toss a bomb in its mouth to deal damage. After three rounds of this you'll win. Be wary of the following damage numbers: falling into the electric forcefield around the edge is easier than you'd think, and it does 1/2 of a heart for each shock; most of the hand's attacks deal 1/2 heart of damage as well. You can't recover any hearts in this fight, so try and bring along some items to regain health like fairies, they are the most reliable at this point.
 * Helmaroc King: This boss is a massive bird that works for Ganon. The battle against it has been long-awaited, and it's time to dish out four dungeons' worth of payback! But it won't be easy- it's not happy to see you alive. To start off, run up the spiral staircase and don't fall down into the rising water, it's laced with some kind of nasty acid which burns away 1/2 of a heart for every second you're swimming in it. The Helmaroc King itself won't be so much of a problem on the way up aside from the fact that it loves breaking the floor, which not only costs you another 1/2 of a heart but makes you fall into the water. There are also Green Bokoblins guarding some parts of the stairs, just roll past them, they're only distractions. If you happen to fall past a certain point and don't want to rely on the deadly rising water to push you upwards, use the Grappling Hook to swing across to the next platform. The Deku Leaf is very helpful as well. Once you make it to the top, the Helmaroc King will block your path and bite at you for 1/2 of a heart of damage. To finish it, swing the Skull Hammer sideways at its head, then hop up into the open air. The seal will begin to close, but (you guessed it) the Helmaroc King flies out to meet you before it shuts. Now the real battle begins! It can smash you with its beak attack for 1 heart of damage, but this is easily avoided- plus, it gives you a chance to smack it with the Skull Hammer, although the opening lasts for only a second. What's not so easily avoided is its wind-powered attack which pushes you backwards... towards a damaging wall of spikes, 1 heart's worth of damage if you hit them. The Helmaroc King can also call out for Kargorocs, which would not be a problem if they weren't bringing in reinforcements like Blue Bokoblins and Green Bokoblins. The Helmaroc King's other attacks are flying at you quickly, knocking away 1 heart, and after you remove the mask with seven hits from the Skull Hammer, releasing a flurry of feathers which turns into a bunch of Silence. By the time it starts summoning Silence you've got it on the ropes; ignore the difficult new enemies and instead attack the unprotected head with projectiles like the Boomerang or Arrows! The head takes a lot of hits to bring down, 30 shots. If you strafe around the boss, you'll be surprised just how quickly you can beat it. Just make sure to avoid the Silence.
 * Jalhalla: This tremendous spirit is formed from 20 Poes. In this one, the battle chamber is much larger. Jalhalla floats around quickly armed with a deadly lantern. This lantern can be used to toss around lots of fireballs which do 1 heart of damage if they connect, plus a burn. In addition, Jalhalla can inhale and then blow at the lantern to create a flamethrower which has the same effect. Jalhalla can also change the element of the lantern to ice, which means it can throw ice spheres and use a chilling wind attack, both of which can freeze you for extra damage than the initial 1 heart's worth. Because there are no beams of light in this room, you need to take advantage of Jalhalla's light ball attack in which it casts a deadly light sphere from the lantern to do 2 hearts of damage. Absorb these attacks with the Mirror Shield. Once you have caught three, you can release it in the form of a beam of light. Direct this beam of light onto the boss! It'll become solid and the room will light up with a golden haze. It will use the same attacks in this form but it is open to projectile moves. After being hit 8 times it'll fall onto the ground for an instant. Use a jump attack with the Skull Hammer to smash it apart into 20 Poes which must be defeated. Eliminate as many as you can before the boss reforms into a ghost and the process begins again. When it starts losing Poes, Jalhalla will form a copy of itself. This copy is identical except its light ball is replaced with a dark one which will rid the light charge of your shield if you capture the charge. The dark attack also does 2 hearts of damage. In other words, fighting it directly will do no good, just ignore it and don't let it damage you. If it is hit with the light beam it'll disappear, making it easier to concentrate on the true Jalhalla. If you don't get rid of it when the real Jalhalla becomes solid, it'll disappear anyways.
 * Molgera: This boss will likely catch you by surprise, seeing as it has the same name but has changed in many ways. It rises out of the sand rather like a snake being charmed out of a pot. Its face looks different as well, more like a sea serpent but with no visible eyes. A massive set of bug wings is helping it keep its form- this is important, of course. Anyways, it has several attacks. The most obvious is striking at you with its massive jaws, which does 2 hearts of damage (this boss can really take a toll on your life- bring anything you can to heal.) The second is breathing what looks like dark clouds at you in a massive stream. Don't get caught up in this, it takes away 1 heart for every second you're in it! The third is twisting around for a second and then firing off lightning bolts. It's a shocking 3 hearts of damage if you're hit, but rolling around frantically usually seems to be the best course of action. So how do you damage it? Use Fire Arrows on those wings it has. One per wing will do the trick, which means you need 4 good shots. Luckily, you can keep getting arrows and magic from the Molgera spawn that it summons. Although they do 1/2 of a heart of damage with each attack, merely hookshotting their heads and slashing 4 times will finish them. With all the wings burnt, its head will crash into the sand unexpectedly, but the tongue is still inside the mouth... as the head pulls back into the sand, Hookshot the tongue out of the mouth to pull it into open range, then slash with your sword to damage it. When the boss comes back up it will have its wings again, so you need to repeat the process. 20 hits on the tongue and Molgera's body will start pouring out black smoke and its movement patterns will become much more erratic- it'll also lose its wings completely, it somehow managed to stand itself up without them as a last resort. It strikes much more vehemently now, and that's its weakness. Get close to a wall and let it strike at you. Dodge to the side continuously and it'll smash into the wall. Three times and Molgera will be done for.
 * Bellum: Ah, a cameo boss from the original Wind Waker's sequel, Phantom Hourglass... nothing truly consequential effected Link's journey in Phantom Hourglass (that we know of anyways, the Phantom in Spirit Tracks could be a factor) so a few Phantom Hourglass things make appearances in this game, and one of them is Bellum, apparently sent by Ganon to help guard the seal on the Master Sword's power in the Phantom Temple. Anyways, Bellum starts out by sprouting six spider-like legs from the bottom of its tough carapace. It moves around on the floor like such, and attacks you with slaps from its tentacles. You'll take 1 heart of damage if you're hit, which is no big deal, but you may get hit quite often unless you're really good at dodging, there are six quick tentacles to deal with! Each tentacle has an eye at the end of it that has to be shot with an arrow... the problem is, they'll open and close at different intervals, so you have to time your shots while dodging those attacks. In addition, Bellum can rear back and spray a huge cloud of blue gas which makes you unable to use any items or your sword for 20 seconds. It frequently generates small piles of goo with an eyeball sticking out of them. They fight like defenseless Floormasters, and they only do 1/2 of a heart of damage per attack, 2 hits will kill one. Once all six eyes are shot, Bellum will fly up into the air and become invisible. Put on the Mask of Truth to see it. It will position itself on one side of the room, spread its tentacles and rocket towards you while it's invisible- if it connects, you take 2 hearts of damage- but with the Mask of Truth on, you'll be able to spot it, lock onto it and parry this attack, doing damage to the temporarily exposed main eye. After the hit, the cycle will repeat again. It takes only 6 sword strikes to beat this phase, in other words three rounds of the same. Afterwards, the battle changes completely. The shell splits open and forms a huge puddle of goo which stretches across the floor. In the center of this goo, a huge stalk rises up with petals around it and the main eye in the center of it. Now the battle becomes similar to the fight against the Floor Grandmaster, only tougher. Shooting at the eye is pointless, it will bounce the attacks off with its petals. You still have to avoid the tentacles (which now pop out from any goo puddle) and keep on your toes so you can fight its small versions. Once you've sniped the six eyes again, the main stalk will conceal itself somewhere in the goo. Use the Mask of Truth to find the location of the weak spot during this time, and slash at it with your sword. After 15 seconds it'll heal itself, so act quickly! You can pull it to you with the Hookshot for easier damage. After 20 hits you'll finally have defeated this not-so-baffling boss. If at any point you run low on magic or arrows, you can find more in the boss' small versions.