Walkthrough:The Legend of Zelda: Link's Awakening/AuronKaizer

Part 1: Shipwrecked
As you may have seen in the intro credits, Link has been caught in a terrible storm and has been shipwrecked on an island known as Koholint Island. He is found by tropical hottie Marin and you're given a fantastic 3D landscape presentation of the island and the Wind Fish's Egg (not really) and created your save file. It doesn't really matter what you name Link..but if you name him after one of the Jonas Brothers, you will be dead within a fortnight.

Welcome to Koholint Island
Link comes to inside the house of Marin and her father Tarin (who does not resemble Mario AT ALL) and as a result of drunken revelry on the night of the "storm" mistakes Marin for Princess Zelda. Good stuff. Anyway, after some more senseless rambling, talk to Not-Mario who explains about knowing your name in a non-Deus Ex Machina style, for once. He found your name on the shield that he found alongside you on the beach. Yeah. After this, he gives the shield to you. You can now either choose to leave the house or cause Tarin's urge to kill to rise by checking out his chest. Yeah, you heard me.

Out on the Town & The Beach Party
Once out in the pastoral streets of Mabe Village, you can choose to B 'n E into several of the houses and bother the residents of the village, or do the smart thing and head west until you come upon a well. From this well, head south to an area known as South of the Village (you'll notice the many cliffs in the area). Use your shield to defend yourself against the Octoroks in the vicinity. Continue south to Toronbo Shores. Here, you'll find small gaps in the cliffside blocked by these Urchin-like things. Use your shield and hold down the button to push them out of your way. Eventually, you'll find the area where Marin found you; not only are there nice little remnants of Link's boat here, but also the very-awesome spectacular Sword. Once you pick it up, Link's paranoid schizophrenia will flare up and he'll dance to an imaginary tune and showcase his oldfound sword. After Link regains his mental stability, an Owl appears and tells you about a mythical creature known as the Wind Fish who has the power to help you escape from Koholint Village and return to Hyrule. To do this, you must gather eight Instruments of the Sirens. After this annoying geezer (who is apparently both Rauru and the Hero's Shade) leaves, head back to the village and the well area. Go north from the well to the entrance to the Woods of Mystery.

Yonder the Woods
Inside the woods, make sure you stay away from those annoying Moblins and Gels. Go northwest until you come upon a mine shaft-like entrance to a cave (it is not the one blocked by boulders). Once inside, destroy the Keese and crystal meth-like obstacles and get some Rupees from the treasure chest by pushing the stones around. Go north and one screen east (try to ignore the tempting Piece of Heart) and exit. Directly outside, you should see a Mushroom. Pick it. Go back inside the cave and once you exit on the other side, go north; past the other mine entrance blocked by boulders and then west. You should see a bunch of holes surrounding another tempting Piece of Heart. From here, go south, past the luxury swimming pool and enter the witch-like hut where Syrup resides. Give her the mushroom, and she'll make Magic Powder from it. Sprinkle some on the nearby torch, and it'll catch on fire! Too bad it only works on select targets, like that torch. Exit the witch hut and go back west until you reach the cave you entered earlier. From here, go one screen west and one north, and you should come upon an oversized raccoon. Sprinkle some Magic Powder on the raccoon, causing it to spin around the area like a pinball with a tail. Lo and behold, it's Tarin who had been cursed by the forest! Which leads me to wonder...why haven't you been cursed and transformed into a raccoon? Bah. Anyway, go one screen north; here you'll find the Tail Key inside a Treasure Chest. The Owl dude will appear again and waste your time by telling you what is pretty obvious. The key leads to the Tail Cave, go figure. With the key now in hand, go south to Mabe Village and go the South of the Village area. Once here, go east and follow the trail. Eventually, you'll come 'pon the entrance to the Tail Cave dungeon. However, it's locked. What to do? Use the key perhaps? Do it, and the doors will unlock. Make sure you cancel all your appointments before entering the dungeon, as it requires a maximum of fifteen minutes to clear.

Kickin' some Tail
Directly upon entry, you'll smell it; the sickeningly sweet scent of the dead, permeating the very air, leaving its dark taint upon your lungs. That is, if your Game Boy (Color) has an illegal smell generation device. You are now in the Tail Cave, a haven for those sinful. Go left and defeat the enemies therein. You'll get a key or something. In the next room to the left, you'll get something else.
 * [[Image:Seed Satchel.gif]] This walkthrough is under construction and the author will return to finish it once enough money has been donated to his PayPal account.