Skeldritch

is the ST: of the ST: in.

Characteristics
ST:'s appearance is very similar to that of Series:; it appears as a large skull with a spine that rises from the center of a large, ruinous room filled with ST:, although it lacks arms and a ribcage, and it also sports a large, horned helmet. The skull is also more human-like than Series:'s beast-like skull.

ST: attacks by firing NaN Boulders from its spine at ST:, who will need to use the ST: to create walls of ST: that will deflect the attacks. He can then use the ST: to push one of the NaN Boulders into one of the four catapults surrounding ST:, then strike a ST: to fire it back and destroy one of ST:'s vertebrae. However, the last three vertebrae are protected by armor, meaning that ST: must load a ST: into a catapult, run around the room to make ST: face a different direction, then fire an ST: at the ST: to launch the ST: at ST:'s exposed vertebrae. ST: will also shoot a laser from its mouth to try and strike ST: whenever possible. When merely the skull remains, it will float around the arena and try to ram into ST:. If surrounded by a wall of ST:, ST: will attempt to break out, allowing ST: to attack the ruby-like weak point on the back of its skull. Alternately, ST: can lift himself up using the ST: any time he is behind ST: to reach the ST:'s weak point.

After ST: is defeated, the ST: will drain from the room, revealing a ST: containing a ST: and a stairway to a lower room where ST: obtains the ST:.

Trivia

 * The "hopping head" phase of the battle strongly resembles the last phase of the fight against PH: in, complete with a vulnerable gem-like object on top of the PH:'s head.

Nomenclature
Series:'s name is derived from the words "skeleton" and "eldritch", meaning "unearthly", "alien", "supernatural", "weird", "spooky", or "eerie". Series:'s name in the PAL vesrion, Capbone, most likely derives from the words cap and bone, as the Series: sports a helmet (cap) and is skeletal in appearance (bone).