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This article is about Water as a terrain. For other uses, see Water (Disambiguation).
Lakehylialttp

A large body of water in A Link to the Past

Water is a recurring Object in The Legend of Zelda series.[1][2][name reference needed]

Location and uses[]

Water as a symbolic element[]

Water is present within various different bodies of water, including rivers, seas, lakes, ponds, rainy zones, swamps, and wellsprings. Therefore, people in and above Hyrule and other lands built temples, palaces and dungeons that give it a sacred value, including the Swamp Palace in A Link to the Past and A Link Between Worlds, the Water Temple in Ocarina of Time and Tears of the Kingdom, the Great Bay Temple in Majora's Mask, the Lakebed Temple in Twilight Princess, the Skyview Temple and Ancient Cistern in Skyward Sword, and Divine Beast Vah Ruta in Breath of the Wild. Many of these dungeons involve changing the flow of water in some way as well as having several water based enemies and obstacles.

In Ocarina of Time the Water Temple in Lake Hylia along with the Water Medallion are guarded by Ruto, the Sage of Water,[3] while in Tears of the Kingdom, the Water Temple in the skies above the Lanayru Great Spring houses a Secret Stone that enhances the power of Sidon, who awakens as another Sage of Water.

In Ocarina of Time, the Serenade of Water pays homage to the element as well, and instantly transports anyone playing it to Lake Hylia, where the temple is located. In the same game, the Zora's Sapphire is also known as the Spiritual Stone of Water.

Water as a gameplay element[]

Water serves multiple gameplay-wise purposes, including being an obstacle as well as an ally. Another role, from Majora's Mask onwards, is being an item. When stored in a bottle, water can be saved for key situations, such as making a plant grow and, in the case of the Hot Spring Water, melting ice chunks and even healing wounds. There is also a melody, the Song of Storms, that summons a rain instantly, and whose properties vary significantly as the event demands.

In Twilight Princess, Breath of the Wild, and Tears of the Kingdom, Link's Hearts are recovered while submerged in Hot Springs.

In Tears of the Kingdom, water-related mechanics involved use of Sidon's Sage avatar, Hydrants, Splash Fruit, and Blue Chu Jelly.

Water is also important for several recreational attractions, including mini-games. These include Rapids Rides, Fishing, Boating Courses, etc.

Types of water[]

Shallow Water[]

Main article: Shallow Water

Shallow water, under normal circumstances is not hazardous for Link. A Link to the Past and the majority of titles since, contained pools, puddles, and coastlines in which Link was free to splash through with no damaging effects. In The Minish Cap, while Minish-sized, small collections of water are deadly without the Flippers. While in shallow water Link will retain his ability to use weapons, including bombs-which defuse in deeper waters.

Link is also able to swoop an empty bottle through shallow waters and receive a fill of water, Forest Water, Hot Spring Water, Mt. Crenel Mineral Water, and possibly even a fish.

Toxic Water[]

Main article: Toxic Water
MM Woodfall

Purple Poison Water in the Woodfall area in Majora's Mask

Toxic Water is a poisonous type of water that slowly drains Link's health while he is in it.

Deep Water[]

Main article: Deep Water

Link encounters deep water in every game of The Legend of Zelda series. Most of the titles allow Link to swim, usually immediately or after obtaining the Flippers. While swimming above the surface Link is unable to use any of his items or weapons. In Link's Awakening, Oracle of Ages, Oracle of Seasons, and Four Swords Adventures, underwater swimming switches to a 2-D side-scrolling view and allows Link to make sword swipes. In Ocarina of Time and Twilight Princess, Iron Boots can be equipped to sink to the ground and select items such as the hookshot can be used. Staying underwater for prolonged periods of time requires a Zora Tunic in Ocarina of Time, Zora Mask in Majora's Mask, and Zora Armor in Twilight Princess. Beaver Race is a minigame directly related to swimming. In Breath of the Wild and Tears of the Kingdom, Link's Stamina Wheel depletes when swimming in deep water, and Link will instantly drown if he enters water with an empty Stamina Wheel.

In The Legend of Zelda, The Adventure of Link, Phantom Hourglass, and Spirit Tracks, Link cannot swim at all.[4]

Moving on water[]

Diving[]

Main article: Diving

Diving in Link's Awakening, Oracle of Ages and Oracle of Seasons was primarily used as a manner of avoiding hits from enemy Zoras. Occasionally there were hidden treasures, or caverns underwater. Oracle of Ages features a unique item called the Mermaid Suit that not only allowed him to swim faster, but in very deep waters. He can even dive underwater , turning his appearance into that of a mermaid. In Ocarina of Time, Link dove underwater by pressing the A button. By acquiring the Silver Scale or Golden Scale, he could dive even further. In some games, there were even items that allowed Link to stay underwater indefinitely. The Zora Tunic from Ocarina of Time and Twilight Princess allowed Link to swim to any depth underwater, while the Zora Ring of the Oracle games allowed Link to stay under the surface of the water while swimming. This allows him to swim under some obstacles, enter hidden caves or passages, and protects him from all forms of attack. Link in The Wind Waker, Breath of the Wild, and Tears of the Kingdom was able to swim for a set time, and he could not dive.

Crossing water[]

Other means of Link crossing deep water have been used as well. In The Legend of Zelda, Link could use a ladder to cross a single span of water, and a Raft to float straight out from any of the docks. The Adventure of Link returned the use of the raft, also floating it straight across with no means of steering it. The Boots could be equipped to walk on the sea with minor paths of exploration. In Oracle of Ages, Link could obtain a raft from Cheval. This raft was completely controllable. A very large, old Turtle had been awoken in Majora's Mask to transport Link to the Great Bay Temple. In The Wind Waker, Link used a small sailboat, the King of Red Lions throughout the quest as his primary mode of transportation on the Great Sea. Phantom Hourglass also relied heavily on Linebeck's steamship the SS Linebeck. Twilight Princess and Link's Crossbow Training only temporarily used canoes. In certain places in Spirit Tracks, such as the Forest Temple, the Whirlwind is required to traverse bodies of water, as Link cannot swim. He must find a floating box to stand on and blow through the Whirlwind in the opposite direction. The Zora Armor in both Breath of the Wild and Tears of the Kingdom was used to traverse waterfalls, and in Tears of the Kingdom, use of the Ultrahand ability in King Rauru's Right Arm together with Zonai Devices was frequently used to solve puzzles to cross water.

Water-related hazards[]

TLoZ Raft Artwork
The Original Raft

Rapids[]

Main article: Rapids

Link is at the mercy of Raging Rapids or strong currents, although a modicum of control is maintainable. In Ocarina of Time, the currents of waterfalls and Zora's River served to speed up Link's swimming pace. In Link's Awakening, Koholint Island featured a Rapids Ride mini-game.

Cyclones[]

Main article: Cyclone

An environmental hazard found in 3D versions of Seas, cyclones serve to dislocate Link and his craft. In The Wind Waker, Link was able to defeat Cyclos for the ability to call down his own cyclones and use it for warping. In Phantom Hourglass, cyclones were much less disruptive and only spun Linebeck's ship around a few times before dropping. These cyclones could be destroyed with cannon blasts.

Whirlpools[]

Main article: Whirlpool

Another water related hazard which duals as a warping method, whirlpools appear on the surface of waters. First appearing in A Link to the Past, once Link had the ability to swim, the Whirlpool Waterways were useful to warp around Hyrule. Whirlpools in Oracle of Ages were impassable. And whirlpools only showed up in The Wind Waker as Link was fighting Big Octos. In Tears of the Kingdom, whirlpools hid caves beneath them, including the Lake Hylia Whirlpool Cave and the Ancient Zora Waterworks.

Water-related subjects[]

Items[]

Characters[]

Enemies[]

Aquatic bosses and sub-bosses[]

Locations[]

References

  1. The Legend of Zelda: The Wind Waker — Prima's Official Strategy Guide, Prima Games, pg. 11
  2. Encyclopedia, Dark Horse Books, pg. 22 (SS), 36 (MM | MM3D), 38 (LA | LADX), 50 (TLoZ | TAoL | ALttP | LA | LADX | OoT | OoT3D | MM | MM3D | OoS | OoA | FSA | TP | TPHD | ALBW), 154 (TMC)
  3. "I have to guard the Water Temple as the Sage of Water..." — Princess Ruto (Ocarina of Time)
  4. The Legend of Zelda: Phantom Hourglass — Prima Official Game Guide, Prima Games, pg. 10
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