Tower of Spirits

The Tower of Spirits is a location from The Legend of Zelda: Spirit Tracks. The tower serves as a means of keeping order over New Hyrule and the Spirit Tracks, but during the game, it is broken apart into four segments. The Lokomo sage of the Tower of Spirits, Anjean, uses all her strength to hold the tower's base down, and this gives Link enough time to ascend the first portion of the structure and begin his quest to stop Chancellor Cole and prevent the revival of Malladus.

Link periodically returns to the Tower of Spirits whenever he returns one of its pieces, much like the Temple of the Ocean King from The Legend of Zelda: Phantom Hourglass. Another similarity shared by the Temple is that is patrolled by Phantom Guardians. However, unlike the Temple of the Ocean King, Link does not have to return to sections he has already explored, instead being able to climb up a central staircase, and the time limit that was present in the Temple does not return. With 30 floors, the Tower of Spirits is the largest dungeon in Zelda history.

Dungeon
Princess Zelda can possess various Phantom Guardians once Link obtains the three Tears of Light. To possess a Phantom Guardian, Link must sneak up behind a Phantom Guardian and slash its back, enabling Zelda to enter and control it. The puzzles and combat in the tower revolve around Link and Princess Zelda working together. Different puzzles depend on the type of Phantom Guardian Zelda is possessing. In the game, players can draw a path on the touchscreen for Zelda to take. While Zelda is on her path, players can still control Link.

Later in the game, Tears of Light are no longer needed when Link obtains the Lokomo Sword.

Items

 * Rail Map
 * Compass of Light

Enemies

 * Armos
 * ChuChu
 * Keese
 * Fire Keese
 * Miniblin
 * Nocturn
 * Phantom Eye
 * Phantom Guardian
 * Torch Phantom
 * Warp Phantom
 * Wrecker Phantom
 * Rat
 * Spinut
 * Stalfos
 * Stalfos Warrior
 * Zora Warrior

Mini-boss

 * Mighty Zora Warrior

Boss

 * Byrne