Walkthrough:The Legend of Zelda: Spirit Tracks/VicGeorge2K9/Part 1

Part 1: Aboda Village
You start off in Niko's house, where he is busy giving Link a history lesson of New Hyrule which is the introduction to the whole story. Soon Alfonzo appears, reminding Link he has an appointment in Hyrule Castle Town for his graduation ceremony. Leave the house and head for the lady's house on your right to clear all the rocks from her house. She will reward you with some rupees.

Now head north to the train station. You'll now have to get the train to the Castle Town train station by yourself in 300 seconds. This part can be considered a tutorial on how to use the train controls. Use the train whistle to blow the Moink out of your way, then use the train tracks switch to switch directions as you watch how the other trains move along the routes. Continuing at top speed, you're going to switch to the right, then to the left, then to the right, then to the left. Use the brake when you reach Castle Town station.

Part 2: Castle Town
At Castle Town, proceed north to the archway where you'll see a mailbox to your left. Tap on the mailbox, and you'll see a mailman come along and deliver a message to you. Now proceed north and talk to the guards who will let you enter the castle. Continue north and you'll talk to another guard who will give Link some grief until Chancellor Cole appears and tells the guard to step aside. Continue north and then you'll enter a cutscene in the throne room where Princess Zelda flirts a bit with Link before presenting him with the engineer's certificate. She will also slip him a letter that she wants him to read secretly.

After you get the letter, head south and read the letter, noting the location of Princess Zelda's bedroom and marking it on your map. Follow the directions toward her bedroom, and she will secretly ask for your help in getting to the Tower of Spirits. She will also give you a Recruit's Uniform to make him look like one of the guards so he can move about the castle without being spotted.

Now comes the part of getting Zelda out of the castle. In the first room you enter with her, let her follow you around, keeping out of sight of the two guards as you watch them move back and forth, and then guide her to the door on the bottom right corner. Outside in the castle grounds, there are four guards that Link must distract. With the first two guards, go as Link alone and have them turn towards you away from where you want Zelda to go, then draw a path for Zelda to travel until she is safely out of sight. The third guard will require Link to distract by throwing a rock and having him move away toward you while quickly drawing a path for Zelda to scoot by unnoticed. The fourth guard can simply be distracted like the first two, giving you time to guide Zelda out through the archway before you depart.

With Zelda now out of the castle, head toward the station where you'll enter a lengthy cutscene period where she talks with Alfonzo, requiring his assistance to go to the Tower of Spirits. On their way there, however, the Spirit Tracks disappear, and Link brings the train to a screeching halt before he, Zelda, and Alfonzo see the tower break up into pieces floating in the air.